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The reason Sorcerers/Sages are OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerers/Sages are OP in PvP

Tumri's Avatar


Tumri
02.13.2012 , 08:29 PM | #971
Quote: Originally Posted by Rallic View Post
This is my point , your asking to nerf a class that don't need it , fix tje problem. Needing sorc still leaves a busted cc system that other classes can use.

This is group play so stunned 8 times by 1 sorc or 8 players still the same outcome

Fix resolve and this tjread is moot.
Resolve won't be buffed for a long time. Its' not OK to leave a class OP until resolve gets buffed.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

Lormif's Avatar


Lormif
02.13.2012 , 08:33 PM | #972
Quote: Originally Posted by Tumri View Post
Resolve won't be buffed for a long time. Its' not OK to leave a class OP until resolve gets buffed.
Again, the class is not OP, you still have not addressed how being 30m away is escaping...

Rallic's Avatar


Rallic
02.13.2012 , 08:35 PM | #973
Quote: Originally Posted by Tumri View Post
Resolve won't be buffed for a long time. Its' not OK to leave a class OP until resolve gets buffed.
If we put the voice into it that this and other misguided nerf this threads have tjey might .

Treating the symptoms and not the cause will not be good for the game.
Stun locked is stun locked , sorc pt ops assassins and The list gos on for mass cc .
This is a team game one class is not the only one using cc so nerfing sorcs still will not fix it .

Me I think with the slow dps a sorc has the cc is all that keeps them from instant death.
Bit as my assassin if they fix resolve ill never die ever so fix it niw

Tumri's Avatar


Tumri
02.13.2012 , 09:20 PM | #974
It doesn't matter. They have excessive CC -RIGHT NOW- and as a result they are overpowered -RIGHT NOW- and that's a problem.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

Lormif's Avatar


Lormif
02.13.2012 , 09:29 PM | #975
Quote: Originally Posted by Tumri View Post
It doesn't matter. They have excessive CC -RIGHT NOW- and as a result they are overpowered -RIGHT NOW- and that's a problem.
So everything you mention we counter so you just fall back to the gross generalization logical fallacy, nice...

Aidank's Avatar


Aidank
02.13.2012 , 09:30 PM | #976
Quote: Originally Posted by Lormif View Post
Again, the class is not OP, you still have not addressed how being 30m away is escaping...
How does that mean the class isn't overpowered?


That's like saying operative burst with consumables wasn't overpowered, the problem was just that people didn't have 30k health pools that they probably won't get for another year
Quote: Originally Posted by HileyQuiggley View Post
Nerf Grav Round are you serious? What else could we possibly do after that?

Aidank's Avatar


Aidank
02.13.2012 , 09:32 PM | #977
Quote: Originally Posted by Lormif View Post
So everything you mention we counter so you just fall back to the gross generalization logical fallacy, nice...
I'm not sure you know what a generalization OR a logical fallacy is.
Quote: Originally Posted by HileyQuiggley View Post
Nerf Grav Round are you serious? What else could we possibly do after that?

Lormif's Avatar


Lormif
02.13.2012 , 09:32 PM | #978
Quote: Originally Posted by Aidank View Post
How does that mean the class isn't overpowered?


That's like saying operative burst with consumables wasn't overpowered, the problem was just that people didn't have 30k health pools that they probably won't get for another year
You have to be following the thread to understand the context.

Lormif's Avatar


Lormif
02.13.2012 , 09:33 PM | #979
Quote: Originally Posted by Aidank View Post
I'm not sure you know what a generalization OR a logical fallacy is.
Well you would be wrong, but thanks for playing.

Scrilian's Avatar


Scrilian
02.13.2012 , 09:33 PM | #980
Make Wrath proc every 8 sec on crushing darkness dot and its balanced, pretty much like assassins.
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