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DOTs and preventing player from capturing point

STAR WARS: The Old Republic > English > PvP
DOTs and preventing player from capturing point

Idockdudes's Avatar


Idockdudes
02.13.2012 , 10:56 AM | #31
Quote: Originally Posted by Aamp View Post
Earnestly, I think this needs to be changed and that dots do not prevent players from capping a point. This makes VoidStar and Alderaan such a stagnant affair and plays a huge factor in how difficult it is to capture a point. It is stupid how a single player can defend a point forever with this.

I think the WZs would be more dynamic and more fun if this was changed.
You might have a point, but what bugs me even more is having to spam my out of combat heal forever because I have a dot on me.

ErrantMercenary's Avatar


ErrantMercenary
02.13.2012 , 10:57 AM | #32
Quote: Originally Posted by Rehneu View Post
Of which again, directly affects some class specialization trees all together. Basically saying that the only thing some would be able to do is a pew pew or stabby stabby at best without using their skills.

All it would take to basically remove those players from the scenario then is to interact with the door to place the bombs.
No. This is wrong. I'm not asking for DoTs to stop doing damage, or to be any less potent in combat. By all means, murder my face off with a mountain of DoT spells. But when YOU are dead, and I am not, and I am standing ALONE at your node, I have won the combat, and am entitled to claim the spoils of victory.

Furthermore, when it comes to interrupting, why do you need your best abilities? When I'm crunched for time and I just HAVE to interrupt the cap, I'm not waiting to cast a good spell or planning out my best ability. I'm mashing my basic attack for the fastest possible damage to interrupt the cap so I may resume doing more meaningful things. Cap interruption has nothing to do with the abilities relative combat power since 1 damage will interrupt the same as 1000.



Anyone that says I just need to L2Cleanse (I play a Commando primarily) is not playing a cleansing class. The DoTs chiefly responsible for the problem are Internal Damage, which cannot be cleansed, often giving upwards of 18 seconds of time where I cannot cap.



This is a very simple concept really, but I'll put it in big letters since this is the internet:

In order to defend a node, the defending team must commit at least one actual person to that action

Being able to defend a node with zero people is imbalanced, regardless of why that's possible. Whether it's DoT's, glitches, or exploitation, it's ridiculous to expect a fair fight when one side can use zero of their available resources to complete a game objective.
Don't worry guys, my motorcycle safety course was three whole days.

Idockdudes's Avatar


Idockdudes
02.13.2012 , 10:58 AM | #33
Quote: Originally Posted by venjinze View Post
lets just remove all skills and abilities from PVP and stare blankly at one another and take turns capturing

seriously, enough is enough. DoT's are a form of damage, it's no different than someone running up to you and hitting you as you try to capture an objective. Some classes have the abilities to remove negative affects from themselves and others. Game mechanics, get used to them.
It is different.

Dots dont put you in combat. Someone running up to you and hitting you would.

Nulli's Avatar


Nulli
02.13.2012 , 11:01 AM | #34
If you can't win WZ because 1 player is interrupting your whole team, your team has a whole different problem.

Stilly's Avatar


Stilly
02.13.2012 , 11:05 AM | #35
Quote: Originally Posted by Furyofwar View Post
The DoT tactic is actually not OP. Its very great strat to delay a capture an have team come to help. The issue is right now is versus the average player that does not know how to handle it. They will get owned. The person can fly back to the side base on Civil War and DoT them again.

There are many ways around this DoT Tactic.

1. Bring a stealthy. Have him sit out till the "DoT happy player is dead" Then unstealth and capture the node.

2. Bring a sorc while a shield is active on you it will not break slicing the node.

3. Bring a merc healer. His shield CD makes him immune to interupts an can capture the node.

4. Have players stand at the speeder drop location an knock the landing player away from node as soon as he lands and stun/kill him while one person captures node.

All these things work. But expecting it from a pug group is a little bit unlikely. Premade don't have this issue. Unless they are letting pugs attack the side base.

A simple fix to make this strategy still useful. Is just move the speeder drop points in the civil war for the side bases 5-10yards back giving even the uncoordinated pugs a fighting chance to prevent this.


"EA Games 250K Best of the Battlefield Tournament Winner"


Amazing accomplishment. I can totally understand why you thought we would care.

Moving the landing back that far would give those of us with aoe dots better Los to hit cappers with. Nice strats though, probably picked those up in that battlefield tournament.



EA Games 250K Best of the Battlefield Tournament Winner"

Idockdudes's Avatar


Idockdudes
02.13.2012 , 11:07 AM | #36
Quote: Originally Posted by Ruuprect View Post
People need to L2Cleans. Seriously, dumbing down pvp any more would be just stupid.
Its not wanting PvP dumbed down. Dots should not keep you in combat once you kill the person who put it on you. You should not be interrupted by damage when you arent in combat. I can maybe see still being setback.

Dumbing down is different than making things work like they should. It may seem like its dumbing down, because people have developed tactics around this bad game mechanic, but its not.

Krionic's Avatar


Krionic
02.13.2012 , 11:11 AM | #37
Oh, as an assault trooper I'm totally for this idea. You can take away my dots, but also lets get rid of stuns too. totally unfair that I'm about to stop someone from capping with my dot.. I mean my hammer shot.. oh wait, that can trigger a dot too. Ok, i'm about to run up and hit them then all of a sudden I'm stunned. No fair. How on earth can i stop a guy from capping a door in voidstar if I can get stunned. Yah, and knockbacks too. those things suck and make everything so unfair. Might as well get rid of my cleanse too since I wont need that skill to remove dots from myself/others.

srslyrily?

superfeds's Avatar


superfeds
02.13.2012 , 11:11 AM | #38
I agree fully. Only sorcs and sages can dispel the force powered dots. Operative healers can do nothing against them. Im pretty sure mercs cant either.

If you are going to let dots interrupt capping a point, then let all healers dispel all dots.

The number advantages that Sorc/Sages have in PvP is starting to get very frustrating.

ErrantMercenary's Avatar


ErrantMercenary
02.13.2012 , 11:12 AM | #39
Quote: Originally Posted by Nulli View Post
If you can't win WZ because 1 player is interrupting your whole team, your team has a whole different problem.
Can we put it out there that no one supporting removing the "DoT interrupt mechanic" ever said this was happening? PvP is a game of capitalizing on limited opportunities, and it's not that one person interrupts the whole team, it's that too many of the opportunities get squandered AFTER you have already worked very hard to defeat the defending team


Arbitrarily losing to zero defenders after having won the combat is ridiculous, and it needs to stop.
Don't worry guys, my motorcycle safety course was three whole days.

Idockdudes's Avatar


Idockdudes
02.13.2012 , 11:12 AM | #40
Quote: Originally Posted by Nulli View Post
If you can't win WZ because 1 player is interrupting your whole team, your team has a whole different problem.
Who cares if its causing wins or losses? Its stupid.

Its not gamebreaking so it isnt really that big of a deal.

Its just a change that should be made, becuase it makes more sense.