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The reason Sorcerer/Sage CC is OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerer/Sage CC is OP in PvP

Tumri's Avatar


Tumri
02.15.2012 , 01:50 AM | #161
Quote: Originally Posted by kickinhead View Post
mhmm... trying to let my post with perfectly fine explanations why the skills are fine as they are (IMO even too UP) go under?

Proposing your talent-switching will basically kill the bubble-stun and Force-Wave stun, cuz no Sage will go up that far on the Tele-Tree with it being the worst tree to go high up on. So not even DMG-dealing Sages will be able to support with well-placed bubbles, cuz no DMG-dealing sorc is playing a Tele-heavy build...

You sir, are just a troll.
A class that is already very CC heavy to begin with specced with a mobile hybrid spec does not need bubble mezz and knockback root. In the current game Sorcerers specced this way have more CC and control than any other class or spec in the entire game by a decent margin. Not only do they have MORE but they have the almost a non-existent cooldown on two very powerful CCs that one can only imagine exist because a full 31-point lightning spec is highly dependent on hardcasting.

A hybrid spec Sorcerer does not need and should not have Backlash and semi-weak arguments can be made for Electric Bindings.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
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Paulman's Avatar


Paulman
02.15.2012 , 01:53 AM | #162
Quote: Originally Posted by Tumri View Post
A class that is already very CC heavy to begin with specced with a mobile hybrid spec does not need bubble mezz and knockback root. In the current game Sorcerers specced this way have more CC and control than any other class or spec in the entire game by a decent margin. Not only do they have MORE but they have the almost a non-existent cooldown on two very powerful CCs that one can only imagine exist because a full 31-point lightning spec is highly dependent on hardcasting.

A hybrid spec Sorcerer does not need and should not have Backlash and semi-weak arguments can be made for Electric Bindings.
Anyone is mobile. *** are you talking about?

Artthen's Avatar


Artthen
02.15.2012 , 02:01 AM | #163
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Tumri's Avatar


Tumri
02.15.2012 , 02:01 AM | #164
Quote: Originally Posted by Paulman View Post
Anyone is mobile. *** are you talking about?
A Lightning spec is dependent on hard casting spells. The spec also has to rely on Force Slow for a movement speed reduction. It's less focused on instant cast damage and DoT damage and as a result moving reduces DPS to nearly 0. The spec sort of needs talents to make them safer from being attacked.


A Madness spec is DoT based. Force Lightning provides a slow and is mainly spammed as a filler that provides procs. Movement doesn't effect this spec nearly as much as Lightning spec and as a result they don't need things like bubble mezz or a knockback root to create distance. They have instant cast Whirlwind with a 2s stun attached if it breaks. This saves them during surprise burst scenarios and such.

A Hybrid spec gets most of the DoT damage that Madness specs get while sacrificing the 31-point DoT and some DoT boosting talents. In exchange they get instant cast Chain Lightning through Wrath and their main filler and proc fisher move has a slow attached to it. They get the instant cast Whirlwind as well. They are as mobile as any Madness spec Sorcerer but are a bit more reliant on Wrath(to instant CL) for their damage. Currently they function as Madness Sorcerers that have a bubble mez and knockback root while dealing more AoE damage and having more burst.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
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Telaan's Avatar


Telaan
02.15.2012 , 02:02 AM | #165
Quote: Originally Posted by Artthen View Post
Hello everyone! Several posts have been removed from this thread for straying off-topic. As you continue to participate in this thread, please remember to heed the Rules of Conduct.

As a general reminder:
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  • Trolling - Please do not post messages that are purposefully designed to provoke, antagonize, or otherwise elicit a negative emotional response.
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Thanks for your cooperation!
Those discussions with my old friend from SWG, Pistols, were honestly the most constructive thing in this thread. I r sad u deleted them.
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Vales's Avatar


Vales
02.15.2012 , 02:03 AM | #166
Bad players still whining over 100 pages? Amazing.
This game needs more Kel Dor!

shazariahl's Avatar


shazariahl
02.15.2012 , 02:04 AM | #167
Quote: Originally Posted by Tumri View Post
I'm proposing that the higher tier talents like the +50% crit damage talent and forked lightning cost less points so that Backlash and Electric Bindings can be moved up. Some of the lower tier talents can cost more to compensate. For example Lightning Storm can consist of 3 points instead of 1.
So it's not a nerf - you just propose making our tier 3 talents tier 5, our tier 4 talents tier 6, and our other tier 4 talent cost 3 points instead of 1. But we'll give you 50% crit with 3 talent points instead of 5 to compensate. PvEers would rejoice, but to me that seems like a nerf. Tell me truthfully - would you play this tree in PvP? You have no mobility, no heals, less dps than madness, no wrath procs, and your only CC abilities are way up the tree. Your 31 pt talent also sucks compared to the 31 pt madness talent when it come to PvP, and your force regen mechanic isn't as good.

So... its worse in every possible way except instead of insta-WW and the root from creeping terror, you get the root from knockback and the blind from EB. You don't even get more utility; it MIGHT be slightly better utility since they are both AE, but even that is highly debatable as both the madness CCs are targeted and have guaranteed duration regardless of damage. There would not be one single reason to play the tree you are describing. There already is no reason to play a pure lightning build, you would give us even less reason to do so.

Lightning is already the worst tree. If anything, it needs to be buffed, not made even less desirable. If it wasn't for hybrids dipping in for CL procs, no one would even spec this tree past lightning barrier.

GrandMike's Avatar


GrandMike
02.15.2012 , 02:05 AM | #168
Baddies still QQ. Awww.

Vales's Avatar


Vales
02.15.2012 , 02:09 AM | #169
Quote: Originally Posted by shadowAI View Post
My main for ages was a shadowpriest even when we were batteries. However one thing you forgot to mention is that the sorc does not have the resource issues a shadowpriest had (I quit just over year ago, so not sure how they are today).

If they increased the force cost of sorc spells by 3-4 times, then they would have one of the disadvantages that shadowpriests had.
Sorcs/Sages have resource issues unless you let them spam Lightning/TK Throw all day.

Most spells cost between 35 and 55 force. Increasing that by 3-4 times would mean I am out of forcepower after just 3-6 spells with only one form of regeneration: Noble Sacrifice. The spell which kills me and my force regeneration.

People should grow a clue before they spout such utter nonsense.

Quote: Originally Posted by Darth_Ricky View Post
yah, lets do this 1more time lol

^are u just makeing that up or did a dev say it^
He is making this up. Just like his "Shadowpriest" comparison which is so flawed it is not funny anymore.
This game needs more Kel Dor!

Paulman's Avatar


Paulman
02.15.2012 , 02:12 AM | #170
Quote: Originally Posted by Tumri View Post
A Lightning spec is dependent on hard casting spells. The spec also has to rely on Force Slow for a movement speed reduction. It's less focused on instant cast damage and DoT damage and as a result moving reduces DPS to nearly 0. The spec sort of needs talents to make them safer from being attacked.


A Madness spec is DoT based. Force Lightning provides a slow and is mainly spammed as a filler that provides procs. Movement doesn't effect this spec nearly as much as Lightning spec and as a result they don't need things like bubble mezz or a knockback root to create distance. They have instant cast Whirlwind with a 2s stun attached if it breaks. This saves them during surprise burst scenarios and such.

A Hybrid spec gets most of the DoT damage that Madness specs get while sacrificing the 31-point DoT and some DoT boosting talents. In exchange they get instant cast Chain Lightning through Wrath and their main filler and proc fisher move has a slow attached to it. They get the instant cast Whirlwind as well. They are as mobile as any Madness spec Sorcerer but are a bit more reliant on Wrath(to instant CL) for their damage. Currently they function as Madness Sorcerers that have a bubble mez and knockback root while dealing more AoE damage and having more burst.
Whether it's a channelled or cast you still can't move either way. Doens't really make the spec any more mobile. Maybe it's harder for people to run away from you. All of the spec's have the ability to keep targets slowed. Maybe it's a little easier to control with hybrid spec. It doesn;t make the class more mobile though.