Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

The reason Sorcerer/Sage CC is OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerer/Sage CC is OP in PvP

Vales's Avatar


Vales
02.15.2012 , 03:07 AM | #191
Quote: Originally Posted by Aidank View Post
Since when do sorcerers need to freecast? There's no penalty to being interrupted other than a 4 second lockout. If you don't have 3 instants up to use in that period it's time to reroll mercenary because the second easiest class in the game is too hard for you.
Freecast to have "unlimited" force you dolt. Of course we cast other spells in that time of a lockout but newsflash if we cannot cast TK Throw most of the time we cannot maintain a high force pool for long.

Quote: Originally Posted by Aidank View Post
I would gladly trade 1/2 of a second off the cast time for the extra 50% healing and 66% less relative resource cost.
Making up numbers. Good job boy. /pat head.
Also the resource cost is not 66% less unless of course you want to make us believe that Force = Energy.
Too bad it doesn't work that way.
This game needs more Kel Dor!

Vales's Avatar


Vales
02.15.2012 , 03:10 AM | #192
Quote: Originally Posted by Aidank View Post
25 energy cost... max 100 energy pool.

See how bad at math you are?
100 divided by 8 = 12 seconds to get full energy pool back.
600 divided by 8 = 75 seconds to get full force pool back.
See slight difference here?

Edit: Also I want my free resource cost heal which gives me back force when it crits!

Damn why are classes different. That is really mean.
This game needs more Kel Dor!

Aidank's Avatar


Aidank
02.15.2012 , 03:13 AM | #193
Quote: Originally Posted by Vales View Post
Freecast to have "unlimited" force you dolt. Of course we cast other spells in that time of a lockout but newsflash if we cannot cast TK Throw most of the time we cannot maintain a high force pool for long.



Making up numbers. Good job boy. /pat head.
Also the resource cost is not 66% less unless of course you want to make us believe that Force = Energy.
Too bad it doesn't work that way.
For one, If you're having force problems at all, again, it looks like it's time to reroll. I've got no idea what you're spamming to run out of force so fast, but it sounds like you're using force storm every gcd if you're running out of force in 10 seconds like you claim. Sorcerers require next to no resource management so you've got to be doing something really awful to screw that up.


Two, Okay, I'll trade it for three times the relative resource pool. You can get three times as many heals off without running out, if you don't think that's a massive advantage you're completely blind.
Quote: Originally Posted by HileyQuiggley View Post
Nerf Grav Round are you serious? What else could we possibly do after that?

Aidank's Avatar


Aidank
02.15.2012 , 03:14 AM | #194
Quote: Originally Posted by Vales View Post
100 divided by 8 = 12 seconds to get full energy pool back.
600 divided by 8 = 75 seconds to get full force pool back.
See slight difference here?

Edit: Also I want my free resource cost heal which gives me back force when it crits!

Damn why are classes different. That is really mean.
Explain to me how on earth a scoundrel regens 8 energy per second...?


And the free resource heal crits for ~ 100. Not 1000, 100.
Quote: Originally Posted by HileyQuiggley View Post
Nerf Grav Round are you serious? What else could we possibly do after that?

FalmeseReb's Avatar


FalmeseReb
02.15.2012 , 03:15 AM | #195
Quote: Originally Posted by Vales View Post
100 divided by 8 = 12 seconds to get full energy pool back.
600 divided by 8 = 75 seconds to get full force pool back.
See slight difference here?

Edit: Also I want my free resource cost heal which gives me back force when it crits!

Damn why are classes different. That is really mean.
Smuggler has a variable energy regen... if you drain your energy pool you have 2/s regen until you get to 30, then 3/s until you get to 50 then its 4/s till you get to 65 or so then its 5/s....

PloGreen's Avatar


PloGreen
02.15.2012 , 03:15 AM | #196
Quote: Originally Posted by mamosh View Post
i think it also be a good idea to reduce the healing ppl can do while specced into dps trees nothing more annoying when almost killing a mage he bubble sprint away and by the time you reach him (GS) he healed himself back to full hp
Dps Sorc healing themselves to full health? If you can't interrupt a dps Sorc or sage from healing back to full then you are just terrible, no offense. Their heals suck and are very slow to cast.

Vales's Avatar


Vales
02.15.2012 , 03:16 AM | #197
Quote: Originally Posted by Aidank View Post
For one, If you're having force problems at all, again, it looks like it's time to reroll. I've got no idea what you're spamming to run out of force so fast, but it sounds like you're using force storm every gcd if you're running out of force in 10 seconds like you claim. Sorcerers require next to no resource management so you've got to be doing something really awful to screw that up.


Two, Okay, I'll trade it for three times the relative resource pool. You can get three times as many heals off without running out, if you don't think that's a massive advantage you're completely blind.
I do not have to reroll I know by now that you have 0 clue. I already proved you wrong that our spells cost "only" 45 force max when already our most important defence tool costs 65 force which goes by the name Force Armor in case you do not know what I am talking about.

Claiming you have no force problems is simply a lie. I have enough experience to know that because when you get constantly interupted on TK Throw so you cannot maintain a high pool and then being forced to spam your 50+ force cost abilities makes you running out of force fast. Anyone claiming otherwise has 0 clue.

You either do not play this class or you lie. Proven by numbers.

Quote: Originally Posted by FalmeseReb View Post
Smuggler has a variable energy regen... if you drain your energy pool you have 2/s regen until you get to 30, then 3/s until you get to 50 then its 4/s till you get to 65 or so then its 5/s....
1.) True but the slowed regenration starts at 40%. At least on my Scoundrel it starts to decrease at 40 Energy when I hover over the energy bar to read my regeneration rates. Also the arrows are an indicator for that and I am at full 3 arrows until 40 energy. So either you got it wrong or the tooltip on the energy bar.

2.) You have 2 base abilities which helps you with the regeneration which are resource free. One ups your regeneration by flat 3 energy per second and the other gives at least 50 energy back, 76 with talents.

3.) You have resource free heals. When specced into it crits from Diagnostic Scan regenerate energy and you can specc for 24% extra critical strike chance on Med Scan. This is for healers only of course.
This game needs more Kel Dor!

GrandMike's Avatar


GrandMike
02.15.2012 , 03:22 AM | #198
Quote: Originally Posted by PloGreen View Post
Dps Sorc healing themselves to full health? If you can't interrupt a dps Sorc or sage from healing back to full then you are just terrible, no offense. Their heals suck and are very slow to cast.
No no, you see, we here compare class without any skills and terribad players to good sorcs.

Thats the problem, terribad players cant kill good sorc so we need to nerf sorc so any class played by terriabd player can kill a sorc

Aidank's Avatar


Aidank
02.15.2012 , 03:25 AM | #199
Quote: Originally Posted by Vales View Post
I do not have to reroll I know by now that you have 0 clue. I already proved you wrong that our spells cost "only" 45 force max when already our most important defence tool costs 65 force which goes by the name Force Armor in case you do not know what I am talking about.

Claiming you have no force problems is simply a lie. I have enough experience to know that because when you get constantly interupted on TK Throw so you cannot maintain a high pool and then being forced to spam your 50+ force cost abilities makes you running out of force fast. Anyone claiming otherwise has 0 clue.

You either do not play this class or you lie. Proven by numbers.
To OOF in 10 seconds, which you claimed you were doing, you need to waste 100 energy every global cooldown. The ONLY way to do that is to use thunderstorm on every global cooldown.


As far as damaging abilities go, which is what you were complaining about, Shock is our biggest force dump (You shouldn't REALLY be using it anyways, the damage is awful) and costs 45 focus. Force armor isn't nearly as big a force dump as shock because assuming you use it on yourself its cooldown is 3x as long.

As for other instants we've got affliction, 35 force, Creeping terror, 20 force, Death field, 50 force, Overload, 20 force, Cl & LS in hybrid, 50 and 30 force respectively, electro/ww 20 force each, and crushing darkness at 40 force.


None of those cost anywhere near the amount of force you'd need to run out in any reasonable amount of time. Seeing as you regen some 12 force per gcd so that gives these an average of around minus 20 force per GCD


That means you would need to be spamming instants for 30 seconds straight without getting a single force lightning off, or killing your target. In which case you should really consider not pvping anymore.


Not to mention, even that scenario is impossible as those ALL have cooldowns making it impossible to spam them for 30 seconds straight unless you're reapplying dots at 50% completion.

If you're having any force problems it's a l2p issue.
Quote: Originally Posted by HileyQuiggley View Post
Nerf Grav Round are you serious? What else could we possibly do after that?

genericcc's Avatar


genericcc
02.15.2012 , 03:41 AM | #200
Quote: Originally Posted by GrandMike View Post
Wrong in all points.

Scoundrels have ability to pop heals indefinately without ANY resource management. L2P.

Scoundrels basic heal=sage basic heal, dont know what you rant about.
The sorcs in this thread are really living up to the class stereotype gz