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People leaving wz is now out of control.

STAR WARS: The Old Republic > English > PvP
People leaving wz is now out of control.
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Turando's Avatar


Turando
02.13.2012 , 03:53 PM | #341
Quote: Originally Posted by Nangasaur View Post
I wish quitters would just leave the game entirely, to be honest. If a losing match, even just a single one a day, is so incredibly unfun to them that they cannot bear it, they have a real dissocial disorder that can only be treated with professional help, and NOT via /nerdragequitting out of the warzone.
Although that may be what you want, you can be damn sure BW doesn't want it. Call them casuals, baddies, whatever, they are paying a subscription and if they are playing the game to have fun pvp-ing, BW is going to do whatever it takes to keep the majority paying.

However, I think you understate the motivation for people leaving warzones, it isn't just one game, its getting stomped on a 5-1 basis. For me, it is a simple measure of how I can most productively use my game time, as it is limited.

Quote: Originally Posted by maradigamer View Post
This is the part I can't figure out. If we can't win whether I stay or go, who cares if I leave the match? Do you really love me so much that you want me to come farm kills with you off in some corner? Do you really hate me so much that when I'm on the enemy team you want me to stay while you push my face in over and over and over for your amusement?
Mara, nicely put.

Nangasaur's Avatar


Nangasaur
02.13.2012 , 03:53 PM | #342
Quote: Originally Posted by AidenPryde View Post
What if I queue up and enter a losing WZ immediately because someone else quit or disconnected.

Now I am being penalized and my time wasted through no fault of my own.

Even under the current system I often enter WZs where the game is already lost.
What if all the world were to fall into doom tomorrow, and you don't have your full set of battlemaster gear? Would your time on earth been wasted?

You're digging so deep a hole here in trying to find excuses for selfish behavior, you didn't stop and realize that the tale of doom you are weaving is just more of the same defeatist, quitter mentality.
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Nangasaur's Avatar


Nangasaur
02.13.2012 , 03:55 PM | #343
Quote: Originally Posted by Turando View Post
Although that may be what you want, you can be damn sure BW doesn't want it. Call them casuals, baddies, whatever, they are paying a subscription and if they are playing the game to have fun pvp-ing, BW is going to do whatever it takes to keep the majority paying.
Uhm, the majority of paying customers aren't quitters. If you think so, maybe you should stop quitting out of warzones and see for yourself; you've deranged yourself into thinking quitters are the only people who play this game.

But that's usually what happens when, you know, birds of a feather...and all that jazz.

And if you think BW wants sociopathic, dissocial, narcissistic griefers in their game by any number, you're sadly mistaken on any level.
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skyflash's Avatar


skyflash
02.13.2012 , 03:56 PM | #344
Quote: Originally Posted by AidenPryde View Post
There is still a better system which I have outlined and no one has commented on. Don't make me start a thread about it.
There is no better system cause you cannot fix leaver and afker by rewarding, you can only fix it by penalizing.

The reason is simple... at some point in time you simply run out of rewards you can give.

Penalizing ALWAYS works, wether you have full T3 or T1.

kpalais's Avatar


kpalais
02.13.2012 , 03:59 PM | #345
Quote: Originally Posted by AidenPryde View Post
They do this and I will cancel my subscription.

I do not have enough time with work and family to PvP and get my dailies done unless I leave a losing match.
Please cancel right now. Go be with your family, leave the game to us, the people who don't quit at the first set-back and actually have some regard for people int he game other then ourselves.

I don't think a time penalty is the way to go, but I do think we need less people like you in this game.

maradigamer's Avatar


maradigamer
02.13.2012 , 03:59 PM | #346
Quote: Originally Posted by Nangasaur View Post
No. What we want is punishment for the quitters so we DON'T have to deal with you quitting. Quitters gonna quit. Given. We won't have the revolving door of quitters which leaves a team constantly down 1 or 2 people, virtually guaranteeing a loss and totally un-fun match due to lack of competitive edge.

Please continue to threaten that you will just AFK in a losing match for 10 or 12 minutes. I'll continue to watch the sky for flying pigs and raining dogs. If it's such a waste of time for you to stay in a losing warzone that you are too impatient and just quit, you certainly won't just sit there and stare at your screen for 10 or 12 minutes doing nothing. At least not for more than a day.

You'll get tired of it incredibly fast.
Actually I hate feeding kills to a team that won't hurry up and win instead of farming the full timer so much that I will sit in stealth and stare at my screen for 12 minutes, sometimes picking off a straggler here and there.

Admittedly, most people don't find feeding the meat grinder quite so distasteful so I could be an exception.

But I also pride myself on knowing a lost cause when I see one.

I can tell you within a few minutes which team will win the match and unless the other team is being cute and letting our side win or playing canny and convincing us that we have a chance when we don't, I'm virtually never wrong.

Kyrandis's Avatar


Kyrandis
02.13.2012 , 03:59 PM | #347
Quote: Originally Posted by Nangasaur View Post
Sounds like an incredible waste of time to me. And isn't that what you quitters' main complaint is: warzone losses are a waste of time, so you quit to join a winning warzone?

Spin it however you want, dude, throwing a temper tantrum by sitting there and doing nothing is comical at best, and narcissistic at worst.
I'm trying to fight for a better solution that doesn't encourage afking. I'm trying to have you guys understand a quitter's point of view. I am being constructive, and trying to remain civil. There is no tantrum, it is cause and effect. I am a leaver, and I know this is what I will do with the deserter system.

The better solution is allowing for the option to surrender a match. It prevents farming, and will encourage quitter to stay knowing that the match can end early if things go south. You could add a deserter penalty after that for all I care. Or one that happens when you quit within the first few minutes.

You may call me selfish, narcissistic or [insert self-centered synonym here] for all I care. But I know when a match is pretty much over. Its like going to a bad party, and knowing that its time to leave. You want to lock the doors and make everyone stay, me I'd prefer to leave and find a better party.
Rock and Paper are fine, nerf scissors.
- Paper

Bamajawn's Avatar


Bamajawn
02.13.2012 , 03:59 PM | #348
The biggest beef that I have with quitters is when I'm brought into a WZ on the tail end of the match, my team loses, and I end up with nothing at all. Then I've lost my queue time plus the wasted time in the match with nothing to show for it.

That being said, I feel that incentives are the way to discourage quitting rather than debuffs or other punishments. Make it worthwhile to stay in the WZ.
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Evil_Santa's Avatar


Evil_Santa
02.13.2012 , 04:00 PM | #349
Quote: Originally Posted by DaShuk View Post
This is a problem with all PVP games that they have never been able to fix. Try playing a first person shooter where it's 6 vs 6 in deathmatch and half your team rage quits and you get curb stomped every time.
This doesn't happen in legitimate FPS team games, and as I used to GameCast Quake 2 matches when TSN, RadioITG and GUNRadio were the 3 organizations just building the casting industry, it's an area i'm well versed in. Feel free to email DJ Wheat and ask if he knows Evil Santa.

That said, there are selfish FPS players -- I talked **** to Fatal1ty at QuakeCon before, for being a selfish jerk and throwing a tantrum because he showed up to registration hours after the tournament check-in closed and caused significant issues with tournament scheduling because of it. He's also not respected by most of the people behind the scenes in FPS circles because of that type of self-centered behavior.

FPS team games are won through teamwork, not selfish people all wanting to be the hero of the match. In a 4v4 match-up (what I casted) 2 people defend, 1 person attacks and 1 person is the item runner (grabbing gear and dropping it for defenders/attacker). In newer 6v6 games (CS/BF/MW) players take pre-defined points on the map and literally play based upon odds of a person being in their sights at timed intervals. Put a professional CS team up against 2x the amount of average players, and the CS team will win, not because they're better shots, but because they work together covering all points of possible entry from other players and shoot at timed intervals based on probability - not seeing someone in their sights.

Teamwork is how you win team games, not trying to play the hero - that goes for any PVP system.

LanceUpercutt's Avatar


LanceUpercutt
02.13.2012 , 04:00 PM | #350
Quote: Originally Posted by skyflash View Post
There is no better system cause you cannot fix leaver and afker by rewarding, you can only fix it by penalizing.

The reason is simple... at some point in time you simply run out of rewards you can give.

Penalizing ALWAYS works, wether you have full T3 or T1.
lol troll?