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Pros and Cons of Dual Advanced Classes

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
Pros and Cons of Dual Advanced Classes

CygnisJunior's Avatar


CygnisJunior
02.15.2012 , 01:44 AM | #51
Quote: Originally Posted by Reynnas View Post
I still don't understand how giving people an option breaks the game for everyone else when that person would otherwise miserably grind through the same content again or just not play that AC at all, limiting their experience and enjoyment of the game.
I never understood the "its optional" argument for adding things into the game.

Why not let players have the option to be automatically 50? Why not let players have the option to switch between Trooper and Sage? Why not let players have the option to solo all the content and gain level 145 epics? Why not turn fleet pass and quick travel into 5 second cooldown abilities? Its all optional and "doesn't affect you" in the slightest if someone chooses to do these, so by your argument, these should all be allowed.

Honestly I'm sort of 50/50 right now on the issue, but adding options is not always a good thing, since it can cheapen the gaming experience for many. I'm not saying there isn't a good argument for allowing players to change ACs, but it certainly does alter the way the game will be played and is not something to toss in just because a player can choose to ignore it.

Lord_Scythe's Avatar


Lord_Scythe
02.15.2012 , 02:24 AM | #52
Quote: Originally Posted by Emeda View Post
What polls? any links to them.
I am pretty sure it was a question asked before the wipe. You are probably as capable of searching through the hundreds of polls in the poll section as I am!

If they are none there on this specific question then it was a poll that happened previous to early launch and was wiped from the boards.
To quote well me "Go be stupid on your own time!"

HelinCarnate's Avatar


HelinCarnate
02.15.2012 , 03:17 AM | #53
Quote: Originally Posted by Lord_Scythe View Post
I am pretty sure it was a question asked before the wipe. You are probably as capable of searching through the hundreds of polls in the poll section as I am!

If they are none there on this specific question then it was a poll that happened previous to early launch and was wiped from the boards.
Poll after poll after poll on this came up with around 70% against and 30% either for or that didnt care.

I have no doubt that Dual AC will be put in some time in the future. It will hapen as one of many last ditch efforts to get people to come back to the game before it goes F2P along with the ability to change sides.
Dear BW,
Please nerf paper and buff rock. Scissors is fine as is.
Signed, Rock.
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xyloh's Avatar


xyloh
02.15.2012 , 03:41 AM | #54
Quote: Originally Posted by Lord_Scythe View Post
I am pretty sure it was a question asked before the wipe. You are probably as capable of searching through the hundreds of polls in the poll section as I am!

If they are none there on this specific question then it was a poll that happened previous to early launch and was wiped from the boards.
it is not unreasonable to ask someone who is arbitrarily pointing out some obscure fact to back it up with proof...

I do happen to believe it is weird having people who are Dark V playing along side me and not being able to swap sides seems strange since npc's have apparantly already defected... (Troopers second companion elana dorne or something was sith that crossed over)

So while I DON'T agree with Changing Advanced Classes... I DO support side swapping as long as your dark/light points are maxxed.
Mace Windu was not a Mutha****ing Sith... Now lemme put my crystal in my saber!!
[█[XYLOH](•)█Ξ█████████████████████████████████)

Spaarkaart's Avatar


Spaarkaart
02.15.2012 , 04:44 AM | #55
I would prefer if there wasn't an option to change adavcne classes.

You made a choice, and you have to stick with it.
Or else if it were allowed, everyone would take the "flavor of the week".

Example:
If Mercenarie would become the OP AC, then all/most Powertechs would switch to mercenarie, just because it is the flavour of the week/patch.

Kinda like in WoW within the 1 class where Unholy DK was great during WotLK, but then Frost became OP, the flavor of the expansion/patch. Everyone went Frost then.

Sure WoW doesn't have AC, but it is kinda the same principle.
I just don't want people to switch AC just because it isn't the flavour of the week/patch.

twinionx's Avatar


twinionx
02.15.2012 , 05:04 AM | #56
Pro : Player get to choose to play the advance class they want and have fun without need to go through the same tedious process again.

Con : None.

twinionx's Avatar


twinionx
02.15.2012 , 05:06 AM | #57
Quote: Originally Posted by Spaarkaart View Post
I would prefer if there wasn't an option to change adavcne classes.

You made a choice, and you have to stick with it.
Or else if it were allowed, everyone would take the "flavor of the week".

Example:
If Mercenarie would become the OP AC, then all/most Powertechs would switch to mercenarie, just because it is the flavour of the week/patch.

Kinda like in WoW within the 1 class where Unholy DK was great during WotLK, but then Frost became OP, the flavor of the expansion/patch. Everyone went Frost then.

Sure WoW doesn't have AC, but it is kinda the same principle.
I just don't want people to switch AC just because it isn't the flavour of the week/patch.
If there is a FotM, having AC respec is the last of the problem. The game has a fundamental problem that has to be addressed.

twinionx's Avatar


twinionx
02.15.2012 , 05:09 AM | #58
Quote: Originally Posted by HelinCarnate View Post
Because there are not enough Troopers and Consulars on Republic side. And we could sure use more Bounty hunters and Inquisitors on Empire side.

Why play a class that is limited to heals/damage or tank/damage when you can do tank/heals/damage depending on your mood.

Dual AC would make this a 2 class game instead of an 8 class game.
You are assuming every player can and will want to be tank,healer and dps.

Some players will always be dps only. Some healers only and yet others tank only.

Only a select group of players will have the skill and the versatility to be tank, healer or dps.

You also forgot with starships, companions, class story, gear, there are legitimate reasons (i.e.having fun) to play with the so called two-role classes.

Russkiier's Avatar


Russkiier
02.15.2012 , 07:58 PM | #59
Quote:
Only a select group of players will have the skill and the versatility to be tank, healer or dps.
Exactly!
that is the point!

if anybody could roll any class and then switch advanced classes a plethora of unskilled (at certain roles) players would be unleashed.

The solo content in this game is easy enough that an unskilled healer, tank, or dps can survive without too many deaths/repair bills
however it could, and in my opinion would, damage group content because unskilled players would be experimenting with new roles.

I rolled a healer for the first time in this game. After grinding up through the levels, i have become, IMO, fairly competent and able to contribute to groups.

Somebody who switches from a dps to a healer, and then is responsible fora group wipe because they were busy slicing and dicing is only possible with Dual AC

as for arguments that say its an option, it doesnt affect you,
that is straight up wrong
Any choice the developers make to the structure of the game has an effect on everyone playing it, whether detrimental or beneficial

aznthecapn's Avatar


aznthecapn
02.15.2012 , 08:24 PM | #60
Quote: Originally Posted by Reynnas View Post
I still don't understand how giving people an option breaks the game for everyone else when that person would otherwise miserably grind through the same content again or just not play that AC at all, limiting their experience and enjoyment of the game.
I put this in anther thread and I'll repeat it here.

As players it should be our goal to see this game live on for years and continue to grow and develop. People need to get past the entitlement view of "give me what I want now" and realize its not what is best for the longevity of this game. Options are NOT always better.

Its a commonly held belief that raising your child by structuring their choices and guiding them to make the right ones is vastly superior to allowing them to do whatever they want whenever they want. Offering vegetable A or fruit B is a better option than "pick something out of the kitchen for dinner". They'd invariably choose the candy every time. By limiting their choices you are teaching that child how to make the right decision when they get older. "Candy is not appropriate for dinner".

The same can be applied here. Sure, we can let players do whatever they want. PvP and buy PvE gear with the reward. Go RP with someone in a cantina for 6 hours a day for a month and get to level 50 with max PvP gear. Pick whatever class you want - it doesn't matter because you can change it whenever you like. Players will go on a frenzy of playing and no one will want to stop. Until there's nothing to do anymore. They've played all the classes. They have 8 sets of PvP, PvE and social gear. They are bored. They have one character. They quit the game.

By forcing you to make the choice of what class you want to play, Bioware has guided you towards certain options in the game. Yes, there is choice within that class as to what tree you want to play (the best decisions made for someone always look like they have options within that choice) but you're still committed on some level. In the end, if you want to change your choice, you'll need to work for it and develop another character. It increases replayability and extends the life of the game exponentially. Which should be important to all of us.
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