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I just RE'd 40 GREEN enhancements. RE either nerfed or broken.


CriticalMasses

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First off, the dev team has been extremely good about addressing problems and informing us that they know about and intend to fix bugs. If that still bothers you, then there's nothing they or anyone can say to stop you from raging. There is going to be bugs in mmo's. Period. Coming from another game that would take months and months to see a fix, SWTOR's dev team has been a pleasant change of pace. Now if the whiners in this thread took the time they spent typing resposes in this thread to look on the test server forum for the easy to find patch notes, as well as the dev tracker they would have seen the following....

 

http://www.swtor.com/community/showthread.php?t=260731

 

Quote from that link on February 1st...

 

"Major changes are currently on schedule for the next major content patch, such as extractable basemods (armoring, barrel, etc.) from purple items, critical crafting successes on orange outfits, more bind-on-equip schematic drops for artifice and other professions, increased relevance of augments, better reverse engineering chance, and other improvements"

 

Another dev posted on the 7th, as someone on the first page pointed out....

 

Quote from Patrick Malott ( 2/7/2012):

 

"The reverse engineering return rate is not currently working as intended. In an upcoming patch, we are improving the reverse engineering rates – especially for the higher-level items. We are also looking into the issue where a player receives "You already know that schematic" instead of learning a new research variation."

 

 

Now with that information, a simple browsing of the dev tracker would reveal this tidbit, which talks about the global cooldown issues, but also lets us know that not one, but TWO scheduled dates of upcoming patches to the live server.

 

"As this code change has come in 'hot' it was unfortunately too late for us to add it to the build being readied for As this code change has come in 'hot' it was unfortunately too late for us to add it to the build being readied for next week's planned patch (1.1.3, which is now available on the Public Test Server - here are the notes). We also want to ensure it's got some solid QA testing on it, as it's a change that will be seen by everyone playing the game. With all that in mind, we're currently expecting the changes to be rolled out with patch 1.1.4, which is tentatively scheduled for deployment in the week beginning Monday 20th. As always, the patch should be on the Public Test Server before that, and when it's available, we encourage everyone to try it out and see the changes made.

 

 

 

I managed to find these quotes and links in about 1 minute. So learn to read,and stop crying.

Edited by X-Funk
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