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DOTs and preventing player from capturing point

STAR WARS: The Old Republic > English > PvP
DOTs and preventing player from capturing point

Dalkore's Avatar


Dalkore
02.15.2012 , 04:51 PM | #131
Quote: Originally Posted by Aamp View Post
Earnestly, I think this needs to be changed and that dots do not prevent players from capping a point. This makes VoidStar and Alderaan such a stagnant affair and plays a huge factor in how difficult it is to capture a point. It is stupid how a single player can defend a point forever with this.

I think the WZs would be more dynamic and more fun if this was changed.
I disagree, capturing a point should "mean" you have "clearly" maintained control. In my book that would mean you have clear out the area and the person capping it is not under "any" attack during the capping.

If you are having issues, then we need to work more on communication in PVP WZs so you have enough people to actually capture a point. Not try and sneak in and ninja cap it.

Basically you are saying you want it to easier to ninja cap.

More teamwork

Less getting developers to change mechanics to cover up the lack of teamwork to defend a capping attacker.
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Server: Infinite Empire (PvP West) | Lzuruha (Guild)

ZingFreelancer's Avatar


ZingFreelancer
02.15.2012 , 04:58 PM | #132
As a Pyro Merc putting a DOT on someone attempting to capture or plant is my primary objective. Then I just refocus my previous target while keeping an eye on the fool who STILL attempts to plant and fails every time.

DarthBloodloss's Avatar


DarthBloodloss
02.15.2012 , 04:59 PM | #133
Quote: Originally Posted by darthtoph View Post
Damage taken does interrupt normal actions, period. Personally I don't care if it was applied right there on the spot by having someone hit you physically, over time or by shoving a fist up your arse.

Welcome to the wonderful world of MMOs.
Thanks for throwing out that completely inaccurate statement.

"Damage taken does interrupt normal actions, period." Are you frikkin serious? "Period."??

When does damage ever interrupt any action? Have you even played the game before? This is not Everquest.

Maybe when you said welcome to MMOs you thought we were still playing EQ?
Bloodloss Mercenary
DESTROYER OF WORLDS || KEEPER OF SOULS

Cephim's Avatar


Cephim
02.15.2012 , 05:04 PM | #134
Quote: Originally Posted by DarthBloodloss View Post
DoTs interrupting caps is lame. It is anti-heroic.

If I sneak off to the side and take out 2 enemies in a 1 on 2, I should be able to cap the node. I should be the hero for winning the skirmish.

But as it stands, if I get dotted before one dies I just stand there all alone...but still can't cap the node. Its just dumb.

At the very least they should only cause pushback on the cap, not interrupt it completely.
Killing 2 bads is not heroic.
//Ceph
Veela Server Sorcerer

Fist of the Empire

DarthBloodloss's Avatar


DarthBloodloss
02.15.2012 , 05:07 PM | #135
Quote: Originally Posted by Cephim View Post
Killing 2 bads is not heroic.
Depending on DoTs to guard nodes for you after you inevitably die isn't heroic either. Man up and defend the nodes yourself.
Bloodloss Mercenary
DESTROYER OF WORLDS || KEEPER OF SOULS

Pistols's Avatar


Pistols
02.15.2012 , 05:08 PM | #136
This thread amuses me, and I enjoy the tears.

/carry on

Eltohan's Avatar


Eltohan
02.15.2012 , 05:15 PM | #137
Dots also interupt you from chanelling your class healing ability after a fight for a good 10 sec, if they use the speeders (or in voidstar you're near their respawn area for eg.) you're as good as dead.

I heard there was an item that used to heal you instantly (ooc) for 50% of your max hp ?

Ah, someone just whispered me this was nerfed to the ground baby. Guess what, dot classes are even more powerfull than before for defensive nodes/doors purposes

(that is until we see competent dispell classes players that l2use their ability )
Unsubscribed because of the crappy Hero Engine
Now playing Black Desert Online & Guild Wars 2

Retillin's Avatar


Retillin
02.15.2012 , 05:21 PM | #138
I hate, HATE, the L2P people. "You suck, learn to play". But to the OP, you might want to do this. There are more ways to win a war than to charge in and destroy a line. It didn't really work well for anyone who invaded Russia. Nor did trench warfare really do anything to "win" in WWI. You have to change tactics to beat the other guy. Not just try the same move over and over. If your only idea to "win" a war is to charge forward until the other guy is dead your idea of fighting is limited and you need to expand.
Insanity in individuals is something rare - but in groups, parties, nations and epochs, it is the rule. ~Friedrich Nietzsche

Eltohan's Avatar


Eltohan
02.15.2012 , 05:21 PM | #139
Quote: Originally Posted by DariuszPol View Post
Did we met on battlefield ? :P I was under impression that every class can remove at least 2 negative effects on them. Poison etc included. DOT is for delaying you so we can bring help. Trick is to negate DOT effect AFTER enemy is killed and then capture point.

Some people don't know that and I had a match when I ALONE defend 1 point for 3 minutes against 3 oponents just because they didn't try to negate poison effect :-)
It was fun to watch all that blue lights dissapear and all that swearing on chat :P

Hey Sherlock, Sith Warrior (Juggernaut & Marauder) and their Rep mirror CANNOT DISPELL dots, kthxbye.

Cheap strategy is cheap.
Unsubscribed because of the crappy Hero Engine
Now playing Black Desert Online & Guild Wars 2

Fugitivelama's Avatar


Fugitivelama
02.15.2012 , 05:34 PM | #140
Quote: Originally Posted by Sarkahorus View Post
Please remove HoT effects from teammates after the healer dies. It is unfair that he can heal people after death. Seee where I can take this?
Entirely irrelevant post , no one is asking for the dots to be removed , simply not preventing the capping of the objective for the full 21seconds.
Republic Slayer