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The reason Sorcerers/Sages are OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerers/Sages are OP in PvP

Dregas's Avatar


Dregas
02.14.2012 , 05:40 PM | #1151
Dude what did i just tell you guys? You don't need a combat log. Can you do the following equation?

800 + 1500 + 1200 - 3200 = 300

Do you know what that was? That's a numerical representation of the initial fight between a Sorc and a juggernaut.

Smash hits for 800
Impale hits for 1.5k
Force Scream hit for 1.2k

The Sorc bubble dropped after scream and i saw that he only took 300 dmg after that entire attack sequence. We were both the same level and he didn't have any buffs on him save for the regular team ones. Through previous testing i know exactly how much my attacks are going to hit for against light - heavy armor types my level.

Simple mathematics. How are you gonna sit there and just call it perception/anecdotal evidence when I am looking at the screen and seeing actual numbers and their effect on my opponent and I.

Observation and implementation of Data from different resources is exactly how you can find what your dmg is. I see over and over again people saying "pvp isn't about 1vs1 so all data from that is flawed."

To that i say, "well sir how do you think i know the numbers i put up against different classes when they are buffed and unbuffed? Simple I duel them under all those conditions so when it's world pvp i can know EXACTLY what's going on."

Tumri's Avatar


Tumri
02.14.2012 , 05:43 PM | #1152
Quote: Originally Posted by Zeuus View Post
So you use ALL PVE gear in PVP?!? Yes, you top meters, but your complaining about Sorc being OP? Really? Your fighting an uphill battle. Regardless of your stats, you hit on average 10% less and they hit 10% more. (Obviously that % varies with gear)

Yes lol. So far the best I've done was ~530k in Voidstar in full PvE gear. I don't use a single piece of expertise gear because I ripped some of the mods out of whatever champion gear I got. No doubt I'm at a pretty severe disadvantage but it doesn't stop me much. I always beat the fully geared battlemaster Marauders on my server. If I'm up against a battlemaster geared player 1v1 I typically don't win since they get like a 30% advantage but I can typically play it smart and bait them into making mistakes that allow me to get kills(teammates FTW) or allow me to kill ball carriers(They chase me and I turn around and go after their ball carrier when they're far enough away). I had a Gladiator Hunter(S8 and S9) in WoW so I'm no stranger to PvP and Skill>All.

When I made this thread I didn't really think about my own person struggle against them. 9/10 of players fall over against me regardless of class. I just saw people using this amazing spec with incredible CC and that made me do my research. I found the spec incredibly overpowered and made this thread in an effort to rebalance them without killing the spec in PvP. I only suggested the most minor of changes because I'm not a fan of over-nerfing classes.


Your class gets:
An instant Stun that you don't have to talent, just like our Talented Whirlwind (Intimidating Roar)

It's identical to the CC that Sorcerers get on bubble pop except it's on a 1.5 minute cooldown as opposed to 20 seconds and fills the resolve bar a lot more despite being broken half way through the duration the majority of the time. This is our most powerful CC by leaps and bounds and the Backlash talent allows Sorcerers to have a far better version of it.


A Vanish to get out, making you disappear from everyone. (Force Camouflage)

This is easily out best ability. People complain about Undying Rage a lot but that ability rarely allows us to get a kill or escape. ForceCam allows us to escape with a decent success rate assuming the Marauder is intelligent and attempts to juke the enemy. If the ability use used at the wrong time it's useless since 4 seconds doesn't allow you to create real distance unless your enemies are tricked into going the wrong way.

I don't really think it's overpowered though. I'm obviously biased but we're already the most visible melee class. Assassins/Operatives get to pick their battles and have a better Vanish. PTs don't have stealth but they can force enemies to fight on their turf. Warriors are forced to be easily targeted at all times while also having to fight on the enemy's turf. Without ForceCam it would be pretty brutal to play a Marauder in any sort of PvP setting. We'd have no escape at all.


A channeled Stun that does damage, making your enemy not able to do anything; unless they break it. (Force Choke)

This is the worst stun in the game. The damage is pitiful. It's mainly useful as an interrupt or a way to keep people in range while DoTs are ticking.

An interupt preventing that spell from being cast for 4 secs (Disruption)

All melee have similar interrupts. Ranged classes get interrupts as well but on a longer cooldown to compensate for their longer range.

An ability that reduces all damage by 20% for 6-30 secs and deals damage to your attacker. That will be WAY more damage reduction then ANY shield used by a sorc. (Cloak of Pain)

It's okay but it's easily countered. CC or a quick root will allow time for it to fall off. It's definitely not better than bubble. A bubble is approximately 20% of your total health(3.5k bubble, 16k health pool). Cloak of Pain is equally good assuming we're DPS'd down to 0 health. It's better than bubble if you have a pocket healer and you take far more than your full health pool worth of damage over the duration(IE You're tanking a pile of people, which is bad lol). Bubble is better for sure if the fight lasts long enough for a second bubble to be cast. Pre-cast bubble allow this to occur often so most of the time Bubble is better by a decent margin. Light armor makes the Sorcerer bubble balanced though so don't get me wrong.. I definitely agree they need a Static Barrier as much as we need Cloak of Pain.

Another ability that increasing melee and ranged defenses by 50% and reducing the damage taken from Force and tech attacks by 25%. Lasts 12 seconds. Could be argued that its better than our bubble, it all depends on how many people are attacking. (Saber Ward)

It's definitely better than a bubble. The thing is it's on a 3 minute cooldown and people tend to just CC you or just run away since it's such a disadvantage to fight us while it's up. It's a great ability overall though.

And you have Force Charge

Yes. It's our class defining gap closer. It's our best ability by far and one of the only good utility moves. A non-stealth melee without a gap closer would be about as good as an NPC.

--------------------------------------

All those abilities and you can't seem to get to a Sorc, Stay and stay on him to kill him? You got so angry you had to create a very long post, in which you obviously spent time on, and scream to get Sorc's nerfed.

So yes, I ended my thread with you got outplayed. Because its the only thing that makes logical sense, why else would you need Sorc's to be nerfed? You use PVE gear in PVP and you're getting so upset you have to make posts about it.
My response is in Red.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

Lormif's Avatar


Lormif
02.14.2012 , 05:44 PM | #1153
Quote: Originally Posted by Dregas View Post
Dude what did i just tell you guys? You don't need a combat log. Can you do the following equation?

800 + 1500 + 1200 - 3200 = 300

Do you know what that was? That's a numerical representation of the initial fight between a Sorc and a juggernaut.

Smash hits for 800
Impale hits for 1.5k
Force Scream hit for 1.2k

The Sorc bubble dropped after scream and i saw that he only took 300 dmg after that entire attack sequence. We were both the same level and he didn't have any buffs on him save for the regular team ones. Through previous testing i know exactly how much my attacks are going to hit for against light - heavy armor types my level.

Simple mathematics. How are you gonna sit there and just call it perception/anecdotal evidence when I am looking at the screen and seeing actual numbers and their effect on my opponent and I.

Observation and implementation of Data from different resources is exactly how you can find what your dmg is. I see over and over again people saying "pvp isn't about 1vs1 so all data from that is flawed."

To that i say, "well sir how do you think i know the numbers i put up against different classes when they are buffed and unbuffed? Simple I duel them under all those conditions so when it's world pvp i can know EXACTLY what's going on."
So how about when the maurader uses Saber Ward, it has the potential to reduce way more damage then the bubble. Or what about the fact that difference in health between the 2 is about as much as the bubble, or the fact that they have less armor so therefore less base reduction..

There you go simple math that shows that the Maurader ability is infinitely better (because it scales) then the sorcs bubble.

biowareftw's Avatar


biowareftw
02.14.2012 , 05:45 PM | #1154
Quote: Originally Posted by Lormif View Post
Warrior - Intimidating Roar - Untalented 6 second AOE stun/mes
Sorry my bad thought got all the jugs out-Force Push 2 second stun/mes
warrior - Force Choke 3 second stun
Marauder -Predation 10 second run speed increase for a group
Marauder -Deadly Throw reduces healing to the target
Warrior - Disruption interupt
Marauder - Crippling Slash 50% slow for 12 seconds
Marauder -Cloak of Pain shield/reflect damage all in one
warrior -Saber Ward - reduces melee and tech defenses by 50% and reduces all force damage by 25% for 12 seconds, MUCH better then our shield which will last about 3 seconds for a static amount.
warrior - Force Charge- built in jump to target with an 2 second imobilize and interupt, giveing you a 30m interrupt.

So that one ability, force throw was the only mistakenly jug ability in there, yet was all that, in your mind, makes to invalidate the post?

Also I left the costs/cooldowns out because if I did that I would have to add talents, like you did, which would make it worst then that.
Learn the difference between a instant cast stun and other CC that breaks on dmg or needs to be channeled. If a JK/SW is channeling on you? They aren't hitting you with melee (which does more dmg). It can also be interupted.

You then compare a 3 minute cooldown with a bubble that can be used twice in any one on one fight? LOL? Can we throw that bubble on other people (as a dps spec), which is the BEST instant heal in the game, because there are no offensive dispels in this game?

You didn't even know the difference between a juggernaut/guardian and a marauder/sent.

You list an interrupt? What does that have to do with anything. Are you a trooper/commando? No? Sage/sorc has a RANGED interupt, just like a RANGED stun and a ranged slow and your main dps spell autokites...

Add to this? A marauder/sent has to press a button for their automatic mez. Yours goes off automatically and off the global cooldown as a hybrid spec when your shield breaks...

I would say your whole post is invalid and among the worst posts I have ever seen on this forum. This is what happens when they make a class absolutely faceroll. Clueless people like you who don't even know one AC from another make clueless posts, because you finally found a MMO with a ranged class so dumbed down and OP as a hybrid spec, that even you can compete.

People that don't CC right, don't use their slow, never use their interrupt, never shield other people, never heal themselves, and don't even know what the hell is even going on with other classes in this game, can come close to leading dmg, due to automatic CC, a shield and a dps cycle that could be played with an original nintendo controller.

Thanks for proving the OP's point. Hybrid spec needs to go.
Einstein's relativity work is a magnificent mathematical garb which fascinates, dazzles and makes people blind to the underlying errors. The theory is like a beggar clothed in purple whom ignorant people take for a king... its exponents are brilliant men but they are metaphysicists rather than scientists.- Nikola Tesla - New York Times (11 July 1935)

baltman's Avatar


baltman
02.14.2012 , 05:49 PM | #1155
I've flagged this thread for moderators. Hopefully it is closed soon. Nothing new is being presented. No need for an endless flame war.

Kelticfury's Avatar


Kelticfury
02.14.2012 , 05:51 PM | #1156
Quote: Originally Posted by Dregas View Post
Dude what did i just tell you guys? You don't need a combat log. Can you do the following equation?

800 + 1500 + 1200 - 3200 = 300

Do you know what that was? That's a numerical representation of the initial fight between a Sorc and a juggernaut.

Smash hits for 800
Impale hits for 1.5k
Force Scream hit for 1.2k
So now to avoid being disengenuous, show what happens when that sorc attacks the jugg with his guard/saber ward on

Tumri's Avatar


Tumri
02.14.2012 , 05:52 PM | #1157
Nothing new is being presented. Except for the fact that a new argument pops up every few pages. The thread is extremely long and old arguments are restated at times but there's been new stuff as well.

If you don't want to read the thread then just don't read it.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

Lormif's Avatar


Lormif
02.14.2012 , 05:53 PM | #1158
Quote: Originally Posted by biowareftw View Post
Learn the difference between a instant cast stun and other CC that breaks on dmg or needs to be channeled. If a JK/SW is channeling on you? They aren't hitting you with melee (which does more dmg). It can also be interupted.
And if we are running away, the major concern with this post, then we are not doing ANY damage.

Quote:
You then compare a 3 minute cooldown with a bubble that can be used twice in any one on one fight? LOL? Can we throw that bubble on other people (as a dps spec), which is the BEST instant heal in the game, because there are no offensive dispels in this game?
Where do I compare any 2 abilities lol, learn to read.

Quote:
You didn't even know the difference between a juggernaut/guardian and a marauder/sent.
Please explain? I let one ability slip in and then OMG I DONT KNOW THE DIFFERENCE?

Quote:
You list an interrupt? What does that have to do with anything. Are you a trooper/commando? No? Sage/sorc has a RANGED interupt, just like a RANGED stun and a ranged slow and your main dps spell autokites...
you have a ranged interrupt as well..... Which also Immobilizes! I listed it because he listed ours.....

Quote:
Add to this? A marauder/sent has to press a button for their automatic mez. Yours goes off automatically and off the global cooldown as a hybrid spec when your shield breaks...
So you are actually going to claim that because I have 0 control over my mez it is somehow better then yours which you have 100% control over?

Quote:
I would say your whole post is invalid and among the worst posts I have ever seen on this forum. This is what happens when they make a class absolutely faceroll. Clueless people like you who don't even know one AC from another make clueless posts, because you finally found a MMO with a ranged class so dumbed down and OP as a hybrid spec, that even you can compete.
I would say this whole post of yours is invalid and amond the worst post because it is totally not even relevant to the conversation.

Quote:
People that don't CC right, don't use their slow, never use their interrupt, never shield other people, never heal themselves, and don't even know what the hell is even going on with other classes in this game, can come close to leading dmg, due to automatic CC, a shield and a dps cycle that could be played with an original nintendo controller.

Thanks for proving the OP's point. Hybrid spec needs to go.
I dont see that happening........

Dregas's Avatar


Dregas
02.14.2012 , 05:54 PM | #1159
Quote: Originally Posted by Lormif View Post
So how about when the maurader uses Saber Ward, it has the potential to reduce way more damage then the bubble. Or what about the fact that difference in health between the 2 is about as much as the bubble, or the fact that they have less armor so therefore less base reduction..

There you go simple math that shows that the Maurader ability is infinitely better (because it scales) then the sorcs bubble.
Man lol Saber Ward is on A THREE MINUTE COOL DOWN. Chances are that if you are fighting a jugg or a marauder, it's on CD. I would trade it for the bubble in a heartbeat. Infinitely more useful, can be put on other players, and can be recast during a fight. So since it's up so little, mathematically speaking it is completely inferior.

biowareftw's Avatar


biowareftw
02.14.2012 , 05:55 PM | #1160
Quote: Originally Posted by baltman View Post
I've flagged this thread for moderators. Hopefully it is closed soon. Nothing new is being presented. No need for an endless flame war.
When you can't argue FACTS, report to moderators.

Same thing happened in beta. I played a hybrid sorc/sage said it was OP as hell, got called bad when I gave feedback, responded to the "bads", showed them how wrong they were, showed them that I doubled their dmg with the same faceroll class and then?

Mass reports due to "dun nerf me brah" syndrome.

Report away lol. This forum is what 80 percent Sorcs/sages? If Bioware/EA can't see past the BS evident in this entire thread and balance their game? The game will fail anyways.

The 10-49 bracket is filled only with classes that have a ranged stun and ONLY sorc/sage healers and MOSTLY sorc/sage dps.

It is the most obvious thing in the world. Maybe when all these 10-49's get to 50 and you see just how dumb the resolve system is and how stupidly OP the hybrid spec is (when GOOD players reroll them)? You might see the truth.
Einstein's relativity work is a magnificent mathematical garb which fascinates, dazzles and makes people blind to the underlying errors. The theory is like a beggar clothed in purple whom ignorant people take for a king... its exponents are brilliant men but they are metaphysicists rather than scientists.- Nikola Tesla - New York Times (11 July 1935)