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Your opinion on an isolated, sandbox PvP area

STAR WARS: The Old Republic > English > PvP
Your opinion on an isolated, sandbox PvP area

chosen_silver's Avatar


chosen_silver
02.15.2012 , 10:03 AM | #21
Quote: Originally Posted by BoDiE View Post
We both know you mean restuss. Wouldn't be a bad idea. I think factional bases randomly spawning on different planets that need a full ops group to destroy it.
Very much this. They should make neutral bases spawn randomly on planets, but have a set vulnerability time. Ideally it would take at least 8 people to capture it, and if successful, everyone that participated in capturing it splits 4K valor between them or something. If the base is not captured by either faction, it remains neutral.

The side that controls the base until the next time it is vulnerable should be able to have access to some sort of PvP vendor that is inside. The vendor could possible sell the Cent/Champ pieces at a slight discount, or perhaps sell the warzone medpacks/stims for credits, or some other vanity items.

TheRFC's Avatar


TheRFC
02.15.2012 , 10:06 AM | #22
Quote: Originally Posted by CapuchinSeven View Post
This, my pocket healer have been there a few times but it's just never used.
The problem w/ the Outlaw's Den is that it's not on a L50 place so people are scared of getting smashed by a char much higher than their own.

Masahiko's Avatar


Masahiko
02.15.2012 , 10:08 AM | #23
Quote: Originally Posted by Viree View Post
The thing is almost no one would play Warzones or do Ilum **** if they didn't get rewarded. But I don't think this is at all due to people requiring rewards to do PvP; it's because those 'battlegrounds' are just unimaginative, dull and repetitive. They're more of a chore than they are an enjoyable game. This was just as true in WoW, which is incidentally why they introduced PvP rewards to begin with, because their PvP grounds were primitive and boring without it. We can see evidence of this in most pre-WoW MMO's that did PvP right. Which sadly seem to be unknown/ignored by modern MMO developers, likely because all of them have become obsessed with getting as rich as Blizzard off of peoples stupidity instead of making a good game.

All you need for PvP is a system where the actual goals are fun. DAOC had similar battlegrounds, but they weren't boring. You had to take castles, beat strong NPCs with your group whilst fending off defender players. The same is true of LOTRO Monsterplay which is also quite fun to play without needing a carrot on the stick. The actual rewards you got from either of those are pretty negligible yet they got played more than WoW/TOR style Warzones. Take Monsterplay for example, it's a persistent map where taking castles etc actually has an effect on everyone playing there. In TOR WZ's, everything is just reset in 15 minutes. No one cares because there's no way to care.

It's a bizarre phenomenon that game developers often take steps backwards rather than forwards with a lot of stuff. PvP has certainly only got less imaginative in the last half decade than it was prior to it. Really you'd think after well over a decade that MMO PvP would have matured beyond "Carry this ball across that line", "Defend two doors" and "Capture three turrets". @ all of that... yawwwwwn.
What were the tangible rewards in DAoC for pvp? RP were about as intangible Alternate Advancement system as you could get to make your character stronger. There were no direct rewards (see loot and even Gold for a while) for attacking keeps and killing players. Darkness Falls was the closest you got to Killing for gear.

The system current systems reward direct character progression, and easily allows players to use whatever is the fastest method to max out on that content of gear.
Be extremely subtle, even to the point of formlessness. Be extremely mysterious, even to the point of soundlessness. Thereby you can be the director of the opponent's fate.

Sun-tzu, The Art of War

Viree's Avatar


Viree
02.15.2012 , 02:10 PM | #24
Quote: Originally Posted by Masahiko View Post
What were the tangible rewards in DAoC for pvp? RP were about as intangible Alternate Advancement system as you could get to make your character stronger. There were no direct rewards (see loot and even Gold for a while) for attacking keeps and killing players. Darkness Falls was the closest you got to Killing for gear.

The system current systems reward direct character progression, and easily allows players to use whatever is the fastest method to max out on that content of gear.
That was precisely the point. The rewards were negligible. Yet PvP still rocked, and DAOC is well known for it. Granted it had some issues, but it was a sight better than WoW/TOR.

The difference between DAOC PvP and TOR PvP is the moment people cannot gain anything more from PvPing in TOR they probably aren't going to do it. It just isn't that enjoyable (for me at least; and that seems to be the general consensus). There's no significant goals. Ilum is as close as it comes but even there the capture points are still incredibly basic. One person can easily capture the entire map if no ones looking.

PvP is like a sport (not a professional one); people play it because it's fun to fight other people. And TOR is like a soccer game where all the players are only there because they'll get rewards if they do the right actions. And not because they actually enjoy it.

I don't actually think there's that much wrong with Ilum but Warzones really need to be revamped so that they aren't quite so soul draining.

Krionic's Avatar


Krionic
02.15.2012 , 02:20 PM | #25
Quote: Originally Posted by VoidSpectre View Post
They have it. It's called Outlaws Den. And despite all the loud, repetitive forum cries for sandbox PVP areas... GUESS WHAT? No one is ever there


Why? Well because, like many things, the loud vocal sandbox minority made the devs think that this was important, when it was implemented it was shown that no one cared about it.
what exactly is sandboxish about it? nothing... and killing someone there results in 0 valor. Yes, i could get chests, which are few and far between. But that is about as fun as picking up arms in Nascar.. I mean, Ilum.