Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Give me a legitimate reason to NOT have a LFD tool.

STAR WARS: The Old Republic > English > General Discussion
Give me a legitimate reason to NOT have a LFD tool.

darkcerb's Avatar


darkcerb
02.13.2012 , 08:42 AM | #461
Quote: Originally Posted by Vulgarr View Post
vote kick after using 1 time gives a 2 hour cooldown because of people abusing it to grief.

you dont have to ignore people in random dungeon finder because you never get grouped with those people again. i have never met anyone twice in my over 1000 groups i have had in wows LFD tool. this makes /ignore useless and throws all accountability out the window.

deserter buff is only if someone leaves a group before the first boss is down. no idea why you put this in here?

reporting......really? customer service wont help you for someone just being a douche.

no accountability makes it easy for griefers to grief with no repurcussions and teaches them that their home servers population can do nothing to deter their ignorant behavior, thats why if you log into wow right now, trade chat is filled with morons.
And I can count on one hand the amount of trouble i had with the lfg tool through it's inception in wow to rift.

So I have no idea what you're talking about, guess I'm the luckiest person here.

Daeborn's Avatar


Daeborn
02.13.2012 , 08:42 AM | #462
LFG tools only help those either too lazy or too unpopular to make or keep friends.

I know a few like that on our server. They have such a bad reputation now I have seen people leave War Zones if they queue up.

If you have a decent guild or know a few people having a LFG tool is a waste of time. BUT, I do think they need one to shut up the endless ranting about not having one.

darkcerb's Avatar


darkcerb
02.13.2012 , 08:43 AM | #463
Quote: Originally Posted by Vulgarr View Post
no. wow had the ability to allow the playerbase police itself with /ignore, but made it obsolete with LFD.

this round and round argument is getting stale. come up with better arguments than "no its not!" please.
But it's ok for you to continue, right? just so we're clear on the rules here.

face_hindu's Avatar


face_hindu
02.13.2012 , 08:43 AM | #464
Quote: Originally Posted by Vulgarr View Post
no. wow had the ability to allow the playerbase police itself with /ignore, but made it obsolete with LFD.

this round and round argument is getting stale. come up with better arguments than "no its not!" please.
So then don't copy/paste WoW's tool (like they did with the talent trees). Learn from WoW's mistakes, and do something BETTER than Blizzard, for once!
On March 20th, 2006, Moniker said:
We make sword stone for keeper and pull they do it and excalibur come out. have no make stone to for sword we make sword box for sword to put sword in for sword.

Anarchy Online Bulletin Board

face_hindu's Avatar


face_hindu
02.13.2012 , 08:44 AM | #465
Quote: Originally Posted by Daeborn View Post
LFG tools only help those either too lazy or too unpopular to make or keep friends.

I know a few like that on our server. They have such a bad reputation now I have seen people leave War Zones if they queue up.

If you have a decent guild or know a few people having a LFG tool is a waste of time. BUT, I do think they need one to shut up the endless ranting about not having one.
And that helps people who work nights... how?
On March 20th, 2006, Moniker said:
We make sword stone for keeper and pull they do it and excalibur come out. have no make stone to for sword we make sword box for sword to put sword in for sword.

Anarchy Online Bulletin Board

ferroz's Avatar


ferroz
02.13.2012 , 08:44 AM | #466
Quote: Originally Posted by Vulgarr View Post
and i have been in over 1000 full pugs and in my experience over 90 percent of those pugs had griefers in them.
I'm skeptical to say the least.

I mean, I was one of those anal people who'd check everyone's armory when they needed on stuff. I ran as a tank, and as a healer without running into griefers except on a really rare occasion. Probably less than 1%, certainly less than 5%.


Quote:
but this is besides the point. the point is accountability. if there was accountability in wow those griefers wouldnt grief. you cant have accountability if your group with people on a different server that will never see you again. period.
you can have exactly as much accountability as you will grouping with people on the same server that you may or may not ever see again.

Accountability in mmos is a delusion. Even the worst sorts of people (like the guy who abused masterloot to ninja items from raids, including the ony mount) are still able to run pug raids, stay in guilds, etc. Guys on the PoMS (piece of monkey S***) list on my server in EQ were still in guilds and got groups; and some of the worst people "knew people" so they were able to stay off the list and still train, ks, etc people all day with no real repercussions (staying in 2 of the 3 top raiding guilds on the server, the guys who were farming time during PoP and doing end game raiding expansion after expansion)

cschoet's Avatar


cschoet
02.13.2012 , 08:47 AM | #467
I think the main difference between having a dungeon finder in this game as opposed to others, is that the FPs and OPs are already located in fleet and clustered together. If the dungeons were spread out among all of the planets, located in areas where you had to fight your way (as a group) to get to them, I would be against this tool as people would never leave fleet. However, since the opposite is true, I would even argue that a dungeon finder tool would allow MORE people to leave fleet and quests/level on planets. The way it is now, if you are interested in doing a FP, you are basically forced to sit on fleet and spam/monitor general chat for a group (time varying wildly based on server population differences). With a dungeon tool, you could queue up and go on with your questing on the side. As far as cross server dungeon queues are concerned, my opinion on it varies based on server population since I believe it would help out the lower population servers and end the migration to heavy populated servers.

face_hindu's Avatar


face_hindu
02.13.2012 , 08:50 AM | #468
Quote: Originally Posted by ferroz View Post
Accountability in mmos is a delusion.
Add to your list of Bads the guilds in THIS GAME who exploited the stack cheat so they could all get their cheater speeders and ruin their servers' economies. Talk about pooping where you eat.

Or the guilds of PvPers kill trading on Ilum. Or camping chests with lowbies.

Or the guild Requiem on The Prophecy of Five, who supported their member Catch when he hacked the game to get the White crystal.

Yes, all this actually happened. What? Accountability?
On March 20th, 2006, Moniker said:
We make sword stone for keeper and pull they do it and excalibur come out. have no make stone to for sword we make sword box for sword to put sword in for sword.

Anarchy Online Bulletin Board

Senatsu's Avatar


Senatsu
02.13.2012 , 08:50 AM | #469
Quote: Originally Posted by cschoet View Post
I think the main difference between having a dungeon finder in this game as opposed to others, is that the FPs and OPs are already located in fleet and clustered together. If the dungeons were spread out among all of the planets, located in areas where you had to fight your way (as a group) to get to them, I would be against this tool as people would never leave fleet. However, since the opposite is true, I would even argue that a dungeon finder tool would allow MORE people to leave fleet and quests/level on planets. The way it is now, if you are interested in doing a FP, you are basically forced to sit on fleet and spam/monitor general chat for a group (time varying wildly based on server population differences). With a dungeon tool, you could queue up and go on with your questing on the side. As far as cross server dungeon queues are concerned, my opinion on it varies based on server population since I believe it would help out the lower population servers and end the migration to heavy populated servers.
A global LFG chat channel would serve the same purpose, and most likely go MUCH faster than any LFD queue if you actually bothered talking to people of the same level to see if they were interested in doing the same FP you want to.

Joogsw's Avatar


Joogsw
02.13.2012 , 08:52 AM | #470
Just make it so that constant buttheads get shifted out of the rubble by a relative rating system where it doesn't matter if you get points just for a laugh by some grieving bunch, just when your negative rating is some percentage higher than the rest of the players they will start to feel it.

Maybe not even by not grouping them but grouping them with people of a similair rating. Make it so that it's possible to give people a positive rating too, If the system is worked out in such a way that every unique player (not char) can only rate someone else one time it makes it pretty hard to mess with the system. So the constantly negative rated people get stuffed with each other en the constantly positive rated people get a nice dungeon experience.

I'm not against a LFD tool and the only thing i have against a cross-server LFD is when i have a good time in a group that it's not possible to go and play with them in any way other than instances. With the abovementioned system my other fears (buttheadery in instances, i had them a lot more with the cross-server LFD too than without it in that other game).