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The reason Sorcerers/Sages are OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerers/Sages are OP in PvP

Tumri's Avatar


Tumri
02.13.2012 , 04:59 PM | #891
Quote: Originally Posted by shaidarlol View Post
so, in your example where we don't dot until after we knock them back which means i can't put affliction on them, i can't cast crushing darkness because it leaves a dot, the only thing i can cast is death field which has a 15s cd, or i can cast force lightning, or i can cast chain lightning which is a 3s cast, or i can shock, or lightning strike for abysmal damage.


you have no idea how to do damage as a sorcerer man....
the 1st global of every sorcerer when any fight engages, i guarantee you is an affliction dot...
because our class depends on procs to do any significant damage...
if we can't dot or cast force lightning, we are left with 3s cast spells or spells that do no damage or nothing....
i don't even know how that is remotely fair
Yes. Go ahead and take my posts out of context. Mix up different responses to different scenarios. That will make you appear very intelligent indeed.

I said that only an idiot would DoT people up while trying to escape a 2v1 through the use of CC. In any other scenario of course you use DoTs. If you anticipate that you'll be in melee range shortly you delay the DoT.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

Khalirei's Avatar


Khalirei
02.13.2012 , 04:59 PM | #892
Quote: Originally Posted by shaidarlol View Post
i'm sorry i just don't agree with you, i feel every single class has about the same chance killing a sorc except for healer operatives. that chance is clearly diminished depending on how the fight actually starts, ie if a sorc sees a melee coming at him/her from distance, i believe the sorc has the better chance as the fight started from ranged. but if for example, a op/assassin/marauder stealthed up and start the fight from melee, i believe the sorc is actually disadvantaged. and this is only if both parties have all their cds up, if everyone's cd is down, i actually think sorc will probably get trashed on much faster.
You don't have to agree with anyone. You can feel how you want. The facts are that the entire class of either spec is extremely overpowered in the sense of survival. All they do is promote a false feeling of skill in the inquisitor players, while encouraging cowardly strategies in pvp.

Not to mention abusing frozen quickwater on top of EVERYTHING else they can already do.
http://www.torhead.com/item/gW66Dxg/...water#comments

Anyone who even tries to defend that is simply covering for the fact that they themselves play exactly like that. And if that's not the case, then you're just defending them to spite anyone who complains about that class.

The class needs a nerf as much as trooper needs to do something other than gravity round spam.

Varicite's Avatar


Varicite
02.13.2012 , 05:02 PM | #893
Quote: Originally Posted by Tumri View Post
1. If you're blowing every CC at once you're doing it wrong. Spacing out your CC lets you to make a target useless 40% of the fight.

2. They're not lies and none of them have been debunked. In the beginning you kept claiming "They don't have too much. L2P." and then you moved on to "You can interrupt Force Lightning and insta-win. L2P". Now you're on "You're just stupid and nothing you've said is true. LIAR! LIAR! PANTS ON FIRE! L2P."

3. Did you read what I said? I didn't say a Sorcerer could WIN a 2v1. I said a Sorcerer can escape a 2v1 more effectively than anyone else.
Here's an example of what you think is reality, and what ACTUAL reality entails.

I even asked you personally how a Sorc might deal with a melee, and YOU are the one who blew all of your CC at one time in order to get away, and I showed quite effectively that even if we pretend Resolve doesn't exist, the Sorc still can't get away easily.

I didn't say anything about an insta-win, but if you think you can win AT ALL without interrupting the Force Lightning, then I can see where your issues lie.

I didn't call you stupid at all, I said that you were being deliberately ignorant, and you still are.




Quote: Originally Posted by Tumri View Post
Ok I'll even give the PT the upper hand by putting him at melee range at default. I assume the PT doesn't use his grip so I'll leave out one CC at the end that would have been used to counter the grip.

Bubble pops -> Immobilized 3 seconds. Sorcerer uses Crushing Darkness, Affliction, and Force Lightning until you're in melee range(or close) -> 4s Stun and continues to pelt you with Force Lightning and he should have a chain lightning proc by now -> Knockback when you're close. This either puts you in a lower ramp or has you stuck in place for 2 seconds. He uses another Force Lightning -> Bubble pops -> Immobilized 3 seconds and the Sorc uses this time to gain some distance for some more Force Lightning -> Force Slow and dash put him at 30 yards again -> Need I go on? I haven't used Whirlwind yet and if you even have a prayer then he can just use this time when he's 30 yards away to just simply run away.

Sorcerers are at their ABSOLUTE WEAKEST 1v1 and even then they can keep someone CC'd enough to tear them to shreads. In a group setting they're exponentially more powerful and everyone here supporting Sorcerers keeps using 1v1 as their argument for Sorcerers. Even that one argument is weak.
There are a great number of fallacies in your post.

For starters, if he casts on me at all during that first bubble mez, it's not lasting 3 seconds. It lasts until the first damage move hits me, and then I'm back on him. 4s Stun sure, which I will break and continue to melt face. He has not been able to cast a full Force Lightning at this point because I've been in his face the whole time, and if he has attempted it, I will interrupt it.

Second, if he has placed dots on me AT ALL, then that second immobilize on the bubble DOES NOT HAPPEN, because it breaks on damage. 1 second at most here.

Let's pretend that I'm a normal melee and somehow lost my "completely immune to all physics" button, then he knocks me back and I'm rooted for 2 seconds. During this time, I am still close enough to him to hit him w/ Flame Burst, instantly snaring him. If not, I will shoot him w/ Rapid Shots, w/ a good chance of... instantly snaring him.

Honestly, the above scenario wouldn't happen because I would pop Hydraulic Overrides as soon as I see the animation for the jump, and even if I'm not early enough, the ability will break the root and make me immune anyway.

Force Slow -> Dash means that I use my Grapple to close the gap. Now he's beside me again. And snared. And without most of his cooldowns.

I should be around half health at this point from the Crushing Darkness/Affliction/Force Slow/couple ticks of Force Lightning.

Mind you, he still has not had the opportunity to cast one full Force Lightning on me, so the chance of him having a Wrath proc is very, very low.

If he whirlwinds, he will gain 2 seconds of time on me at the most, as you have already stated that I'm dotted and it breaks on damage. He will obviously use this time to either try to LoS and heal, or to cast Force Lightning for the Wrath proc.

If he LoS's, 2 seconds isn't enough time to LoS AND cast a worthwhile heal, so it will be interrupted. If he casts the little heal, well... lol.

If he casts Force Lightning, I wade through the lightning for a couple ticks while also snaring him w/ my main attack. When he stops casting to move, I will be faster than him again and continue beating his face in.

(Most of the things after the knockback wouldn't actually happen in a real fight, because like I said, I'd be immune to that and keeping the pressure on, forcing him into survival mode)

So taking all of that into account, the Sorc still has very little chance to deal damage to me when focused, and even less of a chance to actually win unless outgearing me severely.

W/out the CC, he would have 0 chance at all.
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

Lormif's Avatar


Lormif
02.13.2012 , 05:02 PM | #894
Quote: Originally Posted by Tumri View Post
My bad. I should have explained the base game mechanics in detail. When you are Immobilized you cannot take action(Grapple, Force Charge) for the duration of the effect. The immobilize effect from Backlash, for example, is essentially an AoE 3s stun on a 20 second cooldown except that it breaks on damage.
Blatantly incorrect, just tested it. You are thinking stun, not immobilize

stabberwock's Avatar


stabberwock
02.13.2012 , 05:04 PM | #895
Do you cry while you are playing? Or does it come over you later, while you meditate on the game?

Most people who respond to these sorts of technophilic posts dont read the half of the text. They just pick a point they saw and tell you about their experience. You know this.

Yet you make this post.

I'm thinking, you just hate yourself and your class for having it so easy.

shaidarlol's Avatar


shaidarlol
02.13.2012 , 05:04 PM | #896
Quote: Originally Posted by sithgrizley View Post
Right, it's unreasonable to assume a 20 second cooldown is up?

However, assuming a 1-3 MINUTE cooldown is always up is not reasonable.

You're a bad. You have not even a nod to spelling or grammar in your posts and you can't form a coherent argument. In short, you are a typical sorc.
yes my points are clearly just complete false anecdotal evidence, much like yours.
20s cds, bubble, sprint, knockback. too much apparently for you to handle.

as where you point out my apparent grammatical errors i point out your game mechanic errors, and yet i have incoherent arguments.

i think it's time for you to cry else where.

sithgrizley's Avatar


sithgrizley
02.13.2012 , 05:05 PM | #897
Quote: Originally Posted by Lormif View Post
Blatantly incorrect, just tested it. You are thinking stun, not immobilize
You are 100% incorrect.

Grapple might work while rooted, force jump does not. I can 100% guarantee you that.

shaidarlol's Avatar


shaidarlol
02.13.2012 , 05:10 PM | #898
Quote: Originally Posted by Tumri View Post
Yes. Go ahead and take my posts out of context. Mix up different responses to different scenarios. That will make you appear very intelligent indeed.

I said that only an idiot would DoT people up while trying to escape a 2v1 through the use of CC. In any other scenario of course you use DoTs. If you anticipate that you'll be in melee range shortly you delay the DoT.
i'm not sure what kind of context you are referring to, but affliction lasts 18s after talents, to foresee 18s in advance to not dot them up is basically ridiculous. clearly no one is going to dot in advance when facing 2 ppl but what if it's a 1v1 then in the middle, say 10s in another joins? oh sorry you dotted that 1st person?

and how does escaping 2v1 even comes into question? marauders escape 8v1 and yet you see no one crying for nerfs there do you?

Khalirei's Avatar


Khalirei
02.13.2012 , 05:12 PM | #899
Quote: Originally Posted by Varicite View Post
Here's an example of what you think is reality, and what ACTUAL reality entails.

I even asked you personally how a Sorc might deal with a melee, and YOU are the one who blew all of your CC at one time in order to get away, and I showed quite effectively that even if we pretend Resolve doesn't exist, the Sorc still can't get away easily.

I didn't say anything about an insta-win, but if you think you can win AT ALL without interrupting the Force Lightning, then I can see where your issues lie.

I didn't call you stupid at all, I said that you were being deliberately ignorant, and you still are.






There are a great number of fallacies in your post.

For starters, if he casts on me at all during that first bubble mez, it's not lasting 3 seconds. It lasts until the first damage move hits me, and then I'm back on him. 4s Stun sure, which I will break and continue to melt face. He has not been able to cast a full Force Lightning at this point because I've been in his face the whole time, and if he has attempted it, I will interrupt it.

Second, if he has placed dots on me AT ALL, then that second immobilize on the bubble DOES NOT HAPPEN, because it breaks on damage. 1 second at most here.

Let's pretend that I'm a normal melee and somehow lost my "completely immune to all physics" button, then he knocks me back and I'm rooted for 2 seconds. During this time, I am still close enough to him to hit him w/ Flame Burst, instantly snaring him. If not, I will shoot him w/ Rapid Shots, w/ a good chance of... instantly snaring him.

Honestly, the above scenario wouldn't happen because I would pop Hydraulic Overrides as soon as I see the animation for the jump, and even if I'm not early enough, the ability will break the root and make me immune anyway.

Force Slow -> Dash means that I use my Grapple to close the gap. Now he's beside me again. And snared. And without most of his cooldowns.

I should be around half health at this point from the Crushing Darkness/Affliction/Force Slow/couple ticks of Force Lightning.

Mind you, he still has not had the opportunity to cast one full Force Lightning on me, so the chance of him having a Wrath proc is very, very low.

If he whirlwinds, he will gain 2 seconds of time on me at the most, as you have already stated that I'm dotted and it breaks on damage. He will obviously use this time to either try to LoS and heal, or to cast Force Lightning for the Wrath proc.

If he LoS's, 2 seconds isn't enough time to LoS AND cast a worthwhile heal, so it will be interrupted. If he casts the little heal, well... lol.

If he casts Force Lightning, I wade through the lightning for a couple ticks while also snaring him w/ my main attack. When he stops casting to move, I will be faster than him again and continue beating his face in.

(Most of the things after the knockback wouldn't actually happen in a real fight, because like I said, I'd be immune to that and keeping the pressure on, forcing him into survival mode)

So taking all of that into account, the Sorc still has very little chance to deal damage to me when focused, and even less of a chance to actually win unless outgearing me severely.

W/out the CC, he would have 0 chance at all.
Translating huge block of text.... DONE!


"Inquisitors are useless without every single CC, escape mechanic and defensive ability they have! If you even take away ONE of those, we are dead instantly!"


I lol'ed.

shaidarlol's Avatar


shaidarlol
02.13.2012 , 05:14 PM | #900
Quote: Originally Posted by Khalirei View Post
You don't have to agree with anyone. You can feel how you want. The facts are that the entire class of either spec is extremely overpowered in the sense of survival. All they do is promote a false feeling of skill in the inquisitor players, while encouraging cowardly strategies in pvp.

Not to mention abusing frozen quickwater on top of EVERYTHING else they can already do.
http://www.torhead.com/item/gW66Dxg/...water#comments

Anyone who even tries to defend that is simply covering for the fact that they themselves play exactly like that. And if that's not the case, then you're just defending them to spite anyone who complains about that class.

The class needs a nerf as much as trooper needs to do something other than gravity round spam.
anyone can use frozen shock water, it has nothing to do with sorcerers...not even sure why you brought that up, or do believe only sorcerers can use it?

while yes i don't have to agree with someone else's opinion, it does not mean my opinion is wrong either.