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I think I know what's causing poor FPS for some users (no fix yet)

STAR WARS: The Old Republic > English > Customer Service (Read-Only)
I think I know what's causing poor FPS for some users (no fix yet)
 

osymyso's Avatar


osymyso
02.15.2012 , 11:59 AM | #731
I Just installed my newest 7970 and removed my two 6950 MSI Twin FROZR's
I never had an issue on the 6950's in EyeFinity. I would get micro-stutter but not bad enough to cry about.

A lot of my friends are running Eyefinity rigs with 2-3 6900 series GPU's. We have found that running the game in "WINDOWED MODE FULLSCREEN" will give the best performance. This will not give you the Crossfire Badge on screen even though it is enabled. everything is running off a single card yet maybe be using the RAM from the other card. Under extreme loading the second card will see maybe 10% to 15% load.

SO I grabbed a new 7970 thinking if I am going to get best performance from a single card I might as well get a card with the capacity to do it.

I am having issues getting the launcher to launch. Which is a whole different issue. I will report back with the performance of the single 7970. the two additional cards are stikll back ordered unfortunately.

------------------Overview------------------
Processor : Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Memory : 8GB(Speed 1600)
Mother Board : P8P67 DELUXE
Windows Version : Microsoft Windows 7 Home Premium Service Pack 1
Installation Date : 2011-03-20
Monitor : Acer H243H x3 Eyefinity enabled
Video Adapter : AMD Radeon HD 7900 Series
Mouse : Logitech USB G3 (MX518) Optical Mouse
Keyboard : USB Input Device
Disk Drive : SAMSUNG HD103SJ ATA Device(931GB, IDE)
Disk Drive : WD 5000AAV External USB Device(465GB, USB)
DVD/CD-ROM Drive : TSSTcorp DVDWBD SH-B123L ATA Device

undeniablyjeff's Avatar


undeniablyjeff
02.15.2012 , 12:16 PM | #732
Quote: Originally Posted by Tsaritsin View Post
HeroEngine Meets StarWars

November 28, 2011


Hero’s Journey

Long ago in a company far far away, we were building a game called Hero’s Journey. It was an ambitious game with many wonderful features. We had our own special way of building games based on a unique process that we had developed while building pioneering online games like GemStone and DragonRealms. Our goal was to build a modern graphical MMO RPG that allowed our team of designers to continually add new content into the game – new areas, new spells, whatever they could think of.

We took an early version of our game to the legendary 2005 E3 show. We rented a small room in the back of a small hall, very far away from the giant multimedia extravaganza exhibits of EA, Sony, Microsoft, Nintendo, and the rest of the empires. We set up meetings with people we knew, members of the press, friends in the industry, and publishers. We hoped to build enough interest to get a publisher to provide enough funding to expand the team and finish the game.

A few people got very excited, but not the way we planned.

“I need this.”

We showed the game to our friend Gordon Walton. We had known Gordon for many years, back in the days when he worked for Kesmai, our late great competitor. Gordon had since been with Sony for its Star Wars Galaxies game among other places. He knows games, especially online games.

Not only did we show him the game, but because Gordon knew us so well we showed him the development tools we had built around our special process – building the game online, in realtime, with tools for the entire team all in one package.

“I need this,” said Gordon. “I am about to start a special project and these tools will let us build and prototype fast and get something running in a hurry.” Gordon is not an excitable guy by nature but this had his adrenaline flowing. “This is just what I need! I want to license your engine.”

We had thought about offering our engine and tools to developers but we had expected that we would have to actually ship a game first, like Epic did with Unreal Tournament before they licensed the original Unreal Engine.

“It’s not productized yet,” we told Gordon. “There are whole sections of code that is only roughed in and not optimized for performance or security. And there are very few comments and very little documentation.”

He didn’t care. “We are going to have tons of engineers. We can finish it ourselves. We’re going to want to modify your source code for our special project anyway.”

BioWare Licenses HeroEngine For…

A few months after the show we heard from Gordon again. He was now the co-head of a new online game studio in Austin as part of BioWare. This was very impressive. Not only was Gordon a solid guy but BioWare was (and still is!) at the very top tier of game developers, the kind of company that made games that were always great. Soon the deal was done – soon meaning after months of painful negotiations and many weeks of meetings with teams of engineers who examined every line of our source code and interrogated our engineers. We were concerned over their making major changes to our engine, but we loved the size of the check that came with the deal.

A year or so later, it became clear to us that BioWare was building a Star Wars MMO. We had to keep the secret for another couple of years but it was incredibly exciting. If you watch some of the videos of BioWare developing SW:TOR, you can see HeroEngine and its unique tools and process being used by the massive team on this incredible project.

Our role began and ended long ago, in a company far far away, but we’re still excited over the part we have played in helping BioWare (now part of EA, of course) bring its vision to life.

by Neil Harris, President and COO of HeroEngine



"The growth of the RPG/MMO Group as part of Electronic Arts in 2008+ has resulted in three additional studios being added to the BioWare Group outside BioWare's original home base in Edmonton. The first, located in Austin, Texas and headed by industry veterans Gordon Walton and Richard Vogel, was created to work on the Star Wars: The Old Republic MMORPG project. Both the studio and the project were announced on March 13, 2006". Wikipedia (Bioware)


So, Gordon Walton is punting around at E3 in 2005, and he leaves with an Engine in his back pocket.

Gorden Walton then turns up in Texas, working for the big boys in a new Online Department, "Hey look guys, I just found this in my back pocket"

They then spend 6 years working on this, SIX YEARS !!!

Gordon Walton then leaves Bioware before the product even hits the shops.

Hmmmmm.

Six years is a long time, now I should point out, I am not a dev, and I dont work in the games industry, but I really do think six years is more than enough time to just build your own Engine, from the ground up.

SIX YEARS, OMG

Thanks, Gordon. You fail, buddy.
If after my 2 month game card runs out, TOR isn't running without memory leaks and stuttering on my HIGH-END MACHINE (and everyone else's), I won't be re-subscribing.

usabia's Avatar


usabia
02.15.2012 , 01:01 PM | #733
Reason i say its possible hardware is i have a super high end rig and i have lose to ZERO problems.

The one single issue i have is whenever i change planets in any of my ships it drops massive in FPS. Something like less than 15 fps...

I just toggle bloom on/off in grfx settings and its back up to 100+FPS.

This ONLY happens with my main gaming rig. It DOES NOT happen with my PC at work (yes i play while i work) or my secondary gaming rig at home or my laprtop.


The similarity between all my PCs is they all use NVIDIA cards and AMD CPUs
they ALL have Solid state HDs and thats pretty much it.

I guess i can say its a driver/engine issue with my main gaming rig. But its not a big enough deal for me to worry about it.


i read the first few pages of this post but sure as hell aint going through 75 pages to see if people are using AMD/Nvidia configs instead of intel/ATI configs.

Most posts of people with issues seem to have Intel/ATI setups.

Other than that bloom issue the games looks and plays awesome on my main rig..

incase your curious about this main rig here you go:


AMD Phenon II 1090T OC'd 4.8ghz Water cooled
16gb Corsair Dominator 2400Mhz
2 SSD in RAID 0 Gaming volume 1 62GB corsaid SSD for windows install
X3 NVIDIA GTX580 Vid cards running tri SLI ON 3 28" Hans G Monitors
Corsair 1200watt PSU and lots of other cool stuff
Oh yea Win 7 Ultimate 64, peachy.

I run this game at 5760x1200 Resolution all effects maxed. Again it only happens with this rig and not any of my other PCs. I figured its a Driver thats not optimized for SWTOR Bloom/AA effects in a TRI SLI config.

I beta tested this game for almost a year and even then didnt have much issues.
In fact the bloom thing started after realese, used to work great in beta LOL. Now that i think of it though Anti aliasing was disabled the whole time i beta tested....

My point is, sucks but maybe going to different GPU or CPU may be the way to go for some of you Intell/ATI users?

Just a thought

undeniablyjeff's Avatar


undeniablyjeff
02.15.2012 , 01:07 PM | #734
Holy crap, that is a BEAST you're running, dude. You are definitely the 1%. LOL

Seriously though, I think you may be right. Us Radeon users got shafted. I consistently see comments by Nvidia users who are running the game fine. I'll be damned if I ditch a decent card that SHOULD run TOR fine, though. I'll go back to the other game that must not be named before that happens.
If after my 2 month game card runs out, TOR isn't running without memory leaks and stuttering on my HIGH-END MACHINE (and everyone else's), I won't be re-subscribing.

Cupelixx's Avatar


Cupelixx
02.15.2012 , 01:19 PM | #735
Quote: Originally Posted by Sizzurps View Post
Yes, they issued a video statement:

http://www.youtube.com/watch?v=_E5XK...eature=related
Feels like this sometimes, doesn't it.
Free stuff:http:/www.swtor.com/r/jS5GKV
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undeniablyjeff's Avatar


undeniablyjeff
02.15.2012 , 02:02 PM | #736
Check this out for TERA:

TERA will be playable on any gaming computer assembled in the last four years.

The recommended system requirements:
• OS: Windows XP, VISTA or 7 (Latest Service Pack)
• CPU: AMD Athlon 64 X2 6000+ or Intel Core2 Duo E6750 2.66G
• RAM: 2 GB or greater
• GPU: AMD Radeon HD 3870 or Geforce 8800GT
• HDD: 30 GB of hard drive space
• DirectX: DirectX 9.0c
• Optical Drive: DVD-ROM Drive
• Internet Connection


Now, if you haven't seen TERA running yet, YouTube it. It's effing gorgeous; light years ahead of TOR aesthetically and it has those specs? BioWare fails at coding.
If after my 2 month game card runs out, TOR isn't running without memory leaks and stuttering on my HIGH-END MACHINE (and everyone else's), I won't be re-subscribing.

Cupelixx's Avatar


Cupelixx
02.15.2012 , 02:23 PM | #737
Quote: Originally Posted by undeniablyjeff View Post
Check this out for TERA:

TERA will be playable on any gaming computer assembled in the last four years.

The recommended system requirements:
• OS: Windows XP, VISTA or 7 (Latest Service Pack)
• CPU: AMD Athlon 64 X2 6000+ or Intel Core2 Duo E6750 2.66G
• RAM: 2 GB or greater
• GPU: AMD Radeon HD 3870 or Geforce 8800GT
• HDD: 30 GB of hard drive space
• DirectX: DirectX 9.0c
• Optical Drive: DVD-ROM Drive
• Internet Connection


Now, if you haven't seen TERA running yet, YouTube it. It's effing gorgeous; light years ahead of TOR aesthetically and it has those specs? BioWare fails at coding.
Wow. So I could pull my C2D 8400 at 3.6 with SLI 8800GT's out of the garage and meet the RECOMMENDED specs for an MMO with better graphics and handles more players in the same space without screwing up.

Come on, Bioware. Seriously, come on! You don't even have to admit you screwed up. Just tell us you're fixing it or you're not fixing it.
Free stuff:http:/www.swtor.com/r/jS5GKV
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Gadzooks's Avatar


Gadzooks
02.15.2012 , 02:26 PM | #738
Quote: Originally Posted by undeniablyjeff View Post
Check this out for TERA:

TERA will be playable on any gaming computer assembled in the last four years.

The recommended system requirements:
• OS: Windows XP, VISTA or 7 (Latest Service Pack)
• CPU: AMD Athlon 64 X2 6000+ or Intel Core2 Duo E6750 2.66G
• RAM: 2 GB or greater
• GPU: AMD Radeon HD 3870 or Geforce 8800GT
• HDD: 30 GB of hard drive space
• DirectX: DirectX 9.0c
• Optical Drive: DVD-ROM Drive
• Internet Connection


Now, if you haven't seen TERA running yet, YouTube it. It's effing gorgeous; light years ahead of TOR aesthetically and it has those specs? BioWare fails at coding.
Yes, TERA's engine looks amazing
Yes, TERA runs super smooth
Yes, TERA's game play only consists of "Fight mobs, then move, fight more mobs, repeat" and nothing more.

Id like to stick with TOR. Bioware is just making that a challenge for me because I cant play the game well if im getting 15 fps. If they had spent half as much time on the games engine that they had with the voice acting, it might actually be running decently.

chromakeyz's Avatar


chromakeyz
02.15.2012 , 02:35 PM | #739
Quote: Originally Posted by Gadzooks View Post
Yes, TERA's engine looks amazing
Yes, TERA runs super smooth
Yes, TERA's game play only consists of "Fight mobs, then move, fight more mobs, repeat" and nothing more.

Id like to stick with TOR. Bioware is just making that a challenge for me because I cant play the game well if im getting 15 fps. If they had spent half as much time on the games engine that they had with the voice acting, it might actually be running decently.
that has nothing to do with acceptable performance for an mmo that relies on reaction(mostly pvp but id say even pve garbage) what so ever.i also think tera is garbage like every fantasy game but again i dont see why do you have to compare gameplay with engine

Superawesomerman's Avatar


Superawesomerman
02.15.2012 , 02:39 PM | #740
I didnt find the single player particularly inspiring.

Coming me2, swtor is really... Bland.

And humorless.

If we had joker narrating space battles i would never leave my ship.