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The reason Sorcerers/Sages are OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerers/Sages are OP in PvP

songkla's Avatar


songkla
02.13.2012 , 02:19 PM | #811
The real reason that sorcs/sages are OP is not because of most of the things people said in this thread, but because there are just too many of them.

You will get owned if there's 2 sorcs spamming lightning on you. Same if you had 2 merc spamming tracer or 2 of any class on you. 2v1, your gonna lose.

Everyone's only picking on the sorcs because you see them more then any class in this game.

That's what i think anyway.
Bubbles
Neraka
The Swiftsure

shaidarlol's Avatar


shaidarlol
02.13.2012 , 02:23 PM | #812
Quote: Originally Posted by carbocat View Post
Sroc need nerf, no the dmg but their tools.

knockback/jolt/electro something/ immobilize/bubble/force speed/team mate pull.

Its to much for a class to have!

Just faced a team with 6 sorc and 2 marauders, how the **** are you going to win?
with knockbacks, slow, instant whirvelwind, blinded somehow if you open on them...

If not something happen to them soon, ppl will leave. There is a reason why good pvpers left already
good pvpers leave mainly because there is nothing left to do for them, they have the gear or is sick and tired of not getting any gear due to rng bag business.

it's the BAD players that are leaving because of they believe sorc/sages are op

tl;dr
you are pretty clueless

justcallmetarzan's Avatar


justcallmetarzan
02.13.2012 , 02:25 PM | #813
Quote: Originally Posted by PloGreen View Post
If you let me chain telethrow, use weaken mind, project and proc mind crush and proc telewave at the back, untouched then I will do crazy damage.

Fair points made OP, I just disagree with them.
Yes - this.

I don't know why anyone is surprised that this class does crazy damage if allowed to use TKT uninterrupted for extended periods. It's exactly the same as letting a merc spam tracer missile. Only tracer missile casts in half the time and does twice the damage. Hmm.

skorpius's Avatar


skorpius
02.13.2012 , 02:28 PM | #814
Quote: Originally Posted by songkla View Post
The real reason that sorcs/sages are OP is not because of most of the things people said in this thread, but because there are just too many of them.

You will get owned if there's 2 sorcs spamming lightning on you. Same if you had 2 merc spamming tracer or 2 of any class on you. 2v1, your gonna lose.

Everyone's only picking on the sorcs because you see them more then any class in this game.

That's what i think anyway.
You are correct, if you have two or three of the same class hitting u, your dead. It's that simple. You are right about people seeing so many of the same class and yelling nerf.

DestyOwn's Avatar


DestyOwn
02.13.2012 , 02:29 PM | #815
The answer is simple:

NO ENERGY MANAGEMENT.

They can do any skills when ever they want.

REGEN IS ALWAYS AT THE SAME SPEED.

NO RESTRICTIONS ON SKILLS.

and

They can spam their main skill to proc everything else?

ROFL PROBLEM HERE?

They need a system like Snipers/Ops.

a DR on their FORCE.

Cluttered's Avatar


Cluttered
02.13.2012 , 02:38 PM | #816
I'd encourage any Sage that thinks they aren't overpowered to go find the best Sniper/Gunslinger on their server and go to Ilum to talk about skills, rotations, theory crafting etc.. I did this last night with a Sage I respect and when we walked away he (the Sage) came away even more convinced that his class is OP while the Sniper is sheet. I just came away more depressed at my class.

A Sage uses, maybe, 15 buttons....Snipers have to use around 23.
A full spec healing Sage can take off almost half a Snipers life bar in no time.
A Sage has 2 full CC's, of which I can only break one.
A Sage can almost constantly keep up their shield, which absorbs massive damage, while a Sniper gets 3 ballistic dampeners and then a small amount of absorption through Shield Probe.
A Sage can force run when in trouble...A Sniper can...uh...no answer.
A Sage can instant critical while a Sniper can get his Ambush deflected/absorbed routinely.
A Sage can keep casting for an eternity while a Sniper will quickly run out of energy.

The list can go on further but I think the point has been made.
Braddocks - Pelican - Ova'tali - Jatink
. Never Forget

Varicite's Avatar


Varicite
02.13.2012 , 02:44 PM | #817
Quote: Originally Posted by DestyOwn View Post
The answer is simple:

NO ENERGY MANAGEMENT.

They can do any skills when ever they want.

REGEN IS ALWAYS AT THE SAME SPEED.

NO RESTRICTIONS ON SKILLS.

and

They can spam their main skill to proc everything else?

ROFL PROBLEM HERE?

They need a system like Snipers/Ops.

a DR on their FORCE.
Why aren't you interrupting their main skill that procs everything else, then?

Who cares how much Force they have, they will never get a chance to use it all if you know what you're doing.
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

danatharia's Avatar


danatharia
02.13.2012 , 02:46 PM | #818
The problem with sorcs is that they suffer the same issues that frost mages in WoW do. They have a tool for EVERY situation, no exception. They can sprint, drag allies to them, knockback everyone around them, slow while doing damage and stun their enemies, as well as heal very well despite going primarily dps. I won't say that they have everything or can do everything, but if there is any class in SWTOR right now that can be called "Jack of all trades" in PvP, it's the Sorc.

Every team is bound to have at least 4 of them, they are that popular, which leaves everyone else without a charge ability completely useless. How do you get back up to the bridges if you can't just jump back after a Sorc has blown you down for the nth time? Oh, you can't. And they will blow you down every time, or into a nearby fire conviently placed there for their pleasure.

shaidarlol's Avatar


shaidarlol
02.13.2012 , 02:46 PM | #819
Quote: Originally Posted by Cluttered View Post
I'd encourage any Sage that thinks they aren't overpowered to go find the best Sniper/Gunslinger on their server and go to Ilum to talk about skills, rotations, theory crafting etc.. I did this last night with a Sage I respect and when we walked away he (the Sage) came away even more convinced that his class is OP while the Sniper is sheet. I just came away more depressed at my class.

A Sage uses, maybe, 15 buttons....Snipers have to use around 23.
A full spec healing Sage can take off almost half a Snipers life bar in no time.
A Sage has 2 full CC's, of which I can only break one.
A Sage can almost constantly keep up their shield, which absorbs massive damage, while a Sniper gets 3 ballistic dampeners and then a small amount of absorption through Shield Probe.
A Sage can force run when in trouble...A Sniper can...uh...no answer.
A Sage can instant critical while a Sniper can get his Ambush deflected/absorbed routinely.
A Sage can keep casting for an eternity while a Sniper will quickly run out of energy.

The list can go on further but I think the point has been made.
i have nearly 30 binds
a full spec healer can do force lightning every 6 seconds, crushing darkness every 15s, shock every 6 seconds, i suppose he can spam you to death with lightning strike....
a sniper has also has 2 full cc's
if you consider 3.2k damage absorption every 20 seconds massive, then ok.....or you can look at one of your skills that reduces damage taken by 20% for 15 seconds and see how much damage you actually "absorbed"
when a sage force runs you do leg shot...here is your answer
instantly crit as a full healing sage? do you mean damage or heals? if he's wasting it on dmg it's probably an auto win for you
my list can go on as well but i think i've made my point
use the tools you have to win
lol 23 buttons cool story

Varicite's Avatar


Varicite
02.13.2012 , 02:46 PM | #820
Quote: Originally Posted by Cluttered View Post
I'd encourage any Sage that thinks they aren't overpowered to go find the best Sniper/Gunslinger on their server and go to Ilum to talk about skills, rotations, theory crafting etc.. I did this last night with a Sage I respect and when we walked away he (the Sage) came away even more convinced that his class is OP while the Sniper is sheet. I just came away more depressed at my class.

A Sage uses, maybe, 15 buttons....Snipers have to use around 23.
A full spec healing Sage can take off almost half a Snipers life bar in no time.
A Sage has 2 full CC's, of which I can only break one.
A Sage can almost constantly keep up their shield, which absorbs massive damage, while a Sniper gets 3 ballistic dampeners and then a small amount of absorption through Shield Probe.
A Sage can force run when in trouble...A Sniper can...uh...no answer.
A Sage can instant critical while a Sniper can get his Ambush deflected/absorbed routinely.
A Sage can keep casting for an eternity while a Sniper will quickly run out of energy.

The list can go on further but I think the point has been made.
This thread is about the hybrid 0/23/18 spec specifically. You can always add to the plethora of other general Nerf Sorc/Sage! threads, though.
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.