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The reason Sorcerers/Sages are OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerers/Sages are OP in PvP

Varicite's Avatar


Varicite
02.12.2012 , 05:57 PM | #561
Quote: Originally Posted by Tumri View Post
Powertechs can pull. It's not the same for other melee. We absolutely MUST fight on their ground or just get pelted by attacks.
A powertech who opens with a pull is going to die as soon as they hit force sprint. The cooldown, even talented, is twice as long as force leap/jet charge, and it absolutely must be saved for when the Sorc gains room w/ the sprint if you want to keep them locked down.

It's arguable that a shield tech pyro can jump to them and pull them when necessary, but I don't get that luxury.

I have to run up to them the same as everyone else if I want a chance at winning. : )

The only melee that doesn't have a gap closer like this is an Operative/Scoundrel, and they have stealth to open on them.
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

Tumri's Avatar


Tumri
02.12.2012 , 06:00 PM | #562
I'll admit I'm not 100% sure of how to play a Powertech DPS optimally but as a Marauder if you LoS an rDPS for any reason other than escaping that basically means that you're a terrible Marauder. Marauders that slowly run up to a Sorcerer die. It's stupid to do so.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

biowareftw's Avatar


biowareftw
02.12.2012 , 06:05 PM | #563
Quote: Originally Posted by wwkingms View Post
IF he plays a sorc and says we're OP then i can draw one conclusion..

he doesnt play a sorc


all he did was LIST talents..

its all his opinion, which is bad

sorcs are great in group pvp when UNFOCUSED

working as intended


qqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
Most of us played sorc/sages in beta and reported the hybrid spec OP then. Why didn't we roll them in live? We were 100 percent sure the class would be nerfed to the ground for being so stupidly OP.

We underestimated the stupidity of the development team and the power of mass QQ by the most faceroll, overpopulated class I have ever seen in a game. The fact the hard counter to sage/sorc was nerfed within a week of the 50 bracket coming out is a joke.

The class is simply boring. It has none of the skill required of ranged classes in other games (like frost mage in WoW which wasn't really hard).

You don't time anything, you have way too much instant CC (all instant cast or automatic procs which is stupid), you are the only offhealer worth a damn (shielding other players is the best heal in the game and is instant, since there is no dispel mechanic which is also stupid), and the more you stack them in a warzone the more it screws over melee and gives your team a huge advantage.

If this game wants to be taken seriously at all the resolve system needs reworked and the hybrid spec needs to do the way of the dodo.

Otherwise all you are going to see is classes with ranged stuns (see 10-49 bracket) and most of those being sage/sorcs. LOL when all these 10-49 players hit 50...

It was stupid to put ranged stuns and no diminishing returns in the game in the first place. Giving that to the hardest class to focus fire, who is also the best offhealer, and has the second easiest playstyle?

Monumentally fail.
Einstein's relativity work is a magnificent mathematical garb which fascinates, dazzles and makes people blind to the underlying errors. The theory is like a beggar clothed in purple whom ignorant people take for a king... its exponents are brilliant men but they are metaphysicists rather than scientists.- Nikola Tesla - New York Times (11 July 1935)

Varicite's Avatar


Varicite
02.12.2012 , 06:05 PM | #564
Quote: Originally Posted by Tumri View Post
I'll admit I'm not 100% sure of how to play a Powertech DPS optimally but as a Marauder if you LoS an rDPS for any reason other than escaping that basically means that you're a terrible Marauder. Marauders that slowly run up to a Sorcerer die. It's stupid to do so.
I agree that it's stupid to slowly run up to a Sorcerer that has you in their sights and is actively damaging you. At that point, you're already at the disadvantage and you should blow your gap closer.

But at the onset of a fight, you can pick how you want to open, and taking 5 seconds to scope out the situation and figure out how best to approach while taking minimal damage can seriously increase your effectiveness when dismantling the other team.

If you are a marauder, I assume our roles are somewhat similar. I find the healers and the tanks, and I destroy them so that my team's ranged can destroy the other team unhindered. I try to stay out of LoS of the enemy team's ranged while I do this, but most often I will have to run through both their melee and ranged line to find the juicy healers I want to kill. Yes, it involves dying a lot, but that's part of the role.

Of course it's not always that simple, but that's the general idea. :P
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

YMIHere's Avatar


YMIHere
02.12.2012 , 06:08 PM | #565
Quote: Originally Posted by Tumri View Post
Powertechs can pull. It's not the same for other melee. We absolutely MUST fight on their ground or just get pelted by attacks.
You can spec for two 15 second leaps, and lower the cooldown of one to 12 seconds. If you're talking about getting knocked off the hutball ledge, it's an easy LoS point until you can leap. If you get knocked back again 5-8 seconds after you leap, congratulations you're now immune to all of his tricks that he dropped damage for.
Gort - Sorc
Iron Citadel

Tumri's Avatar


Tumri
02.12.2012 , 06:16 PM | #566
Quote: Originally Posted by YMIHere View Post
You can spec for two 15 second leaps, and lower the cooldown of one to 12 seconds. If you're talking about getting knocked off the hutball ledge, it's an easy LoS point until you can leap. If you get knocked back again 5-8 seconds after you leap, congratulations you're now immune to all of his tricks that he dropped damage for.
Our second leap is a 10 meter range attack in our "Rage" tree. Any Marauder that is using a Rage spec is severely gimped for anything but jumping into a group and using Smash for a big crit a few times per game. If you're going to be using every attack from every tree in your arguments I assume I can just start saying Sorcerers can spam heals on themselves and drop purple AoE healing circles on the ground while using Thundering Blast + Chain Lightning w/wrath procs for burst right?
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

Beslley's Avatar


Beslley
02.12.2012 , 06:16 PM | #567
The issue is, if you move all the utility talents you basically cripple the sorc class.
Full lightning spec's damage is awful. Thundering blast damage is a JOKE when compared to an instant chain lightning proc, or a fast force lightning proc. Full madness dps doesn't compare to chain lighting spec damage-wise either.

I agree that the trees need retooled, but just moving utility talents isn't the answer. There needs to be a good hard look taken at the end-tier talents for the dps trees and make them actually worth taking, otherwise all you do is make dps sorcs impotent on the damage side.

The only thing that we can compete with is the hybrid spec, and THAT is the issue.

YMIHere's Avatar


YMIHere
02.12.2012 , 06:18 PM | #568
Quote: Originally Posted by Tumri View Post
Our second leap is a 10 meter range attack in our "Rage" tree. Any Marauder that is using a Rage spec is severely gimped for anything but jumping into a group and using Smash for a big crit a few times per game. If you're going to be using every attack from every tree in your arguments I assume I can just start saying Sorcerers can spam heals on themselves and drop purple AoE healing circles on the ground while using Thundering Blast + Chain Lightning w/wrath procs for burst right?
You're perfectly capable of speccing for leaps just like I am for CC.
Gort - Sorc
Iron Citadel

Tumri's Avatar


Tumri
02.12.2012 , 06:19 PM | #569
It really is that simple. They have TOO MUCH CC right now. So you move just TWO CC talents up the tree. This removes two of their ELEVEN utility moves. I honestly do not understand how people can argue that that much CC capability is balanced. It's like bringing a tranq. gun as your off-weapon to a paintball match. It's just stupid.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

Tumri's Avatar


Tumri
02.12.2012 , 06:22 PM | #570
Quote: Originally Posted by YMIHere View Post
You're perfectly capable of speccing for leaps just like I am for CC.
Hybrid Marauder builds do not work. At all. We use a stance system where each spec has all it's abilities dependent on one of three stances. Would you like for me to QQ about Wrath allowing hybrid specs that are powerful? My pure DPS class certainly doesn't have anything close to viable hybrid builds. Maybe they need to just have Wrath effect only lightning strike and crushing darkness? Perhaps then you'd have an argument for SW hybrids being just as viable.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com