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East/West or Right/Left?

STAR WARS: The Old Republic > English > PvP
East/West or Right/Left?

xNethrilx's Avatar


xNethrilx
02.13.2012 , 11:05 AM | #51
Quote: Originally Posted by archzai View Post
How does being a noob have anything to do with not knowing how to look at a map and recognize simple cardinal directions like east and west? I can't believe people even have to argue about NOT using east and west. There's nothing COMPLICATED about it, east and west should come as natural as 1 + 1. It should take zero time to process.
Because while I have no explanation of why they can't do it, they can't. LOL. On my server, out of 8 people in the WZ on your team, it is guaranteed 2 will not understand east / west. There is no obvious visual que that answers the question for them, therefor they will run around like they have no clue.
Nethril | The Twin Spears | Guild Sigil | Guardian

Justgiveme's Avatar


Justgiveme
02.13.2012 , 11:09 AM | #52
The confusion comes from the fact that map and minimap shows different things. East/Right in minimap is West/Left in normal map.

As for each one is easier, left/right is the most obvious to ppl, everyone who disagrees is just trying to look smart (oh look mommy, i know cardinal points better then my left and right)

xNethrilx's Avatar


xNethrilx
02.13.2012 , 11:12 AM | #53
Quote: Originally Posted by Justgiveme View Post
The confusion comes from the fact that map and minimap shows different things. East/Right in minimap is West/Left in normal map.

As for each one is easier, left/right is the most obvious to ppl, everyone who disagrees is just trying to look smart (oh look mommy, i know cardinal points better then my left and right)
I would agree with you, except Left / Right is based on perspective. This one has also created many of a dilemma.
Nethril | The Twin Spears | Guild Sigil | Guardian

Justgiveme's Avatar


Justgiveme
02.13.2012 , 11:16 AM | #54
Quote: Originally Posted by xNethrilx View Post
I would agree with you, except Left / Right is based on perspective. This one has also created many of a dilemma.
Nope, everyone have the same perspective from the very beggining, as soon as the speeder bike lands you get to chose where you're going, straight ahead to mid, to your left side or to your right side.

The only way you could have a different perspective was if you intentionally turned your camera 180 degrees facing your character, which is dumb.

Kirazy's Avatar


Kirazy
02.13.2012 , 11:16 AM | #55
They just need visual indicators on the minimap that differentiate the doors / turrets, i.e. slight color variations, rings around the objectives that are different colors, or something like that to make it BLINDINGLY obvious.

mechintel's Avatar


mechintel
02.13.2012 , 11:20 AM | #56
Quote: Originally Posted by Justgiveme View Post
Nope, everyone have the same perspective from the very beggining, as soon as the speeder bike lands you get to chose where you're going, straight ahead to mid, to your left side or to your right side.

The only way you could have a different perspective was if you intentionally turned your camera 180 degrees facing your character, which is dumb.
So you never turn around during the course of a game? Or do you die so often that you are always at the spawn?

Justgiveme's Avatar


Justgiveme
02.13.2012 , 11:22 AM | #57
Quote: Originally Posted by mechintel View Post
So you never turn around during the course of a game? Or do you die so often that you are always at the spawn?
Yes I do, and east/west gets as prone to confusion as left/right because there is no clear NORTH indicator.

Jestunhi's Avatar


Jestunhi
02.13.2012 , 11:26 AM | #58
Quote: Originally Posted by Buckit View Post
I personally prefer to call out east/west over right/left. Seems to reduce confusion slightly.

I've seen many instances where players are confusing their left and their right. I'm assuming this results from judging which side to go to based on looking at the screen and not the mini map?

Example from Alderaan yesterday:

Someone announces "Incoming left!" You look at the map and see that nobody on your team is on the left (west side), the person is, in fact, on the right (east) side.

This is also an issue on Voidstar where you can easily get turned around, especially if you're a defender coming out of the spawn area.
It's important to note that on maps like voidstar / alderaan left / right are subjective.

On Voidstar, when attacking the "right" door is east but when defending it's west.

On Alreraan Imps see "left" as the east turret, pubs see it as the west turret.


For that reason I use east / west and try to get the ops group I'm in to do the same. However if I ask people to use east / west some of them decide there should be a long discussion on which way is best and why instead of continuing to pvp.

Some people are idiots
Quote: Originally Posted by AlyxDinas View Post
Jestunhi's responses might be just about the the most asinine and pigheaded responses I've ever read on a forum.

xNethrilx's Avatar


xNethrilx
02.13.2012 , 11:35 AM | #59
Quote: Originally Posted by Justgiveme View Post
Yes I do, and east/west gets as prone to confusion as left/right because there is no clear NORTH indicator.
And, you missed the main reason for the problem. It isn't when someone died and finding the right location. It's when someone is currently at Mid and you say "NEED HELP AT LEFT" so they turn left, run up the ramp, around the bend and drop down. Welcome to the turret with Grass around it which actually was East / Right.

I know it sounds ridiculous, but it happens. A lot. This discussion wouldn't exist if it didn't.
Nethril | The Twin Spears | Guild Sigil | Guardian

thanealpha's Avatar


thanealpha
02.13.2012 , 11:46 AM | #60
The simple solution is for BW to properly label their maps and mini-maps.

Either via color coding, or specific names.

It would instantly put a stop to all debate.

My guild calls Rep right, or east if you will, Lighthouse. But that's obviously just internal to our group on Vent.