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The reason Sorcerers/Sages are OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerers/Sages are OP in PvP

DestyOwn's Avatar


DestyOwn
02.13.2012 , 02:46 PM | #821
Quote: Originally Posted by Varicite View Post
Why aren't you interrupting their main skill that procs everything else, then?

Who cares how much Force they have, they will never get a chance to use it all if you know what you're doing.
I do when im not CHAINED CC"d

danatharia's Avatar


danatharia
02.13.2012 , 02:50 PM | #822
Quote: Originally Posted by DestyOwn View Post
I do when im not CHAINED CC"d
Don't forget that the interrupt actually has a cooldown as well, interrupt them once and they'll soon be there doing the same thing to you again, this time you being completely unable to do jack **** about it.

DestyOwn's Avatar


DestyOwn
02.13.2012 , 02:53 PM | #823
Quote: Originally Posted by shaidarlol View Post
i have nearly 30 binds
a full spec healer can do force lightning every 6 seconds, crushing darkness every 15s, shock every 6 seconds, i suppose he can spam you to death with lightning strike....
a sniper has also has 2 full cc's
if you consider 3.2k damage absorption every 20 seconds massive, then ok.....or you can look at one of your skills that reduces damage taken by 20% for 15 seconds and see how much damage you actually "absorbed"
when a sage force runs you do leg shot...here is your answer
instantly crit as a full healing sage? do you mean damage or heals? if he's wasting it on dmg it's probably an auto win for you
my list can go on as well but i think i've made my point
use the tools you have to win
lol 23 buttons cool story
LOL?

Snipers need the 4 quickslots bars to function.

a sorc need what 2? max 2. just look at the stream of Atroxcis he uses about 8 spells and just ***** everyone.

Sniper (have) energy management, when you go below 60 your regen becomes trash, and every spells cost 20.... and by default you have 100 energy.

no evasion skills, no sprint, no shield...

no dot cleanse, no heals

seekerofpower's Avatar


seekerofpower
02.13.2012 , 02:57 PM | #824
Quote: Originally Posted by Karqath View Post
I really don't understand why sorc/sages are cryin at the moment that they don't need a nerf cause this class "squishy like this or that.Simple question to all the sorc/sage players.

- WHY %60-70 of imp players are playin sorc OR %60-70 of republic players are playing Sage?

Give a honest answer. Then you will understand why this class needs a nerf.
I don't know about everyone else, but I am a big Star Wars fan and the Knights of the Old Republic games are two of my favorite games. When I played KotOR I went DS Consular (so force lightning was my staple ability) and in KotOR II i played a DS Consular / Sith Lord.
It is just the class I have always liked. I enjoy the idea of using political machinations to accomplish my goals, and that is the point of this class.
That is why my main is a Sith Sorcerer. At the same time, I have 1 of each class, and have all the Imperial characters to 30+ and all my Republic characters at 20+. I play them all equally well and don't feel that any are more powerful than the others, but I think skill plays a big part in that.
"Definition: 'Love' is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope. Statement: This definition, I am told, is subject to interpretation. Obviously, love is a matter of odds. Not many meatbags could make such a shot, and fewer would derive love from it. Yet for me, love is knowing your target, putting them in your targeting reticle, and together, achieving a singular purpose, against statistically long odds."

justcallmetarzan's Avatar


justcallmetarzan
02.13.2012 , 02:57 PM | #825
Quote: Originally Posted by DestyOwn View Post
The answer is simple:

NO ENERGY MANAGEMENT.

They can do any skills when ever they want.

REGEN IS ALWAYS AT THE SAME SPEED.

NO RESTRICTIONS ON SKILLS.

and

They can spam their main skill to proc everything else?

ROFL PROBLEM HERE?

They need a system like Snipers/Ops.

a DR on their FORCE.
You're kidding, right?

On a dps sage, there is (for all intents and purposes) no energy regen other than Telekinetic Throw - the spell, mind you, is not actually force positive - it just works out that way.

Suppose I'm at 400 (of 600) force. I channel a telekinetic throw. Force drops to 370. If all 4 ticks hit, that's 24 force (4% of 600). Add another 24 force (8 fps x 3 sec) and you get a total return of 48 force, raising your finishing force to 418. Now account for the cast time ((418-400)/3) and you can see that the ACTUAL regen from using Telekinetic Throw is only 6 fps.

Long story short, you will regen more force by NOT using Telekinetic Throw than from using it. And never mind if you miss a tick or get interrupted or miss or resist or absorb...

Other than that, 8 fps regen is NOTHING for a class with so many instant casts. Our only other alternative is to go hide somewhere and cast Noble Sacrifice, which gives us 8% force for 15% hp.

Whoop-de-doo??

Supposing 15k hp, this gives us 48 force at the cost of 2250 hp. Oh, and it also makes our force regen for the next ten seconds drop by 25% per stack. So for one stack, the force return is actually 48 - 10(2) or 28. For two, 96 - 10(4) - 2 or 54 (the -2 is for the 1.5s gcd where it's just 25% loss). At three stacks, 78; at 4 stacks, 100.

Used to its full potential, we can sacrifice 60% of our hp for a measly 100 force. Yay. Not.

Long story short, dps sages need to either gimp their dps a bit by holding back on using Telekinetic Wave, drop combat and use meditation, or die more often to regen their force. They do not have these huge unlimited force pools that people seem to think they do.

On the other hand, sage HEALERS have nearly unlimited force, but that should come as no surprise, given the way healing works in TOR.

DestyOwn's Avatar


DestyOwn
02.13.2012 , 03:03 PM | #826
O yea i see spamming sorc running out of energy all the time.

NOT

shaidarlol's Avatar


shaidarlol
02.13.2012 , 03:03 PM | #827
Quote: Originally Posted by DestyOwn View Post
LOL?

Snipers need the 4 quickslots bars to function.

a sorc need what 2? max 2. just look at the stream of Atroxcis he uses about 8 spells and just ***** everyone.

Sniper (have) energy management, when you go below 60 your regen becomes trash, and every spells cost 20.... and by default you have 100 energy.

no evasion skills, no sprint, no shield...

no dot cleanse, no heals
exaggeration is key, and i've seen atroxcis play just because he only uses 2 quick slots doesn't mean sorcerer is op. i've seen him stream as well, most of ppl that he plays against is like most ppl that complain on the forums, none of them interrupt him.

and if you see him play you'll also notice he runs out of force a lot, and uses consumption. which is a way to manage force and life. but i guess that doesn't require any skill to use right? you probably have no idea what consumption even is.

and i'm really sorry that your class plays differently than sorcerers, i'd trade the shield for a massive cd like yours any day of the week, 20% less damage taken for 15 seconds is a LOT better than a 3.2k shield every 20s but that's just my opinion tho.

why aren't you complaining about force leap? you don't have that either. or stealth, you don't have that either. must make your other AC op huh because you don't have it?

and you do have evasion, that let's you dodge 100% of weapon dmg skills, gosh wish sorcerers had one

Wyrdstar's Avatar


Wyrdstar
02.13.2012 , 03:05 PM | #828
Sorc/Sage brought to you by the guys that gave you Bright Wizards in Warhammer. Faceroll as this class is it won't be touched because like the Bright Wizard it's a cash cow catering to the facerollers of the mmo world.

Varicite's Avatar


Varicite
02.13.2012 , 03:07 PM | #829
Quote: Originally Posted by danatharia View Post
Don't forget that the interrupt actually has a cooldown as well, interrupt them once and they'll soon be there doing the same thing to you again, this time you being completely unable to do jack **** about it.
8 seconds, 4 second lockout (PTs can talent this down to 6 seconds, as can a few other classes. It helps a LOT). So you can interrupt every other cast if necessary, IF they aren't letting your interrupt cool down by trying to kite you.

If not, you can Interrupt > Stun > Interrupt to completely deny casting for a decent amount of time. I generally try to time this for the latter half of their life, when they've burned most of their escapes.

Just eat the 2 second root and get back on them, keeping them snared and using gap closers when they Force Sprint. Trinket the 4 second stun if he uses it, and just eat the 2 second stun from Whirlwind if they opt for that instead (which they most likely won't unless the stun is on cd, since it completely fills the Resolve bar). The blind from Static Barrier breaking will break instantly if there is at least 1 dot on you, which there should be if the Sorc is actively engaging you, so don't worry about it when the bubble breaks and just stay on him.

If he did use the whirlwind stun and you had to wait the 2 seconds, gap close again if it's off cd.

Basically, do not let them breathe, EVER, and you will have a very good chance of a win.
Quote: Originally Posted by JayPres View Post
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Kanthric's Avatar


Kanthric
02.13.2012 , 03:10 PM | #830
Quote: Originally Posted by Varicite View Post
Why aren't you interrupting their main skill that procs everything else, then?

Who cares how much Force they have, they will never get a chance to use it all if you know what you're doing.
Not always that easy.

For an arsenal merc, of our three potential interrupts two are melee range only (we have no jump-to-melee abilities and we'd be at a significant disadvantage if we closed to melee just to be able to interrupt) and all three are rendered inoperable if the target has immunity via resolve.

On paper, neither of our classes are particularly 'good' or 'bad' at taking down the other. A well-played hybrid sorc has a bit more flexibility, but even if I can't kill them I can force them to focus on dealing with me or defending themselves.

1v1 isn't really the issue, though. Where things go south is in objective-based PvP. In a game like Huttball, that additional flexibility and superior mobility counts for a lot more in terms of the value they can bring to the team. In that sense they're OP, because they're able to handle more situations more effectively than 'pure' builds or, indeed, the hybrid builds of most other classes.

Sorcs aren't OP. Its just the hybrid (18/0/23 and similar variations in particular) that causes the major griping - the OP's analysis is reasonably sound on this. Talent trees just need a little reworking to prevent that spec from rearing its head again and the grumbles will fade away.