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The reason Sorcerer/Sage CC is OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerer/Sage CC is OP in PvP

Aidank's Avatar


Aidank
02.15.2012 , 02:57 AM | #181
Quote: Originally Posted by Vales View Post
Yeah since noble sacrifice on a non healer is SO effective! 8% force back while sacrificing 12% of your health AND 25% less regeneration per used until you kill your force regeneration and yourself.

Yes I do not run out of force either when the bads let me free cast 24/7. Oh wait suddenly a decent player jumps me forcing me to rely on costly inefficient instant casts and never let me channel TK Throw fully so I cannot even get any force back.
Whoops I am out of force after 10-15 seconds spamming 50+ force abilities with the only option to either run far away if I can or kill myself trying to get my force pool back to a fighting level.

On the other hand Scoundrels have NO means to improve their energy regeneration and of course they do not have an abiltiy which instantly refills at least 50% of their energy bar nor do they have resource free heals nor can they vanish midfight. Wait a moment...

Also do not mention that your strong heal is significantly faster than our strong heal but pst!
For one, I play a scoundrel and a sorcerer, if you think the healing is anywhere near comparable you've got no idea what you're talking about. A scoundrel's strong heal heals for WAY less and since we're talking about dps specs it's still going to be a 2.5 second cast.

Consumption is only 25% less regen for 10 seconds, and I have no idea what you're spamming to run out of force in 10 seconds (each attack would need to cost over 100 force, though, and seeing as shock, our biggest force dump is 45 I'm guessing you're just making crap up at this point)

And I don't see what being able to drop combat has to do with this, we're comparing their healing, dps scoundrels have far worse HPS, are far less resource efficient, and the max they can throw off is 6 heals in a row, for 2k health each, and that's popping a 2 minute long cooldown. Sorcerers on the other hand can spam 10-12 heals in a row that go for some 3k health.

Off healing between the specs just isn't comparable, dps sorcerer heals are amazing when you consider that they aren't even a healing spec.


edit: actually I'm wrong, if you use force storm every single GCD you can run out of force in 10.5 seconds. Congratulations though, you're the worst sorcerer ever.
Quote: Originally Posted by HileyQuiggley View Post
Nerf Grav Round are you serious? What else could we possibly do after that?

zYNNN's Avatar


zYNNN
02.15.2012 , 02:59 AM | #182
IF BW fixed the resolve system so that it isn't totally **** useless and included snares into the immunity when the resolve bar is full there wouldn't be a problem.

But for some reason they don't seem to see it as an issue and obv nerfing Sin hybrid speccs was higher on the priority list of theirs.

And perhaps consider fixing the 31 points talents in both the Lightning Tree and Madness so the actually scaled properly, and weren't useless.

Vales's Avatar


Vales
02.15.2012 , 03:00 AM | #183
1.) DPS Specc Sorc Deliverance is 3 second cast. Which makes your Underworld Medicine still easier to get off. HPS is about the same.

2.) Albeit my Sawbones Scoundrel alt is only 21 yet I have no problems to heal in PvE or PvP.

3.)
Benevolence costs 50 Force.
Deliverance costs 55.
TK Wave 50.
Project 45.
Force in Balance 50.
Force Armor costs 65 Force.

You really play Sage? Judging by your claim that my abilities cost at most 45 I seriously doubt that by now seeing how you are again so wrong it is not funny anymore.
This game needs more Kel Dor!

Aidank's Avatar


Aidank
02.15.2012 , 03:01 AM | #184
Quote: Originally Posted by Vales View Post
So and which GOOD teams/players let a Sorc/Sage free cast a lot? Rethorical question since the answer is clear none does.
Only bad players with no situational awareness do.
Since when do sorcerers need to freecast? There's no penalty to being interrupted other than a 4 second lockout. If you don't have 3 instants up to use in that period it's time to reroll mercenary because the second easiest class in the game is too hard for you.
Quote: Originally Posted by HileyQuiggley View Post
Nerf Grav Round are you serious? What else could we possibly do after that?

Aidank's Avatar


Aidank
02.15.2012 , 03:02 AM | #185
Quote: Originally Posted by Vales View Post
1.) DPS Specc Sorc Deliverance is 3 second cast. Which makes your Underworld Medicine still easier to get off.

2.) Albeit my Sawbones Scoundrel is only 21 yet I have no problems to heal in PvE or PvP.
I would gladly trade 1/2 of a second off the cast time for the extra 50% healing and 66% less relative resource cost.
Quote: Originally Posted by HileyQuiggley View Post
Nerf Grav Round are you serious? What else could we possibly do after that?

GrandMike's Avatar


GrandMike
02.15.2012 , 03:02 AM | #186
Quote: Originally Posted by Aidank View Post
For one, I play a scoundrel and a sorcerer, if you think the healing is anywhere near comparable you've got no idea what you're talking about. A scoundrel's strong heal heals for WAY less and since we're talking about dps specs it's still going to be a 2.5 second cast.

Consumption is only 25% less regen for 10 seconds, and I have no idea what you're spamming to run out of force in 10 seconds (each attack would need to cost over 100 force, though, and seeing as shock, our biggest force dump is 45 I'm guessing you're just making crap up at this point)

And I don't see what being able to drop combat has to do with this, we're comparing their healing, dps scoundrels have far worse HPS, are far less resource efficient, and the max they can throw off is 6 heals in a row, for 2k health each, and that's popping a 2 minute long cooldown. Sorcerers on the other hand can spam 10-12 heals in a row that go for some 3k health.

Off healing between the specs just isn't comparable, dps sorcerer heals are amazing when you consider that they aren't even a healing spec.


edit: actually I'm wrong, if you use force storm every single GCD you can run out of force in 10.5 seconds. Congratulations though, you're the worst sorcerer ever.
Wrong in all points.

Scoundrels have ability to pop heals indefinately without ANY resource management. L2P.

Scoundrels basic heal=sage basic heal, dont know what you rant about.

Aidank's Avatar


Aidank
02.15.2012 , 03:04 AM | #187
Quote: Originally Posted by GrandMike View Post
Wrong in all points.

Scoundrels have ability to pop heals indefinately without ANY resource management. L2P.

Scoundrels basic heal=sage basic heal, dont know what you rant about.
https://whyweprotest.net/asset-proxy...-serious2.jpeg
Quote: Originally Posted by HileyQuiggley View Post
Nerf Grav Round are you serious? What else could we possibly do after that?

GrandMike's Avatar


GrandMike
02.15.2012 , 03:04 AM | #188
Quote: Originally Posted by Aidank View Post
Umm... No? Are you trolling or do you actually believe that crap you just made up?
See how clueless you are?

Aidank's Avatar


Aidank
02.15.2012 , 03:05 AM | #189
Quote: Originally Posted by GrandMike View Post
See how clueless you are?
25 energy cost... max 100 energy pool.

See how bad at math you are?
Quote: Originally Posted by HileyQuiggley View Post
Nerf Grav Round are you serious? What else could we possibly do after that?

GrandMike's Avatar


GrandMike
02.15.2012 , 03:07 AM | #190
Quote: Originally Posted by Aidank View Post
25 energy cost... max 100 energy pool.

See how bad at math you are?
Dont even need a comment. See how bad at game you are?