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Give me a legitimate reason to NOT have a LFD tool.

STAR WARS: The Old Republic > English > General Discussion
Give me a legitimate reason to NOT have a LFD tool.

Vlaxitov's Avatar


Vlaxitov
02.14.2012 , 11:27 AM | #371
Quote: Originally Posted by PjPablo View Post
So an argument against LFD queues now is to keep players from playing? Nice.
So an argument for LFD queues is to keep rude and bad players subscribed and playing? Nice.

Progue's Avatar


Progue
02.14.2012 , 11:29 AM | #372
The only issue I have with the LFD tool is that it attempts to fix a symptom and not a cause. And even then, it can only go so far to fix that symptom.

The symptom is the uneven distribution of players and classes across servers. Some servers have more tanks and healers than others. And all servers have a disproportionate amount of dps players. I have no statistics to back me up, but no one can doubt that dps makes up the majority of players in any game, including this one.

The solution a cross realm LFD tool provides is distributing the lack (or glut) of classes across all servers. This way, you have an equal chance of getting a group no matter what server you're on, essentially raising the miserable waiting times to less miserable waiting times and lowering the good times to not so good waiting times. So, yes, there is a marginal improvement to grouping, but many would say the costs outweigh this benefit. Those costs have already been discussed in this thread and others, including the OP.

As I said, the cause is uneven distribution of players and classes. The group size in this game only exacerbates the problem. You would think having a group size of four would make it easier to find a group. It doesn't. Do the math. You have two games. In one game, you have a group size of 6. In the other, a size of four. You need at least one healer and tank in each group for both games. So, let's say you have a player population of 120. In the first game, that population can only form 20 groups, which means you only need 40 of those 120 to be healers and tanks. In the other game, you can form 30 groups, which means you need 60 of those 120 to be healers and tanks. It's 1/3 of the population versus 1/2. And I think even 1/3 is an unrealistic expectation.

Other than LFD, I see only two solutions:

1. Control the way players pick their class/server in order to ensure each server meets is population quotas. Most will probably reject this method, because it restricts the player's freedom to play how he/she chooses.

2. Eliminate the need for a tank & healer in any one group. The "down with the trinity" crowd espouses this point of view. But you don't have to eliminate the need for tanks and healers altogether. You can eliminate the need for both, but still have the need for one (i.e. have either a tank or a healer in the party, but both is not essential).

Players like playing dps. For some reason, developers have trouble designing around that fact.
"Well, none of this will matter when we're famous singers." -Imperial mechanics officer

DarthFreki's Avatar


DarthFreki
02.14.2012 , 11:30 AM | #373
Quote: Originally Posted by Vlaxitov View Post
This is nonsense. Anonymous LFD auto grouping tools keep people who aren't getting groups for good reasons playing the game and stinking the rest of our environments.
ok so you agree with me the tool is not a help but a lets keep the vocal minority that only wants what their one previous game (not all like that mind you) had. hell i want corpse runs!!!!!! that is my first mmo experience why not put corpse runs in! hmmm? lol

LFD is not the way to keep the game going, a better LFG tool is.

ferroz's Avatar


ferroz
02.14.2012 , 11:30 AM | #374
Quote: Originally Posted by harpuax View Post
Here is why.

You want a que system to quickly form groups.

Why do you need to make a group? To experience content you couldn't do otherwise.

Therefore a LFG que is instituted to help MORE people FIND GROUPS to experience content they couldn't do otherwise.
fixed


Quote:
So now you are faced with a dilemma. You instituted a LFG tool so everyone could experience the content, but they still can't. So given you stand behind your decision as the right one, you must all nerf content so everyone can experience content.
No, the can certainly find groups. Whether they can complete the content or not is up to them at that point.

Quote:
You see what a slippery slope this becomes?
I see the slippery slope fallacy that is your argument... is that what you meant?

PjPablo's Avatar


PjPablo
02.14.2012 , 11:30 AM | #375
Quote: Originally Posted by Vlaxitov View Post
So an argument for LFD queues is to keep rude and bad players subscribed and playing? Nice.
Yeah because that's what I said. lol try harder.

Let me let you in on a little secret...those 'rude and bad players' you speak of......they are already in game....LFD doesn't change that a bit.

Mcleavestein's Avatar


Mcleavestein
02.14.2012 , 11:32 AM | #376
Quote: Originally Posted by Vlaxitov View Post
So an argument for LFD queues is to keep rude and bad players subscribed and playing? Nice.
Do you really believe your argument? I would rather get to run a flashpoint with the chance of having an annoying group member, than never run a flashpoint at all, which is what I have experienced so far. And no one is saying you can't run dungeons with your friends if it bothers you so much.

ferroz's Avatar


ferroz
02.14.2012 , 11:33 AM | #377
Quote: Originally Posted by Vlaxitov View Post
There isn't even a tank/healer problem in this game. I'm a republic DPS and can run constant HM's almost whenever I want to.
and I'm a republic tank and it's not worth the hour wait that it takes to get a group going...

When I logged on the other night, someone was looking for a healer for a HM. When I logged off, an hour and a half later, he was still looking.

Sylriana's Avatar


Sylriana
02.14.2012 , 11:34 AM | #378
Quote: Originally Posted by Vlaxitov View Post
Not as odd as setting a mmo's layout to be a total lobby game like CoD.
Except no one said anything about making the game a "lobby game". They're asking for functionality to make it easier to find groups for multiplayer content.

That begs the question though: If your complaint is against "lobby game" style play. How exactly is sitting in the fleet for an indeterminate amount of time somehow a better alternative to being able to simultaneously look for a group and play the game with a modicum of efficiency?

DarthTHC's Avatar


DarthTHC
02.14.2012 , 11:35 AM | #379
So my question is, why is BioWare simply watching this thread go on and on when it's plainly clear that their LFG implementation is completely valueless?

How about a nice statement from BioWare that you hear the players and you're looking into improvements?

Optimism's Avatar


Optimism
02.14.2012 , 11:35 AM | #380
Quote: Originally Posted by Vlaxitov View Post
So an argument for LFD queues is to keep rude and bad players subscribed and playing? Nice.
Bioware doesn't care who they are as long as they pay the bill.

Can easily say once LFD comes out, I'll put my RP dark side skills to use. The way a Sith lord should be portrayed.

None of this caring for others or witholding my reputation BS. Through victory my chains are broken and If the dice is white, it's alright.