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"Advanced Classes = Fundamentally Different Class Designs"

STAR WARS: The Old Republic > English > General Discussion > Suggestion Box
"Advanced Classes = Fundamentally Different Class Designs"

HKFortyEight's Avatar


HKFortyEight
02.15.2012 , 10:58 AM | #41
Quote: Originally Posted by twinionx View Post
The reason for no AC respec is nonsense. There already is a fundamental difference between a tank and dps or a dps and healer in terms of playstyle. Yet they are giving dual-spec a consideration.

ACs share same class story (THAT CANNOT BE SKIPPED, unlike 80% of common quests), same companion, same starship and 80% of same common skills, same stats, same gear etc...

So I don't see why they are two different classes.
Yes but there is more of a difference between a ranged healer or ranged DPS and a melee Tank or melee DPS; some do not share the same gear and most don't share skills.

Based upon what you said you would want to change from a rogue to a warrior or rogue to priest in a game like WoW.
Do you like bananas?

VanorDM's Avatar


VanorDM
02.15.2012 , 11:06 AM | #42
Quote: Originally Posted by Glowrod View Post
The problem is that no one wants to do the quests a second time.
There's a major flaw in that line of thinking.

In every other MMO out there that I have played, there's no difference in quests between 1 and Max for the most part.

Start any character in Champions Online for example, and it's the same exact quest line from 1 to 40. Start a character of the same race in WoW and you have the same choice in quest lines you do with every other character. Even if you pick a different race only the starter area is different. Get into the outlands and beyond and it's the same exact thing for every character. City of Heroes had maybe 2 lines from 1 to max when I played it.

So this idea that somehow the class quests being the same is a reason, simply doesn't hold water, because SWTOR already offers more class based content then any other MMO out there. In other MMO's playing a 2nd character of the same faction means going though much the same content over again.

Quote: Originally Posted by Inarai View Post
...

Are you referencing the thread I think you're referencing? Poster's name started with a "J", was fixated on the Operative and the Sniper?
Maybe... don't remember who it was. Just remember seeing one of the most asinine statements I've ever seen. That somehow the phrase Advanced Class was proof that they aren't really classes because it doesn't have the word class in it...

Quote: Originally Posted by Spero-Mcgee View Post
could you look at my post on page 2 and share your thoughts on it? Thx in advance.
I did and I think you're pretty much dead on. Somehow this idea that the fact that you share a quest line is an acceptable reason to allow AC switching is nonsense at best.

The fact is, as I pointed out above, most other MMO's have very little difference in terms of leveling content. So playing a Sentinel after a Guardian isn't really much different then playing a Mage after playing a Warrior. Plus as you pointed out, you have options that aren't in other games. You could play a Female Light side Guardian and a Male Dark side Sentinel, which would give at least a slightly different journey from 1st to max.

Lauski's Avatar


Lauski
02.15.2012 , 11:16 AM | #43
Quote: Originally Posted by VanorDM View Post
There's a major flaw in that line of thinking.

In every other MMO out there that I have played, there's no difference in quests between 1 and Max for the most part.

Start any character in Champions Online for example, and it's the same exact quest line from 1 to 40. Start a character of the same race in WoW and you have the same choice in quest lines you do with every other character. Even if you pick a different race only the starter area is different. Get into the outlands and beyond and it's the same exact thing for every character. City of Heroes had maybe 2 lines from 1 to max when I played it.

So this idea that somehow the class quests being the same is a reason, simply doesn't hold water, because SWTOR already offers more class based content then any other MMO out there. In other MMO's playing a 2nd character of the same faction means going though much the same content over again.



Maybe... don't remember who it was. Just remember seeing one of the most asinine statements I've ever seen. That somehow the phrase Advanced Class was proof that they aren't really classes because it doesn't have the word class in it...

You're right, but unfortunately SWTOR is also different in that it's super quick and easy to get to 50. That, plus the legacy system and the signs are obvious they want you rolling alts.


I would agree with the OP, and submit that.... we already have enough ALTS to process all the alternative quests/areas that we missed. 4 runs is probably enough. I don't think we need 8.

Lokiliesmith's Avatar


Lokiliesmith
02.15.2012 , 11:23 AM | #44
Quote: Originally Posted by tazdirector View Post
First of all, I agree with you...we should NOT allow people to change from an assassin to a Powertech....that is MAJOR class shift and something that would dramatically alter the game, especially as Bioware continues to balance the game.

However, the previous posts have targeted changing Advanced Classes (Sith Juggernaut to Marauder or Assassin to Sorcerer), staying WITHIN the main MAJOR class (Warrior and Inquisitor respectively).

Furthermore, I'm all for replay-ability and indeed, when rolling a NEW MAJOR class, one expects to see familiar content all the way to level cap.

But again, to emphasize the original point, neither the OP nor I are promoting the ability to change MAJOR class, just the Advanced Class specialization within...since many of the elements between the ACs are shared as noted in my original post.
It's still a stupid idea. An Assasin shares far more in common with the play style of a Juggernaut than it does with a Sorc. The Mercenary is closer in play style to the Sorc than the Assassin has ever been. The ACs are diverse enough from each other that they more resemble other classes than they do the opposing AC from the same class. What you have shared are a core of maybe 10 abilities, most of which end up falling by the wayside before the end of the game.

VanorDM's Avatar


VanorDM
02.15.2012 , 11:23 AM | #45
Quote: Originally Posted by Lauski View Post
4 runs is probably enough. I don't think we need 8.
I'm pretty sure Bioware would disagree with you on that. Since the more runs though, the longer people sub. The longer people sub the more money they make.

A MMO dev will never do anything that they believe will shorten the subscription time of the player base.

Sixt's Avatar


Sixt
02.15.2012 , 11:28 AM | #46
Quote: Originally Posted by HKFortyEight View Post
Based upon what you said you would want to change from a rogue to a warrior or rogue to priest in a game like WoW.
Not really true, more like from an enhancement shaman melee dps to an elemental shaman ranged dps or a resto shaman healing

or even more a feral cat druid (energy based mDPS) feral Bear druid (Rage based Tank) balance druid (mana based rDPS) resto druid (mana based heals)

None of these change the main class Druid, but totally change the play style and any one can be dual spec'd with any other

Inarai's Avatar


Inarai
02.15.2012 , 11:30 AM | #47
Quote: Originally Posted by Sixt View Post
Not really true, more like from an enhancement shaman melee dps to an elemental shaman ranged dps or a resto shaman healing

or even more a feral cat druid (energy based mDPS) feral Bear druid (Rage based Tank) balance druid (mana based rDPS) resto druid (mana based heals)

None of these change the main class Druid, but totally change the play style and any one can be dual spec'd with any other
No, those would be more akin to respeccing your tree inside the AC. It's just that part of the design of this game is for no class to be able to fulfill all three roles.
Quote: Originally Posted by Ashes_Arizona View Post
Pardon me I need to call my broker and diversify into aluminum processing. Tinfoil hats are getting pretty popular.

VanorDM's Avatar


VanorDM
02.15.2012 , 11:31 AM | #48
Quote: Originally Posted by Sixt View Post
None of these change the main class Druid, but totally change the play style and any one can be dual spec'd with any other
Yes but the Druid does not exist in SWTOR, so what you can do with one isn't really a valid reason to change how classes work in this game.

The best that can be done with that is that the idea of a class that can do all 3 rolls can work.

SWImara's Avatar


SWImara
02.15.2012 , 11:41 AM | #49
I am very glad that players are not allowed to switch AC, though I think dual-spec within AC will be great. Just saying, some disagree with ya OP.

HKFortyEight's Avatar


HKFortyEight
02.15.2012 , 11:42 AM | #50
Quote: Originally Posted by Sixt View Post
Not really true, more like from an enhancement shaman melee dps to an elemental shaman ranged dps or a resto shaman healing

or even more a feral cat druid (energy based mDPS) feral Bear druid (Rage based Tank) balance druid (mana based rDPS) resto druid (mana based heals)

None of these change the main class Druid, but totally change the play style and any one can be dual spec'd with any other
Like what Inarai said it's more like specs the cat would be closest to the stealth assassin and the bear to tank assassin(but basically using the same resource) while the balance would be a dps speced Sorc and resto healer speced Sorc.

Another example switching for an Sith Assassin to a Sith Sorcerer would be like changing from a Warrior(2 DPS and Tank) to a Priest(except with 2 DPS and Healing)
Do you like bananas?