Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

The reason Sorcerer/Sage CC is OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerer/Sage CC is OP in PvP

shaidarlol's Avatar


shaidarlol
02.15.2012 , 05:28 PM | #351
Quote: Originally Posted by Chaostie View Post
Sigh.
When will people learn it's not an over power problem but a balance problem...
yes, an no one can clearly state what the actual imbalance is...
everyone just claims this is skill or that skill is overpowered.

Tumri's Avatar


Tumri
02.15.2012 , 05:29 PM | #352
Quote: Originally Posted by shaidarlol View Post
@tumri

i still wonder how you can even claim what you claim, when clearly given your own screen shots, that you do better than basically every single sorcerer that is in the match with you.

yet, you still believe in your OP.
If I sucked as much as 90% of my server's PvPers would that make my argument stronger?

----

A general argument Sorcs seem to be making is "The fact that a Sorcerer has far more utility than anyone else is irrelevant when the player can outplay the Sorcerer and counter a lot of it". If you can't see the stupidity in this then it's just pointless to argue with you.


Lormif multiple times you've conceded that Sorcerers simply have more than others. Then you go on to argue that this is "balanced". I don't think you understand what "balance" is.

Edit: A common argument from you is "They're squishy" yet their bubble negates their light armor. Armor effects at best 60% of PvP damage unless up against weird specs that don't take utilize the internal/elemental damage that everyone has. At worst bubble puts a Sorcerer at an equal point to Heavy armored classes. At best the bubble causes them to totally outclass others in terms of mitigation and effective health.

You then go on to argue that despite the bubble they still need all of this CC and utility to make up for their "Squishyness". You completely ignore old points that have been conceded and look at each new argument in a vacuum. It's not how a debate/argument works. What you're doing is being stubborn and driving the discussion in circles. I can't say I blame you though because that's what a lot of people seem to be doing.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

Madu's Avatar


Madu
02.15.2012 , 05:30 PM | #353
i read the initial post and i agree 100%. Nerf them to hell!!!

Lormif's Avatar


Lormif
02.15.2012 , 05:30 PM | #354
Quote: Originally Posted by savionen View Post
What escapes does a Vanguard have?

4.0 second ranged stun.
2.5 second melee stun.

Considering a Sorcerer has a 4.0 second stun, ranged snare, 8second mez/stun, knockback that roots, blind when bubble breaks and snares on half their attacks, I think the winner is Sorcerer here in terms of escapes.

Vanguards can't charge a friendly target, they can harpoon. They can charge if they spec 20 points into the shield tree but currently that's the worst PvP tree for a Vanguard. Even then, charging to ANOTHER enemy has limited functionality for escaping unless there's a pile of your teams healers over there waiting for you.
And harpoon is all you need. You know force run only takes you 30meters right? So it is not like you could not harpoon me, knights can jump to me if I run from them.. It is not like my run is guaranteed to get me away. In fact after one person it becomes exponentially more difficult to get away.

Chaostie's Avatar


Chaostie
02.15.2012 , 05:31 PM | #355
Quote: Originally Posted by savionen View Post
What escapes does a Vanguard have?

4.0 second ranged stun.
2.5 second melee stun.

Considering a Sorcerer has a 4.0 second stun, ranged snare, 8second mez/stun, knockback that roots, blind when bubble breaks and snares on half their attacks, I think the winner is Sorcerer here in terms of escapes.

Vanguards can't charge a friendly target, they can harpoon. They can charge if they spec 20 points into the shield tree but currently that's the worst PvP tree for a Vanguard. Even then, charging to ANOTHER enemy has limited functionality for escaping unless there's a pile of your teams healers over there waiting for you.
EVERY SORC DOES NOT HAVE ACCESS TO THIS.

What you people are encountering is teams that have multiple Sorcs on them. Pay attention to names next time. You will NOT have the same Sorc preforming all of these things on you.

Sorc A has ability 1
Sorc B has ability 2
Sorc C has ability 3

If you are not paying attention to names, all you are seeing is a Sorc doing 1, 2, and 3 on you, therefore they must be over powered.

savionen's Avatar


savionen
02.15.2012 , 05:34 PM | #356
Quote: Originally Posted by Chaostie View Post
EVERY SORC DOES NOT HAVE ACCESS TO THIS.

What you people are encountering is teams that have multiple Sorcs on them. Pay attention to names next time. You will NOT have the same Sorc preforming all of these things on you.

Sorc A has ability 1
Sorc B has ability 2
Sorc C has ability 3

If you are not paying attention to names, all you are seeing is a Sorc doing 1, 2, and 3 on you, therefore they must be over powered.
Actually, any Sorcerer can have all of those. The only thing they have to choose between is the blind or instant casting the 8sec mez. And considering every sorcerer gets the 8sec mez regardless, without instant cast, there's no reason they can't have the blind.

Quote: Originally Posted by Lormif View Post
And harpoon is all you need. You know force run only takes you 30meters right? So it is not like you could not harpoon me, knights can jump to me if I run from them.. It is not like my run is guaranteed to get me away. In fact after one person it becomes exponentially more difficult to get away.
We were talking about heavy armor classes having escapes.... using harpoon is not an escape. Most classes also have to use their gap closer, I.E. harpoon in order to start combat, too.

shaidarlol's Avatar


shaidarlol
02.15.2012 , 05:36 PM | #357
Quote: Originally Posted by savionen View Post
What escapes does a Vanguard have?

4.0 second ranged stun.
2.5 second melee stun.

Considering a Sorcerer has a 4.0 second stun, ranged snare, 8second mez/stun, knockback that roots, blind when bubble breaks and snares on half their attacks, I think the winner is Sorcerer here in terms of escapes.

Vanguards can't charge a friendly target, they can harpoon. They can charge if they spec 20 points into the shield tree but currently that's the worst PvP tree for a Vanguard. Even then, charging to ANOTHER enemy has limited functionality for escaping unless there's a pile of your teams healers over there waiting for you.
if you think shield spec is the worst spec for vanguards, taugrim would like a word with you.
vanguard is the only class in the game right now where majority of their damage is elemental/internal.
able to guard ppl is a terrible ability to have huh?

what i'm trying to say is different classes bring different things to pvp comparing as such doesn't makes 0 sense. i don't see you complaining about not having stealth yet maybe you should add that too.

Tumri's Avatar


Tumri
02.15.2012 , 05:38 PM | #358
Quote: Originally Posted by savionen View Post
Actually, any Sorcerer can have all of those. The only thing they have to choose between is the blind or instant casting the 8sec mez. And considering every sorcerer gets the 8sec mez regardless, without instant cast, there's no reason they can't have the blind.
Actually they can have both. Just take a look at all three of the example specs I linked in the OP. All of them take the instant 8s Mezz, the AoE mezz from bubble, the knockback immobilize/root, and all but 1-2 of the damage talents that fully damage specced hybrids take.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

Chaostie's Avatar


Chaostie
02.15.2012 , 05:38 PM | #359
Quote: Originally Posted by savionen View Post
Actually, any Sorcerer can have all of those. The only thing they have to choose between is the blind or instant casting the 8sec mez. And considering every sorcerer gets the 8sec mez regardless, without instant cast, there's no reason they can't have the blind.



We were talking about heavy armor classes having escapes.... using harpoon is not an escape. Most classes also have to use their gap closer, I.E. harpoon in order to start combat, too.
You can have a good number of them, but you most definitely cannot have them ALL. And if you take as any as you can, the only thing you're going to be able to do is CC, forget any viable healing or damage.

shaidarlol's Avatar


shaidarlol
02.15.2012 , 05:39 PM | #360
Quote: Originally Posted by Tumri View Post
If I sucked as much as 90% of my server's PvPers would that make my argument stronger?
no, i am not saying that at all. i'm simply saying since apparently in your case, skill can and does over come these imbalance/overpowered abilities. wouldn't that suggest it's not the abilities in question that are overpowered, but the player base lacking in skill?