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The reason Sorcerers/Sages are OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerers/Sages are OP in PvP

Lormif's Avatar


Lormif
02.13.2012 , 04:45 PM | #881
Quote: Originally Posted by Tumri View Post
Oh sorry. I forgot Sorcerers were the chosen ones and that all of their abilities were useless unless instant cast. Every other caster in the game has to hard cast. The fact that you see hard casting as gimping a Sorcerer is hilarious.
All the other "casters" hit harder and faster....

Darth_Eclipses's Avatar


Darth_Eclipses
02.13.2012 , 04:45 PM | #882
Quote: Originally Posted by Tumri View Post
Bubble pops. Sorcerer uses knockback once he's out of whatever stun they put him in(if at all). Force Sprint

Done.

Edit: If he's slowed he can Purge before Force Sprinting.
The fact you use (if at all) shows that you're being disingenuous and you know it.

Furthermore, you can only purge Mental and Force effects as a dps specc'd Sorc/Sage. Anything from an IA or BH will just result in a wasted gcd and resource.

shaidarlol's Avatar


shaidarlol
02.13.2012 , 04:45 PM | #883
Quote: Originally Posted by Tumri View Post
They aren't "fine" 1v1. They still have more tools than anyone else. I said that they're most vulnerable 1v1. A few classes have a DECENT chance to kill them if they choose to fight to the death 1v1. Their CC capability still makes them very difficult to kill even 1v1 if they do more than just stand there spamming Force Lightning at you with the occasional random knockback. On the flip side you're totally screwed if a Sorcerer decides to just CC and run to the safety of their team because there's nothing you can do to touch a Sorcerer in a group battle. The imbalance here is they're among the better classes 1v1 and absolutely godlike in any group battle.
i'm sorry i just don't agree with you, i feel every single class has about the same chance killing a sorc except for healer operatives. that chance is clearly diminished depending on how the fight actually starts, ie if a sorc sees a melee coming at him/her from distance, i believe the sorc has the better chance as the fight started from ranged. but if for example, a op/assassin/marauder stealthed up and start the fight from melee, i believe the sorc is actually disadvantaged. and this is only if both parties have all their cds up, if everyone's cd is down, i actually think sorc will probably get trashed on much faster.

Lormif's Avatar


Lormif
02.13.2012 , 04:48 PM | #884
Quote: Originally Posted by Tumri View Post
Purge -> If the Sorcerer is slowed while trying to get away he can cast this before using Force Sprint. Edited the other post to reflect this.
most snares are not force or mental effects

Quote:
Grapple -> What grapple? The knockback has a 5s immobilize attached assuming he wasn't an idiot and didn't use DoTs on them while being piled.
some how an immobilize has the ability to prevent actions that dont remove movement?
Not sure what immobilize has to do with grapple....

Quote:
Jumps -> What jumps? The knockback has a 5s immobilize attached assuming he wasn't an idiot and didn't use DoTs on them while being piled.
See above, dont mistake an immobilize for a stun.

Quote:
Read the OP. I've mentioned I have no problem with their base toolkit it's the talents that push them way over the top. The fact that you didn't consider Electric Bindings shows you didn't read the OP.
Again, you dont even know what you are talking about.

Tumri's Avatar


Tumri
02.13.2012 , 04:50 PM | #885
My bad. I should have explained the base game mechanics in detail. When you are Immobilized you cannot take action(Grapple, Force Charge) for the duration of the effect. The immobilize effect from Backlash, for example, is essentially an AoE 3s stun on a 20 second cooldown except that it breaks on damage.
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shaidarlol's Avatar


shaidarlol
02.13.2012 , 04:54 PM | #886
Quote: Originally Posted by Tumri View Post
Oh sorry. I forgot Sorcerers were the chosen ones and that all of their abilities were useless unless instant cast. Every other caster in the game has to hard cast. The fact that you see hard casting as gimping a Sorcerer is hilarious.
so, in your example where we don't dot until after we knock them back which means i can't put affliction on them, i can't cast crushing darkness because it leaves a dot, the only thing i can cast is death field which has a 15s cd, or i can cast force lightning, or i can cast chain lightning which is a 3s cast, or i can shock, or lightning strike for abysmal damage.


you have no idea how to do damage as a sorcerer man....
the 1st global of every sorcerer when any fight engages, i guarantee you is an affliction dot...
because our class depends on procs to do any significant damage...
if we can't dot or cast force lightning, we are left with 3s cast spells or spells that do no damage or nothing....
i don't even know how that is remotely fair

sithgrizley's Avatar


sithgrizley
02.13.2012 , 04:56 PM | #887
Quote: Originally Posted by shaidarlol View Post
oh yes forgot you like use those situations where sorc has every cd, and you don't...
stop kidding yourself man you are just bad at this game, even if sorcs get nerfed you personally will still get rofl stomped on a daily basis.

i hope for sorc nerfs at this point just so i can see you post about how the "nerf" isn't enough.
Right, it's unreasonable to assume a 20 second cooldown is up?

However, assuming a 1-3 MINUTE cooldown is always up is not reasonable.

You're a bad. You have not even a nod to spelling or grammar in your posts and you can't form a coherent argument. In short, you are a typical sorc.

shaidarlol's Avatar


shaidarlol
02.13.2012 , 04:56 PM | #888
Quote: Originally Posted by Tumri View Post
My bad. I should have explained the base game mechanics in detail. When you are Immobilized you cannot take action(Grapple, Force Charge) for the duration of the effect. The immobilize effect from Backlash, for example, is essentially an AoE 3s stun on a 20 second cooldown except that it breaks on damage.
omg....

a mez is an effect that stops your character from any action, and it breaks on any damage
a root is an effect that immobilizes your character but you can still perform actions that doesn't require movement
i guess i wont bother going into snares or stuns

i assume you already know this but can't put it down in words

sithgrizley's Avatar


sithgrizley
02.13.2012 , 04:58 PM | #889
Quote: Originally Posted by Varicite View Post
Except that you've already proven handily that you have no idea how the mechanics of these abilities work, or their effect on Resolve.

Your lies have already been thoroughly debunked. Quit spreading misinformation.

lol, 2 people can't kill 1 hybrid Sorc. Please.
The only thing you've "Proven Handily" is that you have no idea how the game works.

We have pages proving that, and not a shred of evidence to even hint that a Sorc is balanced. Go figure hmm?

Sookster's Avatar


Sookster
02.13.2012 , 04:58 PM | #890
Quote: Originally Posted by shaidarlol View Post
so, in your example where we don't dot until after we knock them back which means i can't put affliction on them, i can't cast crushing darkness because it leaves a dot, the only thing i can cast is death field which has a 15s cd, or i can cast force lightning, or i can cast chain lightning which is a 3s cast, or i can shock, or lightning strike for abysmal damage.


you have no idea how to do damage as a sorcerer man....
the 1st global of every sorcerer when any fight engages, i guarantee you is an affliction dot...
because our class depends on procs to do any significant damage...
if we can't dot or cast force lightning, we are left with 3s cast spells or spells that do no damage or nothing....
i don't even know how that is remotely fair
At least 8 out of 10 sorc/sages I encounter don't even dot, they only use lightning/tk until enemy gets close, overload/wave, force speed, rinse & repeat. Very rarely do I end up getting an afflicition/crushing darkness dot on me.

I use crushing darkness on my assassin all the time, it keeps stealthers out of stealth and off the WZ objectives. My assassin averages 850-1100 ticks lightning, what do you consider abysmal damage on your lightning?
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