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The reason Sorcerer/Sage CC is OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerer/Sage CC is OP in PvP

Illidor's Avatar


Illidor
02.15.2012 , 07:16 AM | #221
The only change that I feel needs to be made is to make the Overload root dispellable. Hell, all roots in this game need to be dispellable.

Lormif's Avatar


Lormif
02.15.2012 , 07:19 AM | #222
Quote: Originally Posted by SicNNasty View Post
.

5 I personnaly don't care what anybody says, I know my own worth in a pvp enviroment (lol at the guy thinking pvp is of lesser quality on RP servers, come to daddy ^^), and I played sorc hybrid to valor 54, so yes I do know what I'm talking about when I say that the hybrid build is over powered in the following sense: it gives more: CC, DPS and Force management than any of the "normal" builds. It is my firm belief, and this since day one playing a sorc, that they are far to tanky for a Ranged DD.



Have fun and happy hunting!
im valor 57, but somehow I know less then you?

We have already shown they do not have more Cc, or DPS then any other normal builds.. untalented the marauders have 10 CC abilities and WAY more burst.

Meatnose's Avatar


Meatnose
02.15.2012 , 07:27 AM | #223
Quote: Originally Posted by Lormif View Post
im valor 57, but somehow I know less then you?

We have already shown they do not have more Cc, or DPS then any other normal builds.. untalented the marauders have 10 CC abilities and WAY more burst.
What game are you playing? From your post I would confirm that you do "know less" as you put it. Marauders / Sentinels don't have **** for CC. They have a 4 sec channel stun and an aoe stun that breaks on damage. I'm not sure where you are getting 10 out of that. You don't know anything it sounds like.
Do the math.

Waagabond's Avatar


Waagabond
02.15.2012 , 07:33 AM | #224
Quote: Originally Posted by da_krall View Post
most of them are probably PvEers who are surpirsed they can die as it hasnt happened in PvE for the past 2 months.....

Though that isnt totally fair as the PvP community has turned to **** over the last 10 years. No teamwork, no studying builds, no studying opponents....just post NERF.
I have 10+ years of MMO PVP experience.

Daoc, war, Wow Arena etc.

Im a good player, I know this.
I can beat mediocre sages no worries, but with the scoundrel Im the rock to the scissor.
A great sorc vs me, its close to impossible to beat if they know what they are doing, or, atleast they will definately get away.

On my vanguard I can also take them on, depending on situation however.

When I call for a nerf its with experience in the baggage and looking at a team perspective.

This class fills so many roles there really is no reason to bring other classes then sorcs or sages for PVP and PVE at all. Great damage, great heals, best cc.

For PVE, you need a tank. For PVP, you just need a full team of sorcs.

Actually, ive started to see premades with sorcs lately, and honestly...its extremly hard to counter even if you are in a premade yourself.

The class is vital for pve progress and fills a nice role in pvp, an important one.
But not like its now.

No> Its the PVErs that is pvping that keeps protecting this class.
Hardcore pvpers are either very quiet and dont dare to say anything, or honestly admit it.

Seriously, give me one reason why you should roll another class but sorc if you want to PVP.
And Im not talking about fun factor or "what you want to play"
If you are a competative person and want to reach high, give me ONE reason why you should not roll a sorc over any other class?

Lormif's Avatar


Lormif
02.15.2012 , 07:34 AM | #225
Quote: Originally Posted by Meatnose View Post
What game are you playing? From your post I would confirm that you do "know less" as you put it. Marauders / Sentinels don't have **** for CC. They have a 4 sec channel stun and an aoe stun that breaks on damage. I'm not sure where you are getting 10 out of that. You don't know anything it sounds like.
Force Camouflage - stealth run speed
Intimidating Roar - Untalented 6 second AOE stun/mes
Force Choke 3 second stun
Predation 10 second run speed increase for a group
Deadly Throw reduces healing to the target
Disruption interrupt
Crippling Slash 50% slow for 12 seconds
Cloak of Pain shield/reflect damage all in one
Saber Ward - reduces melee and tech defenses by 50% and reduces all force damage by 25% for 12 seconds, MUCH better then our shield which will last about 3 seconds for a static amount.
Force Charge- built in jump to target with an 2 second imobilize and interupt, giveing you a 30m itnerupt.
Cloak of Pain - shield

GrandMasterDarth's Avatar


GrandMasterDarth
02.15.2012 , 07:35 AM | #226
There is another reason they are OP in damage, same as tracer/grav mercs/commandos, check my thread for details, basically the stats like FORCE POWER and TECH POWER do nothing for some classes while doing it all for others.

http://www.swtor.com/community/showt...06#post2856506

Lormif's Avatar


Lormif
02.15.2012 , 07:35 AM | #227
Quote: Originally Posted by Waagabond View Post
I have 10+ years of MMO PVP experience.



Im a good player, I know this.
I can beat mediocre sages no worries,
A great sorc vs me, its close to impossible to beat if they know what they are doing,
So you are a good player, who expects to beat great players....

me_unknown's Avatar


me_unknown
02.15.2012 , 07:38 AM | #228
Quote: Originally Posted by Meatnose View Post
What game are you playing? From your post I would confirm that you do "know less" as you put it. Marauders / Sentinels don't have **** for CC. They have a 4 sec channel stun and an aoe stun that breaks on damage. I'm not sure where you are getting 10 out of that. You don't know anything it sounds like.
the last time i do this, only for you:
sage:
1 stunn on 60sec cd
1 maze which breaks by your dots on 60sec cd (45 if skilled and then it has a 2sec stunn when it brakes)
1 knockback which you can add a 2sec root with talents
1 slow

here i do not add the kinetik collaps/backslash ability that you can skill because it is STUPID to skill it. but for you i briefly explain you why you never ever should skill this in pvp: your bubble is breaking quite fast and the kinetik collaps afterwards is nearly fully filling our opponents resove bar. the effect also breaks on damage (you know you have dots on him ).

so you actually the result is that when you NEEED a stunn you CAN'T stunn because this stupid talent made your chaser immune.

and finally
1. root as the 31 points talent but then you won't have the knockback with a 2 sec root.


the setinel:
1 channeld stunn 1min cd (can be skilled to 50s with at the lowest level)
1 slow
1 jump at 15s cd or 12 if skilled which most have as watchman is the best pvp tree
1 another jump attack if you are focus which is the only real pvp alternative to watchman
1 aoe maze

i omit the abilities you have in combat builts as it is not a good idea to paly combat builds in pvp

so, basically the sage/sorc has at MOST ONE ability more while they have far higher cds and you can jump 4 to 5 times on them or even more if focus.


edit: and not to forget not only as watchman you are doing a LOT OF MORE single target damage! as watchman you do double damage compared to any other sage build!

edit: actually you proved what i always say: only players that have no skill and no idea about pvp, their classes and other classes are whining and crying overpowered!

thank you

Digtahk's Avatar


Digtahk
02.15.2012 , 07:40 AM | #229
Are there any sorcs not playing a hybrid spec?

If so I have some RBS shares you might like to purchase......

Hybrid specs should never be a requirement for optimal performance they should not even be allowed please remove.....thx
Cry, 'Havoc!' and let slip the dogs of war.

me_unknown's Avatar


me_unknown
02.15.2012 , 07:41 AM | #230
Quote: Originally Posted by Digtahk View Post
Are there any sorcs not playing a hybrid spec?
yes, but it is only fun against stupid enemies that let you alone doing your damage.

though i personally find this extremly boring. actually sorc/sage has only one single good and interesting pvp build: hybrid (though there are small variants to hybrid).

pure builds are more of aoe artillerists