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Give me a legitimate reason to NOT have a LFD tool.

STAR WARS: The Old Republic > English > General Discussion
Give me a legitimate reason to NOT have a LFD tool.

Anomini's Avatar


Anomini
02.14.2012 , 04:58 PM | #601
Quote: Originally Posted by lunabaguna View Post
It kills games because of two simple facts.

1) with an endless pool of randomized groups, you can be a douch with impunity. When you are a ***** in same server lfg, you develop a reputation, people can ignore you, etc. with cross server you get the annonymouty that makes such pleasant people like forum trolls and YouTube commenters.

2) you can't invite people from other servers to raids/guilds. This means if you find really great people in these groups, you can't group up with them later. Alernately, since you are grouping using x server lfg, you aren't recruiting new people to your guild.

You can use the argument "you can opt to not use it" all you want; but it will be used by the majority, and you will find yourself laughed out of chat channels and told to use the tool.
Agreed. I've seen it not work well in WoW and Rift, respectively. Things went a bit downhill in both places, and people really stopped giving a poo at all about anything, when stuff went cross-server. It initially caused quite a bit of ninja'd loot (stuff they couldn't even use but "Haha I rolled and now am dropping grp to go back to my server, bai!"), caused arguments and drama over stats and damage done in instances ("I think we should kick ___!" *vote to kick!* "...sigh." *votes just to get the freakin' run done*), and cost a whole lot time and excess energy when things went wrong. True, there's some times when people ARE respectful of one another, but those times can be few and far between, when it' s the internet and people are just as likely to feel anonymous enough to want to troll for the heck of it, than to try to work together to get something done without complaining every step of the way about this, that, and whatever's gotten their undies in a twist.

As it stands now, I'd love to see a LFG chat channel. There should be one by default, and I'm surprised there isn't. Sometimes it's a pain trying to filter out the people looking for groups legitimately in Gen Chat, when you have to sit there ignoring 12 year olds or filter out that channel because of bickering or trolling, anyway.

Oh, I think yeah, LFG thing will happen. Even if it does make me wince, it'll probably pop up. But I expect it to be a train wreck like other places. Even so, at least I know what I'll be going into!

Lerthan's Avatar


Lerthan
02.14.2012 , 05:18 PM | #602
Quote: Originally Posted by navarh View Post
so?
you press button, spell fires-off mob cc'ed, level of skill required is beyond the godlike…

don't make me laugh, and when "CC was necessary and required" classes without long-last cc is screwed for no reason and classed with cc suddenly become more skilled and more desirable

this **** must go from mmo games, make fight itself interesting
kill with fire trash like
CC-take-skill
cc-mob with one button is fun
fight one helpeless foe is fun
You obviously never played WoW pre-wrath.

Yes CC was necessary. and yes players broke it constantly.

You dint CC you wiped, period. You had players that broke CC, you wiped. It was a part of the mechanics of the fight and actually did make the fights more challenging.

There where actually very few fights that you used CC in where it was just CC everything and fight the mob one at a time. It was CC 3 out of the 8 mobs standing there and hope your tank could take the damage.

But enough trying to get a point that you obviously fail to understand due to your limited experiences. Or maybe you are one of those players that likes to stand in fire and cause wipes. Either way you sir, have no understanding of the point I was trying to make and rather then trying to understand the whole point, you instead choose to troll, and frankly I have no desire to continue to debate with somebody that is obviously either a troll or an idiot and I honestly don't think that your an idiot so that leaves troll.

Senatsu's Avatar


Senatsu
02.14.2012 , 05:19 PM | #603
Despite the trolls, degraded community, ninjas etc. I'm a bit concerned when it comes to wiping in FPs.
Since you will be able to queue up constantly, more or less, without any repercussions, people tend to leave groups instantly when they see they are about to wipe on a boss, or even if they themselves die just 1 time. Usually leaving a remark about how much the group sucks and need to L2P.
I have seen this happen in WoW. In TBC, you stuck with the group of people you got, despite wiping. If you ended up wiping because of 1 person messing up constantly on the same thing without learning how to get better, even when you've told him, the group used to say that they couldn't progress in the instance because of said player, so they had to kick him.

Nowadays the entire group usually falls apart if you wipe. If my group wipes, even once, I have to beg everyone to not leave. It could be because of several things: they can't be bothered to run back in (lazyness), they don't want to risk wiping more when they have a good chance of getting a group where everything goes perfectly, they get pissed because they die at all. There could be any of these, probably even more that I haven't mentioned.

I remember getting furious about this, especially at the beginning of Cataclysm. 40+ minutes wait time for a DPS only to have the group leave after 1 wipe. It could have been the WotLK mentality where if your group couldn't AoE down every pack, the group sucked monkeyba***, but it at least happened more frequently after LFD.

Bulmunk's Avatar


Bulmunk
02.15.2012 , 01:38 AM | #604
Quote: Originally Posted by sithgrizley View Post

WoW is the ultimate cash cow and it has a massive user base over seven years after launch. Eight? Who knows.

So, why do so many players like WoW? It's not the first MMO, but it's the first one with market penetration anything like this.

1. They understand that the majority of their players are casual. They will play a couple hours a night at most.
2. They understand that people want to feel like they've gotten something done in that hour or two. The feeling of accomplishment and progression is absolutely required to maintain that player.
3. They understand that people want to play with their friends and if their friends start quitting they quit too. This goes for even the ultrahardcore raiders.
4. They have devised ways in which you can log in, do cool stuff and log out feeling good.
5. They have made it so even casual players can see all the content and yet the hardcore players still have better stats so they're happy too.

So you ask, how does this apply to a LFD tool.

Lets assume that Jane Casual plays 2 hours a night, when she logs in she throws a quick LFG in general in her fleet. Unless she's a healer odds are nobody wants her and so she wanders off to go questing. The alternative is sitting there in the fleet spamming general, it's not all that likely to work and if she doesn't get a group in the first hour or so she wouldn't be able to finish anyway. In the former case she is moderately happy, she's bothered a little that she didn't get to see what the Red Reaper looked like but hey she finished her class quest and now she's Darth Jane the Sorcerer. In the latter she's very unhappy as she wastes half her playtime and doesn't find any groups that want her and her lightning then goes out and finishes a couple of quests and has to log out for the night.

Not a real good experience.

So how does a LFD tool help? She logs in, she clicks that she's interested in doing the level appropriate instances and then runs off to do quests, space combat, pvp or whatever while she waits. Best case it pops quickly and she meets a group of people and they do a couple of runs together. She logs out happy with a few new shiney pieces of loot. Worst case it never pops, in this case she is in the same shape as if she had never even tried from the previous example, and far better off than the one where she hangs around for an hour lfg. Average case might be takes 30 minutes to find a group, she finishes one FP and then goes on her way to try out the shiny new loot.

All of those are much better experiences than not having that tool.

There was a game that used to like to make things as painful as possible, it was called Everquest. When WoW came out it died. You may be ultra ****** hardcore game ninjas (in your own mind) and enjoy the pain of trying to put together a group on a low pop server off prime time, but guess what... for every one of you there are HUNDREDS of Joe/Jane Casual. If you quit, EA doesn't even notice. If they quit, the game shuts down and they lose you too.

Convenience and quality of life is critical to keeping the casual, keeping the casual is critical to staying profitable.
I want to see this argument addressed.

samht's Avatar


samht
02.15.2012 , 02:05 AM | #605
Originally Posted by boobaffet
Whats funny too is every game that get a lfg tool.. dumb down the content shortly after.
-----

Like I said at least in WoW a at tier raid requires a full group of player because WoW is more challenging in ever aspect of the way.

http://www.forcejunkies.com/

We were contacted by Agent Smith of Midnight Reveries whose guild took on 8-Man Eternity Vault normal mode with only four people- forcejunkies

Laughing all the way through my LFR where dps and healing matters and that why wow has addons
What's up with the no LFG and LFR

DarthKhaos's Avatar


DarthKhaos
02.15.2012 , 02:14 AM | #606
Nice read samht. Don't get the last part of your post though.
=================================
F2P? NO THANKS
CANCELLED
=================================

oakamp's Avatar


oakamp
02.15.2012 , 02:28 AM | #607
Quote: Originally Posted by lineschmidt View Post
That's a lie

The timer was also extended on people who got kicked too often which in the end protected the douche bags

If you're going to argue at least stick to the truth

Oh and i love how some of the supporters of a LFD tool uses the whole wow bad people got carried thing. You're exactly the kind of people we don't want to group with.
if u dont wanna group with them, just dont use that LFD tool,
isnt that easy??

someone said u cant invite ppl to group while use x-server LFG,as i said b4,
BW should redesign game architecture,
u should can group any subers in the whole game,
dont block ppl from diff servers.
English is not my first language, still working on it.

ROTTENCORE's Avatar


ROTTENCORE
02.15.2012 , 02:45 AM | #608
Why can't we have both? Make some servers have the LFG and others not. That way we can all be happy I my self don't enjoy the LFG or LFR option.

MalignX's Avatar


MalignX
02.15.2012 , 03:12 AM | #609
Quote: Originally Posted by ROTTENCORE View Post
Why can't we have both? Make some servers have the LFG and others not. That way we can all be happy I my self don't enjoy the LFG or LFR option.
Why not just a simple X-Server or In-Server option when you queue up?
Just because I do not care, does not mean I do not understand.

Vinge's Avatar


Vinge
02.15.2012 , 03:50 AM | #610
Quote: Originally Posted by sithgrizley View Post
Ok, I understand it's the cool thing to do to bash WoW here, but let me give you a little wake up call.

SWTOR will never be as successful as WoW. It will never run as long, it will never have as many players.

That doesn't mean it's a bad game, that doesn't mean it can't be successful, but trying to claim that you should just do the opposite of WoW in everything is beyond stupid.

Here is painful fact number two:

EA would sell their souls to have SWTOR or ANY of their games be as successful as WoW

WoW is the ultimate cash cow and it has a massive user base over seven years after launch. Eight? Who knows.

So, why do so many players like WoW? It's not the first MMO, but it's the first one with market penetration anything like this.

1. They understand that the majority of their players are casual. They will play a couple hours a night at most.
2. They understand that people want to feel like they've gotten something done in that hour or two. The feeling of accomplishment and progression is absolutely required to maintain that player.
3. They understand that people want to play with their friends and if their friends start quitting they quit too. This goes for even the ultrahardcore raiders.
4. They have devised ways in which you can log in, do cool stuff and log out feeling good.
5. They have made it so even casual players can see all the content and yet the hardcore players still have better stats so they're happy too.

So you ask, how does this apply to a LFD tool.

Lets assume that Jane Casual plays 2 hours a night, when she logs in she throws a quick LFG in general in her fleet. Unless she's a healer odds are nobody wants her and so she wanders off to go questing. The alternative is sitting there in the fleet spamming general, it's not all that likely to work and if she doesn't get a group in the first hour or so she wouldn't be able to finish anyway. In the former case she is moderately happy, she's bothered a little that she didn't get to see what the Red Reaper looked like but hey she finished her class quest and now she's Darth Jane the Sorcerer. In the latter she's very unhappy as she wastes half her playtime and doesn't find any groups that want her and her lightning then goes out and finishes a couple of quests and has to log out for the night.

Not a real good experience.

So how does a LFD tool help? She logs in, she clicks that she's interested in doing the level appropriate instances and then runs off to do quests, space combat, pvp or whatever while she waits. Best case it pops quickly and she meets a group of people and they do a couple of runs together. She logs out happy with a few new shiney pieces of loot. Worst case it never pops, in this case she is in the same shape as if she had never even tried from the previous example, and far better off than the one where she hangs around for an hour lfg. Average case might be takes 30 minutes to find a group, she finishes one FP and then goes on her way to try out the shiny new loot.

All of those are much better experiences than not having that tool.

There was a game that used to like to make things as painful as possible, it was called Everquest. When WoW came out it died. You may be ultra ****** hardcore game ninjas (in your own mind) and enjoy the pain of trying to put together a group on a low pop server off prime time, but guess what... for every one of you there are HUNDREDS of Joe/Jane Casual. If you quit, EA doesn't even notice. If they quit, the game shuts down and they lose you too.

Convenience and quality of life is critical to keeping the casual, keeping the casual is critical to staying profitable.
Except Everquest didn't die when WoW came out. It continued to bring in enough subscription numbers to justify SOE carrying on developing and releasing expanions for a further 8 years, eventually going FTP only this year - 9 years after WoWs release and 13 years after Everquest itself was first released. So clearly Everquest continued to be profitable for a considerable length of time after WoW was released.

Which just demonstrates that there is an alternative, there are players out there who don't just want the casual approach and there are enough of them to keep a game like Everquest going for over 10 years. Sure, there aren't as many as the casuals but there is still mileage in gaming companies going after these players.

However, I do agree that the non-casual playerbase isn't something EA is interested in. They've seen WoWs success and want some of that, they've spent far too much money on this game to be happy with the sort of subscription numbers that games like Everquest pulled in, so LFD is inevitable.

It just means that, just as WoW wasnt a game I was personally interested in, neither now is SWTOR.