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The reason Sorcerers/Sages are OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerers/Sages are OP in PvP

Tsubodia's Avatar


Tsubodia
02.14.2012 , 05:06 PM | #1141
Quote: Originally Posted by Dregas View Post
Lmao combat logs? Stop harping on that junk. It's called getting a couple friends, dueling under various controlled situations, and analyzing the recorded data. You don't need a friggin computer algorithm to do it for you. Also, when you pvp enough, you know EXACTLY who's dmg/cc's are blowing you up and who is not. You also get to know where your class stands.

Don't get me wrong, combat logs are a great tool. But they are by no means the ONLY accurate way to determine dps. The same data that combat logs use are easily available to players ingame. With easily obtainable input (through duels and pve) plugged into simple equations you can see EXACTLY what your effective dps is in under 5 minutes.

No combat log needed.
you mean those duels where a sorc cant even go to max range without the duel cancelling from range.. yeh ok. Also if youd "done enough pvp" you would know that sorc cc and damage doesn't blow anyone up. YES several sorcs together blow **** to the sky. one on their own, not so much. Also. classes are not balanced round 1v1 so dueling gives no reliable data.

as has been said before sorc burst is lacking unless your runing a high surge lightning 31 pointer. sustained dmg on the other hand is good. IF you allow a madness sorc to get several wrath procs then its a l2p issue. lock out force lightning and wrath is gone. then CL is gone leaving only dots. in the spec shown by the OP they will be weakewr than average and you should have no issue beating them as the cc will fill resolve and you have cc yourself.

in a wz if im left alone i hurt people. and i hurt bad. what generally happens is i face people who are not bad and who tunnel the crap out of me at first sight removing any issue from the immediate combat. BUT as said above. i only get that high damage through being able to spam FL. lock that down and i dont get CL out. leaving me with a dot spread + death field every 15seconds.

Lormif's Avatar


Lormif
02.14.2012 , 05:07 PM | #1142
Quote: Originally Posted by YMIHere View Post
As far as I'm aware immobilize is the same thing as root. Doesn't your leap immobilize? Tendon Blast blast is an immobilize. I think you're mixing up the Backlash shield with this, I almost did in a earlier post. =)



To be fair, I'm pretty sure it only fills about 30% of the resolve bar. I can't test because I'm 13/28 at the moment.
actually lets take a look at the his UNTALENTED abilities

Intimidating Roar - Untalented 6 second AOE stun/mes
Force Push 2 second stun/mes
Force Choke 3 second stun
Predation 10 second run speed increase for a group
Deadly Throw reduces healing to the target
Disruption interupt
Crippling Slash 50% slow for 12 seconds
Cloak of Pain shield/reflect damage all in one
Saber Ward - reduces melee and tech defenses by 50% and reduces all force damage by 25% for 12 seconds, MUCH better then our shield which will last about 3 seconds for a static amount.
Force Charge- built in jump to target with an 2 second imobilize and interupt, giveing you a 30m interrupt.

This does not even mention things like increases to all that, but every time he uses his CC breaker he gets 10% of his health back and such.

Tumri's Avatar


Tumri
02.14.2012 , 05:07 PM | #1143
Quote: Originally Posted by Varicite View Post
Please don't stir up the global warming hornets' nest.

The Sorc one is bad enough as it is.

I don't know about others, but for me, you've demonstrated a slight lack in your understanding of the game mechanics, so that is where the "L2P" part comes in. I don't think anyone w/ a modicum of intelligence is saying that you are a bad Marauder, or anything like that.

There are just some misconceptions and contradictions in your post history for this thread that don't lend themselves very well to your argument, and when these things are pointed out to you, they are simply dismissed w/out a second thought.

For example, earlier in the thread you mention that any Sorc would be stupid not to be using his gcd's to tab-dot Affliction on everyone around them if they are focused and forced to run. Later on in the thread, you say that any Sorc would be stupid to use dots on anyone other than the 1 person he is fighting if trying to make an active escape. Things like this are confusing and directly contradictory, y'know?

You've since corrected a number of the fallacies, which is a step in the right direction.

I honestly think that a fix to Resolve, and making it effect roots would do a lot to tone down the hybrid w/out directly manipulating the trees. Do that, and make the 31 point talents more attractive, and a lot less people would feel that giving up the top damage talents is worth the utility.
1. It's situational. Earlier in the thread you the topic that was being argued was damage on the move. If a Sorcerer is running away and trying to do damage on the move he has tab affliction and a few instants. If a Sorcerer is attempting to simply escape to another area entirely then there's no reason for him to even be using damaging abilities. It's a similar situation presented(Sorcerer running away) but the goal of the Sorcerer in the two situations is different.

2. I too think making resolve at least 30% more effective towards all CC and having it effect roots would be enough to push Sorcerers using CC heavy specs into balance. The problem is that's a huge game changing theoretical patch. It's not something you simply wait for when considering class balance. If they ever change resolve then sure, rebuff some CC. For now though the current resolve system allows too much dominance through CC. The classes need to be balanced around current game mechanics, not future potential game mechanics that haven't even been hinted at by any devs. It's like saying all burst classes need a 500% buff to their burst damage because if they changed health pools(like from WotLK to Cata in that other game) to be 5x larger the burst would be insignificant.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

Tumri's Avatar


Tumri
02.14.2012 , 05:10 PM | #1144
Quote: Originally Posted by Lormif View Post
actually lets take a look at the his UNTALENTED abilities

Intimidating Roar - Untalented 6 second AOE stun/mes
Force Push 2 second stun/mes
Force Choke 3 second stun
Predation 10 second run speed increase for a group
Deadly Throw reduces healing to the target
Disruption interupt
Crippling Slash 50% slow for 12 seconds
Cloak of Pain shield/reflect damage all in one
Saber Ward - reduces melee and tech defenses by 50% and reduces all force damage by 25% for 12 seconds, MUCH better then our shield which will last about 3 seconds for a static amount.
Force Charge- built in jump to target with an 2 second imobilize and interupt, giveing you a 30m interrupt.

This does not even mention things like increases to all that, but every time he uses his CC breaker he gets 10% of his health back and such.
You're confusing Juggernaut and Marauder abilities and mixing them together to create a super-AC. Go on Torhead and look up the abilities an talents. It's what I do when a class is mentioned and I haven't played it much yet.

You also conveniently ignore the cooldowns/costs of the abilities. If you look at my OP I include all of that information to make an accurate comparison.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

Zeuus's Avatar


Zeuus
02.14.2012 , 05:10 PM | #1145
Quote: Originally Posted by Tumri View Post
This is probably the 20th time I've had the "YOU GOT OWNED BY A SORCERER BRO U MAD?" comment thrown at me. I'll post my screenshots one last time. It's safe to say that if I'm not the top PvP Marauder on Vulkar Highway then I'm one of the top 2-3 Marauders on my server. I haven't met another Marauder that has beaten my damage more than once in 4-5 games and I use PvE gear with 0 expertise in total. I am not some baddie that cries about classes that kill me in a WZ. I make threads when I feel there is a large balance issue that needs to be addressed. When I do make threads I make sure to actually find the reason for the imbalance instead of asking for general nerfs. In this thread I've pinpointed specific things that cause imbalance and I threw out suggestions that I felt would fix the problem while not over-nerfing the class.

https://imgur.com/a/Kk2Fd#0
So you use ALL PVE gear in PVP?!? Yes, you top meters, but your complaining about Sorc being OP? Really? Your fighting an uphill battle. Regardless of your stats, you hit on average 10% less and they hit 10% more. (Obviously that % varies with gear)

Your class gets:
An instant Stun that you don't have to talent, just like our Talented Whirlwind (Intimidating Roar)
A Vanish to get out, making you disappear from everyone. (Force Camouflage)

A channeled Stun that does damage, making your enemy not able to do anything; unless they break it. (Force Choke)

An interupt preventing that spell from being cast for 4 secs (Disruption)

An ability that reduces all damage by 20% for 6-30 secs and deals damage to your attacker. That will be WAY more damage reduction then ANY shield used by a sorc. (Cloak of Pain)

Another ability that increasing melee and ranged defenses by 50% and reducing the damage taken from Force and tech attacks by 25%. Lasts 12 seconds. Could be argued that its better than our bubble, it all depends on how many people are attacking. (Saber Ward)

And you have Force Charge

--------------------------------------

All those abilities and you can't seem to get to a Sorc, Stay and stay on him to kill him? You got so angry you had to create a very long post, in which you obviously spent time on, and scream to get Sorc's nerfed.

So yes, I ended my thread with you got outplayed. Because its the only thing that makes logical sense, why else would you need Sorc's to be nerfed? You use PVE gear in PVP and you're getting so upset you have to make posts about it.

Varicite's Avatar


Varicite
02.14.2012 , 05:12 PM | #1146
Quote: Originally Posted by Tumri View Post
1. It's situational. Earlier in the thread you the topic that was being argued was damage on the move. If a Sorcerer is running away and trying to do damage on the move he has tab affliction and a few instants. If a Sorcerer is attempting to simply escape to another area entirely then there's no reason for him to even be using damaging abilities. It's a similar situation presented(Sorcerer running away) but the goal of the Sorcerer in the two situations is different.

2. I too think making resolve at least 30% more effective towards all CC and having it effect roots would be enough to push Sorcerers using CC heavy specs into balance. The problem is that's a huge game changing theoretical patch. It's not something you simply wait for when considering class balance. If they ever change resolve then sure, rebuff some CC. For now though the current resolve system allows too much dominance through CC. The classes need to be balanced around current game mechanics, not future potential game mechanics that haven't even been hinted at by any devs. It's like saying all burst classes need a 500% buff to their burst damage because if they changed health pools(like from WotLK to Cata in that other game) to be 5x larger the burst would be insignificant.
While I agree with your sentiment, I can't agree w/ your methodology.

Nerfing all utility classes because Resolve is broken, then fixing Resolve, then buffing the utility classes to not suck is a far less elegant solution than simply fixing Resolve and being done w/ it.
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

Lormif's Avatar


Lormif
02.14.2012 , 05:16 PM | #1147
Quote: Originally Posted by Tumri View Post
You're confusing Juggernaut and Marauder abilities and mixing them together to create a super-AC. Go on Torhead and look up the abilities an talents. It's what I do when a class is mentioned and I haven't played it much yet.

You also conveniently ignore the cooldowns/costs of the abilities. If you look at my OP I include all of that information to make an accurate comparison.
Warrior - Intimidating Roar - Untalented 6 second AOE stun/mes
Sorry my bad thought got all the jugs out-Force Push 2 second stun/mes
warrior - Force Choke 3 second stun
Marauder -Predation 10 second run speed increase for a group
Marauder -Deadly Throw reduces healing to the target
Warrior - Disruption interupt
Marauder - Crippling Slash 50% slow for 12 seconds
Marauder -Cloak of Pain shield/reflect damage all in one
warrior -Saber Ward - reduces melee and tech defenses by 50% and reduces all force damage by 25% for 12 seconds, MUCH better then our shield which will last about 3 seconds for a static amount.
warrior - Force Charge- built in jump to target with an 2 second imobilize and interupt, giveing you a 30m interrupt.

So that one ability, force throw was the only mistakenly jug ability in there, yet was all that, in your mind, makes to invalidate the post?

Also I left the costs/cooldowns out because if I did that I would have to add talents, like you did, which would make it worst then that.

Varicite's Avatar


Varicite
02.14.2012 , 05:20 PM | #1148
Quote: Originally Posted by Lormif View Post
actually lets take a look at the his UNTALENTED abilities

Intimidating Roar - Untalented 6 second AOE stun/mes
Force Push 2 second stun/mes
Force Choke 3 second stun
Predation 10 second run speed increase for a group
Deadly Throw reduces healing to the target
Disruption interupt
Crippling Slash 50% slow for 12 seconds
Cloak of Pain shield/reflect damage all in one
Saber Ward - reduces melee and tech defenses by 50% and reduces all force damage by 25% for 12 seconds, MUCH better then our shield which will last about 3 seconds for a static amount.
Force Charge- built in jump to target with an 2 second imobilize and interupt, giveing you a 30m interrupt.

This does not even mention things like increases to all that, but every time he uses his CC breaker he gets 10% of his health back and such.
Comparing completely different classes' CC abilities is not a very good metric w/out considering all of the other different mechanics that effect both classes.

Either way, it's a poor metric, because different classes are different.

It's actual performance that we should be looking at, and w/out a combat log, it unfortunately boils down to pure perception and anecdotal evidence at this point.
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

Tsubodia's Avatar


Tsubodia
02.14.2012 , 05:22 PM | #1149
Quote: Originally Posted by Varicite View Post


It's actual performance that we should be looking at, and w/out a combat log, it unfortunately boils down to pure perception and anecdotal evidence at this point.
ive said this about 4billion times in this thread and the OP ignores it every time and has dragged it out over 100 pages.

Lormif's Avatar


Lormif
02.14.2012 , 05:22 PM | #1150
Quote: Originally Posted by Varicite View Post
Comparing completely different classes' CC abilities is not a very good metric w/out considering all of the other different mechanics that effect both classes.

Either way, it's a poor metric, because different classes are different.

It's actual performance that we should be looking at, and w/out a combat log, it unfortunately boils down to pure perception and anecdotal evidence at this point.
I understand and agree, however against someone like him who relies on nothing but the abilities, that is all there is.