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Punish PPL leaving WZ - FAIL idea.

STAR WARS: The Old Republic > English > PvP
Punish PPL leaving WZ - FAIL idea.

skyflash's Avatar


skyflash
02.13.2012 , 04:23 PM | #71
Wee a new thread! Ok, this is what I wrote in the last thread about the same topic:
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Guys, currently some people are leaving, and it feels really bad for the people that get stomped because of it. But you need to realize, that THIS currently is just the tip of the iceberg.

There aren't that many people full T2 and gearing up with T3 yet, and those are the players that currently ruin PvP for you. There aren't even full T3s yet, at least not many. And those people will, on average, be MUCH WORSE in the leaving department.

Overall, in the coming weeks and month the situation will rapidly decrease to a huge BG jumping, PvP ruining fragfest. You have seen nothing yet, just imagine what will happen when people with NO INCENTIVE TO PLAY AT ALL are in the queue playing with Randoms.

It will be MUCH WORSE in a few weeks. Much much worse.

- No one that wants to give rewards as an incentive has stated how to motivate the full T3 players to stay in a game as you cannot reward them anymore.

- No one that wants to give rewards has stated how to overcome the current, HUGE reward given for leaving a BG to T2 players that gear up with T3 by completing Dailys and Weeklys. That reward is PLAYTIME and is a very limited resource for many players. It is very hard to overcome.

If there is no type of deserter buff or sticky BGs in a few month when most PvPers reach BM and a large part reaches full T3, PvP in this game will die. Period.

Bioware needs to do something NOW before it gets out of hand:

- Remove the AFK mechanism in safe zones
- Fix the D/C bugs
- Fix matchmaking
- Separate Premades from Random BG
- Fix equipment > skill
- Fix choosing a BG
- Make BGs stick to the player so he rejoins his BG on reconnect
- Implement deserter debuff if players are gone at the end of a BG
- Implement AFK detection mechanisms that actually work
- Implement AFK voting
- Implement progressive AFK penalties

And then, after leaving is fixed, you can:

- Add medals for team oriented actions and fix healer medals
- Add more team oriented daily and weekly quests
- Lower the reward for the win daily and weekly quests
- Add rewards for medals that interest T3 players (expensive mounts, Titles, Social Gear)

This, for me, is the way forward for SWTOR BG PvP. Similar stuff has to be done for Ilum and Tatooine of course. And I believe if they dont do a huge portion of this, PvP in SWTOR will die soon, but thats just me, and I could be wrong.

KaL_InvictuS's Avatar


KaL_InvictuS
02.13.2012 , 04:25 PM | #72
I'm all for punishing deserters. However, us with not so high-end-PCs have in more than one occasion been trapped in the spawn zone when entering a Warzone match that has already started due to the WZ taking a long time to load, and thus got insta-kicked before we could actually enter the game. Punishing us as "deserters" for such occasions is completely unfair.

My suggestion would be to:

A) either prolong the time someone can stay in the spawn zone when entering in mid-game, so that we can actually manage to join in even if it takes a few moments more for the WZ to load,

or B) at least add a notification on the "JOIN WARZONE" pop-up saying that the Warzone you're about to enter has already started 5-6 mins ago when that's the case. That way, we can opt not to join and thus avoid getting trapped and insta-kicked.


Just my 2 cens.

I also fully support the idea for individual objective rewards mentioned above. Scoring in Hutball = Valor, defending a node in Alderaan = Valor, etc. The fact that actually trying to win a WZ nets no rewards whatsoever (other than one or two medals) should be looked into.

MPagano's Avatar


MPagano
02.13.2012 , 04:26 PM | #73
Quote: Originally Posted by ViperI View Post
That's not true. I'll share my own experiences. I was in a match with some guildmates and we were down 4-2 with 1 minute remaining in huttball. I scored with just under a minute, and our team was already setup in position to fastrack pass another score as soon as it respawned. I died after my first score, ran back to the center and grabbed the ball with 10 seconds remaining in the game. We won a 4-4 tiebreak because we controlled the middle and I was able to hold the ball at the end.
This is great. However, you can't be trying to say that this is the norm. Many, many warzones find the losing team quitting soon after the first few nodes/points/etc. If people have and abuse the option, it needs to be reviewed and amended. Period.

And to your earlier post, those of us who support a deserter buff are not necessarily spiteful. I know I'm not. I've left a number of warzones because I can requeue shortly after. Try not to reduce a point of opposition down to some rabid and emotional hissy fit.

The points I make are lucid, objective, and focus on the big picture and ultimately the benefit of the game experience for the most players. You've offered a single annecdote contrary to my general case and made a gross generalizaton about anyone who thinks differently from you. Kudos.

TheRFC's Avatar


TheRFC
02.13.2012 , 04:28 PM | #74
Quote: Originally Posted by Erasimus View Post
1. AFK - reporting. If you are reported AFK and don't do any healing/damage/movement you are booted and given a deserter debuff and no credit for the WZ.

2. DC's/Relogs - If you DC have a say 1 or 2 minute window where if you reconnect you are placed back into the WZ.
Thanks for the comment.

1 - My concerns w/ this would be that I've reported 2 particular AFKers on my server more than I care to remember and they're still there so have given up. I know countless people who report them. Nothing happens.

IMO, you should have little reward for a Win versus a Loss. You SHOULD be rewarded for playing the objective, though. Else I could win but have sat around doing nothing and get full rewards or I could bust a gut trying to win but lose and miss out.

I'll be putting up a thread on suggestions later.


2. This may suggest that the particular match 'holds on' for me to return so they're down a player for that amount of time. I'm not sure how the match-making would work but I'd prefer BW didn't try anything other than simple things because they even get mostly those wrong.

Enduretwentytwo's Avatar


Enduretwentytwo
02.13.2012 , 04:30 PM | #75
Quote: Originally Posted by TheRFC View Post
TOR isn't like other 'wow clones', though. Because of the SWs label it'll attract many casual players who aren't usually attracted by MMOs. Punish them, the game effectively dies when they pull their subs.

If we were dealing w/ a 'normal' MMO then yeah, why not? People know what to expect. But 'geek' is the new 'cool' for many ... but dungeons/ dragons is still very much on the extreme of the spectrum for many 'gamers'.

Anything with a brand-name like SW has to be handled with 'kid-gloves' effectively.
I can only play causally. I manage to play 5 games yesterday, won 1, lost 2 and had 2 go to forfeits due to people leaving Warzones. Those 2 I would have won and then I could of completed my 3 WZ win daily. But because idiots like you, who have no disadvantage for instantly leaving a warzone at the first sight of trouble, it's going to take me another day to finish it. How is that beneficial to casuals like me? How is it beneficial to even creating competitive PVP?

Kelticfury's Avatar


Kelticfury
02.13.2012 , 04:31 PM | #76
Quote: Originally Posted by TheRFC View Post
Everybody's read Richard Dawkins, the Pope has probably read his stuff by now.

Instead of a 'LOL @ the mythology - BUT, here's what I think on your points (agree/disagree)' you just have a psuedo-elitist dig and contributed nothing. Thanks for stopping by.

Kiz kiz,

x
No, I actually did exactly what I said, and stopped reading after the bible quote. Sorry that this has gotten your knickers in a twist, but not everything is going to go according to how you want it to.

Now as far as why i even clicked on this thread, I agree, it is a failure of an idea to punish people for leaving warzones at this point in time. Just the other day i left midmatch because 3 people from the same guild severely crippled any chance of even holding our own in the wz when they all went stealth and afk'd.

Other than that scenario the only time I leave a wz is when I have done the same wz too many times in a row, and I bail out before the match starts.

So while I can agree with your sentiment I think trying to equate the people who want to punish others with religious fanatics is pretty fail.

MPagano's Avatar


MPagano
02.13.2012 , 04:31 PM | #77
Quote: Originally Posted by KaL_InvictuS View Post
I'm all for punishing deserters. However, us with not so high-end-PCs have in more than one occasion been trapped in the spawn zone when entering a Warzone match that has already started due to the WZ taking a long time to load, and thus got insta-kicked before we could actually enter the game. Punishing us as "deserters" for such occasions is completely unfair.

My suggestion would be to:

A) either prolong the time someone can stay in the spawn zone when entering in mid-game, so that we can actually manage to join in even if it takes a few moments more for the WZ to load,

or B) at least add a notification on the "JOIN WARZONE" pop-up saying that the Warzone you're about to enter has already started 5-6 mins ago when that's the case. That way, we can opt not to join and thus avoid getting trapped and insta-kicked.


Just my 2 cens.

I also fully support the idea for individual objective rewards mentioned above. Scoring in Hutball = Valor, defending a node in Alderaan = Valor, etc. The fact that actually trying to win a WZ nets no rewards whatsoever (other than one or two medals) should be looked into.
I know others have already mentioned similar points in this thread, but I'm quoting yours because it's the most recent. I think these are excellent points. I should clarify that my stance on this is NOT in any way to punish players who are victim to any sort of system latency/performance issue.

And again, Blizzard has already achieved this solution. It's not a question of feasibility. I'm not sure what the question is. It's a clear issue with a clear solution. Let's improve the game for everyone.

goxwerd's Avatar


goxwerd
02.13.2012 , 04:37 PM | #78
OP basically has no points..


15 min isn't going to hurt casuals.. It will make them not leave.. And tbh its only 15 min.. That is about as long as the game would take to finish anyways...


Almost all the real reasons to not have a deserter i see are the fact you can get it without leaving the game.. File that under BW fix your game..


Also it is a large assumption that SW TOR is non mmo playing casuals.. Maybe the levelers but the pvpers for the most part are not new to the genre.

Dont mean to be too rude but the quality of play will go up if people cannot leave and requeue all i see are serial quitters wanting to still be able to do it.. thinking they are not impacting the game at all..

TheRFC's Avatar


TheRFC
02.13.2012 , 04:42 PM | #79
Quote: Originally Posted by Enduretwentytwo View Post
But because idiots like you

Again, please l2Read.

At no point at all have I advocated quitting now said, nor implied I do it myself.

Thanks for stopping by

ViperI's Avatar


ViperI
02.13.2012 , 04:43 PM | #80
Quote: Originally Posted by MPagano View Post
This is great. However, you can't be trying to say that this is the norm. Many, many warzones find the losing team quitting soon after the first few nodes/points/etc. If people have and abuse the option, it needs to be reviewed and amended. Period.

And to your earlier post, those of us who support a deserter buff are not necessarily spiteful. I know I'm not. I've left a number of warzones because I can requeue shortly after. Try not to reduce a point of opposition down to some rabid and emotional hissy fit.

The points I make are lucid, objective, and focus on the big picture and ultimately the benefit of the game experience for the most players. You've offered a single annecdote contrary to my general case and made a gross generalizaton about anyone who thinks differently from you. Kudos.
Never did I try to say my experience was the norm, I merely responded with my experience because you claimed that there was "no" situation where you could "knuckledown" and pull out a win after being down early. You didn't state it as a "general case", you made an emphatic statement. I only needed a single instance to the contrary to disprove your previous statement. If you're now going to revise your statement to be something more general, fine, I'll agree with you. It is unlikely to come back from an early deficit, especially when playing with random pugs who forsake teamwork and basic strategy.
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