Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Change that must be made soon in order to keep PvP players from leaving from boredom.

STAR WARS: The Old Republic > English > PvP
Change that must be made soon in order to keep PvP players from leaving from boredom.

dhazelwood's Avatar


dhazelwood
02.14.2012 , 01:09 PM | #11
In the second to last question they did at least confirm cross server ques at least! Though they did not say they would come in 1.2 :*(


Quote:
Jeunedorsk: What will happen in the future for PvP (Ilum, new Warzones ?)

Daniel Erickson: We’ve been pleasantly surprised at how popular PvP is in The Old Republic and we’ve been doubling down on our efforts to bring exciting new content and systems to the PvP community. Right now there’s a new Warzone planned for Game Update 1.2 which we’re already testing internally and really enjoying. We can say it’s enabled for same faction vs. same faction play, so if you’ve been playing a lot of Huttball, expect some variety soon! Also coming in 1.2 is the pre-season of our Warzone ranking system, bringing better matchmaking which means better PvP. In the future expect a ton more PvP news as we expand and polish what has proven to be one of the most popular aspects of The Old Republic. We’ve got big plans.
Quote:
Simoon: Will you be adding the option to choose what Warzone you enter a queue for?

Gabe Amatangelo: Not until we introduce cross server queuing. If we were to allow players to choose their Warzone before they could queue across servers, then it would negatively affect how often every player would see a Warzone – and for every player that loves a certain Warzone there is another player that hates it. The population would end up divided by their Warzone choice, negatively affecting the time it would take for a specific Warzone to become available for anyone. With cross server queuing we will still have a preference to match players of the same server, but those players who choose specific preferences such as these will likely end up in a match with players in the larger Wargroup.
Ohhh Hurro prease.

Quinlynn's Avatar


Quinlynn
02.14.2012 , 02:33 PM | #12
Quote: Originally Posted by dhazelwood View Post
The current wz's are a lot of fun, its just lacking a competitive incentive to keep people playing once they get all battlemaster gear. Whats sad is WoW made a terrific blueprint, they just decided to ignore everything WoW did right and focused on doing their own thing and not learning from other MMO successes and failures.


I mean really how can a MMO come out without having a /roll function or the option to invite people to group from the guild screen.
I agree, Would appear the BW / EA Dev team ignored all the Lessons Learned over the last decade of MMOs.

Some of the things that kept SWG PVP going were the following:

Player Kill Tracking
Guild Kill Traking
War Point Traking for Players and Guilds
Officer Ranks linked to PVP with good Perks / Buffs for PVP
Planetary Control System
Player Bounty System (AKA - PBS)

Some of these would not hurt BW improve the situation.