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Healing - the worst imbalance in PVP history, in it's current form

STAR WARS: The Old Republic > English > PvP
Healing - the worst imbalance in PVP history, in it's current form

Liriana's Avatar


Liriana
02.15.2012 , 11:09 AM | #161
Quote: Originally Posted by Darth__Carnal View Post
[COLOR="SandyBrown"][SIZE="3"]
To the Original Poster, yes, you are right, healers are out healing everyone to the point that 6 lvl 50 characters, (yes, six..) pounding on 1 healer still may not grant a simple kill. The numbers need to be looked at more carefully by the dev team.

I am not sure if the Surge nerf was the answer or if it made things worst, only time will tell.
Seriously the 6 DPS would have to be absolutly terrible, unless the healer was being guarded/taunts/interceded in which case l2 seperate the healer and their tank bad players don't count imo 1-2 good dps using interrupts can kill me, it may take a few seconds, but i am also unable to heal anyone else during this time.

and please dont compare 6 fresh 50s to BMs that just doesn't count. the BM has 15% damage reduction, and 15% increased healing...and 6 DPS that were average would still kill them.
"We are only Immortal for a Limited Time!" Rush

pinkfreudHC's Avatar


pinkfreudHC
02.15.2012 , 11:10 AM | #162
Quote: Originally Posted by KeltikTwo View Post
Let me get this right, your saying the only way to beat 1 dps player, should be with 2 other players ?
As opposed to everybody else saying that it should take two (or more) DPSers to take down a single healer?

I'm saying for a healer to beat a DPS player the healer should need assistance. As I said before, DPS should do 50% damage to tanks, 100% to other DPS and 150% to healers. Healers should require tanks to be brought up to 100%.

Healers can't be able to tank even a single DPS. It upsets balance. When they can it literally means that a full team of healers will always win.

This is a team game, so you can't balance 1v1. When you balance healer's survivability 1v1 in a team game that has PVP Guards and Taunts you end up with god-mode healers.

Healing needs to be balanced around healing a mitigated target. An un-guarded healer is not a mitigated target, so they should self-heal for crap. Once a tank guards them and they are mitigated it becomes just like healing any other person.

Perch's Avatar


Perch
02.15.2012 , 11:14 AM | #163
Quote: Originally Posted by Ahhmyface View Post
^^ this

Healers should not be able to heal through being dpsed. .
So with what you're saying, 1v1, if I'm doing my main job, healing. Then you do your main job, DPS. You should win every time?
Perch

DeathPriest's Avatar


DeathPriest
02.15.2012 , 11:17 AM | #164
*** is this story about a foot race and being able to change your own time...if this story was to make any actual sense youd have to say that while the healer can take time away the dps can add time thus balancing out. If any dps class could spam aoe damage wed get the same numbers we get for healing mostly. Only sorcs go past thbe 600-700k legit healing and its by spamming aoe heals no other healing class can do anywhere near that much. In full battle master healing commando I can say 500k healing is a good game. Ive seen people do way more dps than that thus compensating the time is right back where it should.
Chobosyk lvl 50 commando -Bondar Crystal

Team Chobo

IcyFisty's Avatar


IcyFisty
02.15.2012 , 11:41 AM | #165
I've only had problems with healers who are either a) guarded b) being healed by someone else or c) outgear me.

For instance, I went 1v1 yesterday with a BM sage (I'm a champ geared mara) on Huttball last night. I've never felt so ineffectual. To make matters worse this healer hid in a weird crevice in our base where he couldn't be seen, but I saw him enter it and I followed him in, but the deserter countdown started and since I could not outdamage him I eventually got kicked out of the warzone lol.

I used to be bitter about not having any effect on good healers, but eventually I got over it and found that too many people (sometimes myself included) don't participate in "team" actions. In alot of the games I lose, it is because everyone is fighting their own battles, instead of everyone working together in a coherent form to heal each other, guard each other, and focus single opponents into oblivion. Without team coordination healers that have it will continually frustrate you.

As to the OP. I get what he is saying, but it just will never work that way. There will never be a "Hard Limit" to how much a person can be healed. The only way to institute a "speed limit" on healing is to nerf the cooldown on all healing abilities. But even as a dps that sometimes gets frustrated by skilled/geared healers I don't support that at all.

Sagehammer's Avatar


Sagehammer
02.15.2012 , 11:42 AM | #166
/stop whining

Maestrodomus's Avatar


Maestrodomus
02.15.2012 , 11:46 AM | #167
OP needs to work on writing skills. Being concise is a virtue. That was an unorganized mess I stopped reading after one paragraph.

Get organized. Kill the f'ing healer.
Dark Fury [Canderous Ordo]

BinxDarkstar's Avatar


BinxDarkstar
02.15.2012 , 11:54 AM | #168
Ok, my biggest arguments against this: 1) It's luck of the draw, the teams are random. Healers are a tough class to beat, but most healers need help to beat a DPS class. I'm usually only 4th-6th in DPS when I do PVP, but even then, the healers need to gang up, or have a DPS/Tank do the damage while they keep them alive. 2) People really need to stop QQing about PVP, all that does is get abilities nerfed that makes the PVE game more difficult.

DiabloMuerto's Avatar


DiabloMuerto
02.15.2012 , 11:59 AM | #169
Quote: Originally Posted by SnakeAes View Post
PvP Trauma debuff reduces healing received by 30%.

Also, OP claims that healing is infinite when it is not. Healers have resource pools just like everyone else. When we're out, we're out.
IF you play dps at all, when ur dps'ing a geared healer at 50, you keep an eye on their resource and tell me if you think you will ever out burn that. There's an operative that PvP's I see him a lot, 1v1 we often square off in Ald at a node. He barely uses up the first hash bar of his energy no matter what I put on him. I can get his health pretty low but his energy always stays almost full. You'd need multiple dps to ever really effect a healers resource if they know what they're doing. That's actually one of my gripes about heals in this game, in WoW it was pretty similar that heals could just heal through most anything but in WoW they did eventually go OoM. I've never been dps'ing a heals and have them run out of resource, which is a problem in itself.

SliggXx's Avatar


SliggXx
02.15.2012 , 12:08 PM | #170
This post is hilarious.

Anyone half-way competent could take down a healer with the slightest bit of coordination. The real title of this thread should be:

"I can't three shot healers anymore and it makes me ANGRY!"
Fannypack- 50 - Scoundrel/Sawbones Healer - Helm of Graush/PoF - The Last of Us

__The greatest person to have ever lived__