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DOTs and preventing player from capturing point

STAR WARS: The Old Republic > English > PvP
DOTs and preventing player from capturing point

karnyboy's Avatar


karnyboy
02.15.2012 , 06:02 PM | #151
I happen to love DoTs affecting capping even if it frustrates me, I can do it to them so what's the problem?

Arrys's Avatar


Arrys
02.15.2012 , 06:03 PM | #152
Quote: Originally Posted by OldSwab View Post
Lol, as a healing-spec medic one of the few things I have going for me is to spam poison dart a few times if I'm getting focused. I have to work my tail off for my healing medals, doing usually 1/2 to 1/3 the heals of a decent sorc.

It's quite funny watching someone interact with the door and wonder why they are being denied. Timed right, I can hold someone off a door for 15 seconds after I die.

That, of course, is two handfuls of win (and one of the limited things healing operatives, or operatives overall, bring to a WZ).
You also bring the counter to that effect in Tox Scan. But then the overall state of the class means there aren't alot of operatives on the scene to counteract us.

Caldus's Avatar


Caldus
02.15.2012 , 06:05 PM | #153
PvP mechanics should not be adjusted for lack of skill/intelligence.

Effectively removing cleanse from PvP is not a solution when playing better will solve the problem.

Febibi's Avatar


Febibi
02.15.2012 , 06:11 PM | #154
Quote: Originally Posted by me_unknown View Post
would be nice to see more sorcerers/sages removing some of the dots of their allys

teamplay could help much :P
better raid frames would help this
()≡ǁ/////ǁ()ǁǁ[██████████████████████████████) CE Preorder - SITH !

Cephim's Avatar


Cephim
02.15.2012 , 06:11 PM | #155
Quote: Originally Posted by DarthBloodloss View Post
Depending on DoTs to guard nodes for you after you inevitably die isn't heroic either. Man up and defend the nodes yourself.
Wait wait, my DoTs can defend nodes for me? What spec is that?
//Ceph
Veela Server Sorcerer

Fist of the Empire

Noctournys's Avatar


Noctournys
02.15.2012 , 06:12 PM | #156
Quote: Originally Posted by Furyofwar View Post
You need to L2play. You cannot Dispel,Cure,Cleanse a bleed. Any DoT that does "INTERNAL DAMAGE" can not be removed by casting a cleanse/cure or anything spell for that matter.
Wrong. COrrosive Grenade and Dart can be removed via cleansing. It neuters one entire spec of Operative/Sniper and their mirrors.
entia non sunt multiplicanda praeter necessitatem
Also, 'cause im tired of talking about it:
http://www.swtor.com/community/showt...222960&page=11

DarthBloodloss's Avatar


DarthBloodloss
02.15.2012 , 06:16 PM | #157
Quote: Originally Posted by Cephim View Post
Wait wait, my DoTs can defend nodes for me? What spec is that?
You give the most worthless replies. First you claimed DoTs interrupt all abilities, and now this gem

If you die and there is no one defending...you should lose the node. Its that simple. Its the basic fundamentals of the WZ.
Bloodloss Mercenary
DESTROYER OF WORLDS || KEEPER OF SOULS

skarlson's Avatar


skarlson
02.15.2012 , 06:22 PM | #158
The problem here is not dots preventing point capping. People plant bombs all of the time. The biggest issue is a lack of teamplay. I was in a voidstar match today where myself and one other person were defending a door against most of the other team at one point. Naturally we were chain stunned and focused down while the guy was saying over chat defend east. The rest of the team was busy defending west against...ONE person. Death-match mentality is the problem not dotting.

Hahkil's Avatar


Hahkil
02.15.2012 , 06:22 PM | #159
So... let me some up the main points:

FOR DoTs not interrupting caps;
- It is unfair that you can destroy someone 1v1 at a base, and not be able to cap for 18 seconds because they pressed the DoT before they died.
- It is more unfair that the person can then return to the point and proceed to DoT you again easily in this duration.
- Not all classes can cleanse, which makes the opposing argument null.
- Bleeds are not able to be cleansed, which makes the opposing argument null.
- There is no skill in solo defending a base indefinitely by DoT-Tab-DoT-Tab-DoT-Tab-DIE- Repeat

AGAINST DoTs not interrupting caps:
- It is a legitimate tactic and people who can't cap because of it are bads
- The DoT-Tab etc. tactic requires skill
- Learn 2 cleanse
- It will make the game more like WoW
- Might aswell just remove cleanse and DoTs from game
- Skilled people can just nuke down the person/people casting DoTs before they actually cast DoTs


Think I summed it up well enough? Decide for yourself what the most convincing argument is.
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Dogfatherxx's Avatar


Dogfatherxx
02.15.2012 , 06:24 PM | #160
Im fine with DOTs but they should go away if the player that gives them dies. Just chalk that up to another thing that BW got wrong.