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Give me a legitimate reason to NOT have a LFD tool.

STAR WARS: The Old Republic > English > General Discussion
Give me a legitimate reason to NOT have a LFD tool.

Vulgarr's Avatar


Vulgarr
02.13.2012 , 09:20 AM | #521
Quote: Originally Posted by darkcerb View Post
Go ahead, talk define community on a server wide basis and why swtor currently has it, then explain why a lfg system would destroy it.

Just saying "community" is not an argument.
let me define a word that many do not understand because other games have sucked it completely out of their game and people have forgotten the meaning:

com·mu·ni·ty
   [kuh-myoo-ni-tee]
noun, plural -ties.
1.
a social group of any size whose members reside in a specific locality, share government, and often have a common cultural and historical heritage.
2.
a locality inhabited by such a group.
3.
a social, religious, occupational, or other group sharing common characteristics or interests and perceived or perceiving itself as distinct in some respect from the larger society within which it exists (usually preceded by the ): the business community; the community of scholars.
4.
a group of associated nations sharing common interests or a common heritage: the community of Western Europe.




Back before the LFD finder came into existence, playing MMO's required you to interact with people on your home server. To actually do anything (other than solo quest) you had to establish a rapport (connection) with individuals in your COMMUNITY (this may be hard to understand still for some of you, but the community i refer to here is YOUR SERVER COMMUNITY), you had to join a guild or make a large number of friends and add them to your friends list.

For those of us that work long hours and have limited game time we had to find a guild and friends that were active during our normal play times.

Did this take effort? Yes.

Was it impossible to find people that played the same time as me? No.

Did I find this mythical guild and have friends on my friends list that played the same times as me? Yes.

Did it take work? Absolutely.

Once we established a camaraderie in game with like minded people from our server community we filled our guilds and friends lists so we could do the things we wanted to do when we wanted to do them with people we trusted. Sometimes though, we needed to invite strangers into our groups, or we had to just form a party completely from trade chat filled with people you were not familiar with.

If we came across a stranger that wasn't performing up to standards we would do everything in our power to help them play better and, if time permitted, helped them get the gear they needed to perform better and give constructive criticism. This garnered more in game friends.

When we met someone that was a griefer we would inform the server community through trade/global/general chat of the offenders name and what the offender did to warrant an ignore. This, in turn, would make it harder for griefers to get groups and they would end up having to play nice or switch servers. Once you said "so-and-so ninja looted such-and-such" in chat, most people would go ahead and /ignore that person to prevent having to suffer their griefing in future groups.


This is the community we speak of. One in which strangers help other strangers while making a friend at the same time. To become a close knit community.

With the implementation of the LFD cross server tool we have the following to look forward to:

Obnoxious criticism: Tank enters group, tells healer "you really suck dude. i refuse to pull until you leave the group". at which time the healer of course refuses and the group falls apart. back in que for another 20 minutes for the dps while the griefer tank gets insta ques to continue griefing.

Excessive griefing: Heavy Armor wearer ninjas every piece of armor by rolling need including cloth, people training their party members, and people just being all around rude and obnoxious with ignorant statements about people in the group.

Vote to kick exploits: In group with 3 guild mates, do a whole dungeon up to the last boss, but their guildy needs the same item as you off the last boss. You get booted and they invite their guildy, or they just constantly boot the 4th player for lulz and cause that 4th player another 20 minute wait on another que.

There will be many people that will que and get a group and expect to be carried because either their gear doesnt meet the requirements, underskilled, they don't know the fights or just lazy and expect the group to carry them.

There will be no repercussions for peoples actions, so the same rudeness we see from the safety of anonymous internet trolls will run rampant in the game. /ignore will mean nothing, and our only real power to police our own community will be taken away. Because they have that LFD button and can group anytime they want with people they will never see again.

It will also make it almost impossible to meet new people on your home server, because no one will want to pug a group on your home server because why do that when all you have do is click a button and wait.

This is but a few things i experienced in wow with LFD.

TL/DR: this is exactly what im talking about. you are the people that LFD is for, because its too hard to put a bit of effort into something simple like reading a post or forming a group.


i posted this yesterday but some people apparently havent seen it due to it being buried.

Mitralon's Avatar


Mitralon
02.13.2012 , 09:21 AM | #522
I would say a good start would be to add this functionality for max level players as they currently have very little to do. It hold more interest in the higher level game experience for them.

gridge's Avatar


gridge
02.13.2012 , 09:22 AM | #523
It's not necessary at all. I've never had a problem finding a group in this game, or any other that I've played (and I've played numerous MMO's). It shouldn't be a problem at all to use chat, unless one is completely lacking in social skills (or has such a stupid character name that no one wants to be seen with you). Not everything needs to be handed to a player on a silver platter. Do a little work yourself. We don't need every aspect of a game continually dumbed-down due to whiners and the unbelievably lazy. If not having a LFD tool is enough to make a person leave then good-riddance, you were destined to return to WoW anyway and the devs shouldn't waste time trying to please you.

Niyenna's Avatar


Niyenna
02.13.2012 , 09:23 AM | #524
Quote: Originally Posted by darkcerb View Post
Because I don't agree that cross server lfg is the end times incarnate and believe = a larger pool of players = more groups.

I'm not very good at math but that seems sound to me.
By that logic they should remove tanking and healing from the game since their necessity causes fewer groups to be formed.

Gerrard_Ennui's Avatar


Gerrard_Ennui
02.13.2012 , 09:23 AM | #525
There is no legitimate reason to not have an LFG system.

Vulgarr's Avatar


Vulgarr
02.13.2012 , 09:23 AM | #526
Quote: Originally Posted by darkcerb View Post
Did you not see his comparison to the real world, is this one of those your side can do it but pro-lfg isn't allowed, honestly you need to keep me up to date on your forum rules.
why so serious?

i made a joke.

i didnt flame. take the LFD UI out of your butt for a minute and relax. i promise it wont be the end of the world if they implement it or decide not to.

if they do add it though i think there will be people that quit. but thats true if they dont implement it. so it will be just like it is now.

ferroz's Avatar


ferroz
02.13.2012 , 09:25 AM | #527
Quote: Originally Posted by Vulgarr View Post
if it didnt do any good, then why on earth would people attempt to assassinate someones character?
Because they're delusional enough to think that it does do something?

Quote:
you proved my argument for me.
Not really... I'm just pointing out that folks lie about it, not that they actually are able to inconvenience people.

In fact, it was after watching someone spend a week running an assassination attempt on a friend that I saw how utterly useless doing that sort of thing is.

well, that and repeatedly being trained by that enchanter from comps and having the guild leader ignore it.

Quote:
and a bogus assassination attempt is easy to figure out.
Really?
Person X claims that person Y ninjalooted a rune. Did he? Or did he actually win the roll? Or did some other random person ninjaloot it?

Person X claims that person Y trained his group and stole a named. Did he? Or was person X's group tring to leapfrog person Y's group, pulled too many mobs and got themselves killed, and then Person Y's group cleared and pull the named that was in their camp?

To be honest, I have no interest in sorting through your drama, so I'm not willing to dig through a bunch of witness statements to find the truth. If someone causes me problems, I put them on ignore. Doing that, even with xserver lfd, I haven't run into more than a handful of problems, and they only happened once.

darkcerb's Avatar


darkcerb
02.13.2012 , 09:25 AM | #528
Quote: Originally Posted by Vulgarr View Post
let me define a word that many do not understand because other games have sucked it completely out of their game and people have forgotten the meaning:

com·mu·ni·ty
   [kuh-myoo-ni-tee]
noun, plural -ties.
1.
a social group of any size whose members reside in a specific locality, share government, and often have a common cultural and historical heritage.
2.
a locality inhabited by such a group.
3.
a social, religious, occupational, or other group sharing common characteristics or interests and perceived or perceiving itself as distinct in some respect from the larger society within which it exists (usually preceded by the ): the business community; the community of scholars.
4.
a group of associated nations sharing common interests or a common heritage: the community of Western Europe.




Back before the LFD finder came into existence, playing MMO's required you to interact with people on your home server. To actually do anything (other than solo quest) you had to establish a rapport (connection) with individuals in your COMMUNITY (this may be hard to understand still for some of you, but the community i refer to here is YOUR SERVER COMMUNITY), you had to join a guild or make a large number of friends and add them to your friends list.

For those of us that work long hours and have limited game time we had to find a guild and friends that were active during our normal play times.

Did this take effort? Yes.

Was it impossible to find people that played the same time as me? No.

Did I find this mythical guild and have friends on my friends list that played the same times as me? Yes.

Did it take work? Absolutely.

Once we established a camaraderie in game with like minded people from our server community we filled our guilds and friends lists so we could do the things we wanted to do when we wanted to do them with people we trusted. Sometimes though, we needed to invite strangers into our groups, or we had to just form a party completely from trade chat filled with people you were not familiar with.

If we came across a stranger that wasn't performing up to standards we would do everything in our power to help them play better and, if time permitted, helped them get the gear they needed to perform better and give constructive criticism. This garnered more in game friends.

When we met someone that was a griefer we would inform the server community through trade/global/general chat of the offenders name and what the offender did to warrant an ignore. This, in turn, would make it harder for griefers to get groups and they would end up having to play nice or switch servers. Once you said "so-and-so ninja looted such-and-such" in chat, most people would go ahead and /ignore that person to prevent having to suffer their griefing in future groups.


This is the community we speak of. One in which strangers help other strangers while making a friend at the same time. To become a close knit community.

With the implementation of the LFD cross server tool we have the following to look forward to:

Obnoxious criticism: Tank enters group, tells healer "you really suck dude. i refuse to pull until you leave the group". at which time the healer of course refuses and the group falls apart. back in que for another 20 minutes for the dps while the griefer tank gets insta ques to continue griefing.

Excessive griefing: Heavy Armor wearer ninjas every piece of armor by rolling need including cloth, people training their party members, and people just being all around rude and obnoxious with ignorant statements about people in the group.

Vote to kick exploits: In group with 3 guild mates, do a whole dungeon up to the last boss, but their guildy needs the same item as you off the last boss. You get booted and they invite their guildy, or they just constantly boot the 4th player for lulz and cause that 4th player another 20 minute wait on another que.

There will be many people that will que and get a group and expect to be carried because either their gear doesnt meet the requirements, underskilled, they don't know the fights or just lazy and expect the group to carry them.

There will be no repercussions for peoples actions, so the same rudeness we see from the safety of anonymous internet trolls will run rampant in the game. /ignore will mean nothing, and our only real power to police our own community will be taken away. Because they have that LFD button and can group anytime they want with people they will never see again.

It will also make it almost impossible to meet new people on your home server, because no one will want to pug a group on your home server because why do that when all you have do is click a button and wait.

This is but a few things i experienced in wow with LFD.

TL/DR: this is exactly what im talking about. you are the people that LFD is for, because its too hard to put a bit of effort into something simple like reading a post or forming a group.


i posted this yesterday but some people apparently havent seen it due to it being buried.
More anecdotal "evidence" that is I'm guessing more truthful then mine?

Just so I'm still on the same page with the rules.

Punishing low pop servers and those not as social as you because you're terrified that the way that works for you might be challenged is exactly what I'm talking about when I argue with you and those like you.

You say get a group, get friends like everyone was handed "Socializing in games 101" and is perfectly fine to let others play times/habits dictate there own.

Sorry but that isn't the case anymore if it ever was mmo's have changed.

ragamer's Avatar


ragamer
02.13.2012 , 09:26 AM | #529
Quote:
Because I don't agree that cross server lfg is the end times incarnate and believe = a larger pool of players = more groups.
Yeap... I think this is the problem... You don't understand how a queue system works.


Last attempt to make you understand...

You have 5000 dpsers, 100 tanks and 100 healers...

...Can you compare the average waiting time of 1 tank , 1 healer and 1 dpser when an auto party is always made of 1xtank, 1xhealer, 2xdps, If the average dungeon run lasts for 1 hour?

I really hope you do... Maybe you will then understand why Devs are forced to be sure that "average run" time is as short as possible with independence of which party is doing it.

darkcerb's Avatar


darkcerb
02.13.2012 , 09:27 AM | #530
Quote: Originally Posted by Niyenna View Post
By that logic they should remove tanking and healing from the game since their necessity causes fewer groups to be formed.
So that's what reading between the lines means!