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The reason Sorcerers/Sages are OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerers/Sages are OP in PvP

Tumri's Avatar


Tumri
02.12.2012 , 05:15 PM | #551
^ Most of your points seem to either agree with me honestly. The talents that I'm saying should stay out of the hands of hybrids are the exact same talents you're saying nobody should take. What I'm asking for is to have just those two talents moved up. I mentioned the others because I wanted to show all that a hybrid gets out of the lightning tree. The only overpowered thing I see about Sorcs/Sages is the easily accessible 5s immobilize on knockback and the 3s immobilize on a popped bubble.

The changes I'm requesting wouldn't effect a Sorcerer using a spec like yours in ANY way. I don't want to see the PvE spec nerfed. I want some of the utility talents of the extreme CC-heavy PvP build to be moved up so only full lightning Sorcerers have access to them.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

Jebi's Avatar


Jebi
02.12.2012 , 05:22 PM | #552
Yeah, nerf sorcerers, this is just absurd...

http://www.youtube.com/watch?v=U2U6S2EJ1Zw

Oh wait...

Luckily though the OP's own 'evidence' clearly shows that sorcerers need nerfs...

https://imgur.com/a/P3lM4#0


Oh wait...

lol, whatever. The sheep will eventually realize which is the true OP class in the game.

Fafryd's Avatar


Fafryd
02.12.2012 , 05:24 PM | #553
This is the first thread I've read that spells out the 'problem' effectively which leads this class to be OP in PVP. Fair point.

TrikkiOne's Avatar


TrikkiOne
02.12.2012 , 05:31 PM | #554
Good post imo.

Sorcs/Sages are way OP in PVP.

Its just the most frustrating fight when you're knocked back, then rooted while lightning tears you up as you run towards them in slow motion. I'm often dead before I even get back to them a second time and that's with full PVP gear.

If I'm not dead, then I get stunned/or whatever that lightning spin thingee is and I'm dead shortly after, nothing I can do about it with 1 CC break on a 2 minute timer.

I think bubble is too strong too, does guard and other damage mitigation effects change the way it works? It just seems that sometimes I hit bubbles forever without knocking them off and other times they seem more reasonable.

As a Scoundrel with Defense Screen I can tell you they are a long way from each other in terms of power, what always seems 1 or max 2 hits shielded can be 5+ on a Sorc.

Their speed burst doesn't seem to work properly when I snare them too, almots like they're unaffected by it while the speed is up.

justcallmetarzan's Avatar


justcallmetarzan
02.12.2012 , 05:33 PM | #555
Quote: Originally Posted by Tumri View Post
^ Most of your points seem to either agree with me honestly. The talents that I'm saying should stay out of the hands of hybrids are the exact same talents you're saying nobody should take. What I'm asking for is to have just those two talents moved up. I mentioned the others because I wanted to show all that a hybrid gets out of the lightning tree. The only overpowered thing I see about Sorcs/Sages is the easily accessible 5s immobilize on knockback and the 3s immobilize on a popped bubble.

The changes I'm requesting wouldn't effect a Sorcerer using a spec like yours in ANY way. I don't want to see the PvE spec nerfed. I want some of the utility talents of the extreme CC-heavy PvP build to be moved up so only full lightning Sorcerers have access to them.
I think you misunderstand, the talents are available, but they reduce the damage output by increasing CC capability. It's not OP - it's just different utility. I actually use a 13/28 build for PvE as well, mainly because I like the ability to put out some really nasty aoe damage. I think if I had to choose, I'd go back 3/7/31 for PvE mostly for the extra crit and dot, and also because there's not really that much of a mobility difference.

I say that nobody should take the aoe cc talents because they suck and gimp your dps. Even if they are moved up the tree, they will still be a waste of points. I just want to hit this again:

Quote:
The only overpowered thing I see about Sorcs/Sages is the easily accessible 5s immobilize on knockback and the 3s immobilize on a popped bubble.
The first of these is not OP in light of talents that other classes have. I'm thinking of, for example, the grapple and stun, as well as the aoe kickin' chicken talent. It's really not a big deal. If you are ranged, you can eat it and still hit them. If you are melee, you've already blown it and the sage will probably get away. This talent is largely useless on marauders because of their leap.

The second one of these is completely and utterly worthless. Why would anyone want a talent that speeds the rate at which virtually all enemy players become immune to CC? I LOVE being in WZ's where an enemy has that talent. We pop his bubble over and over and have CC immunity for most of the match.

wwkingms's Avatar


wwkingms
02.12.2012 , 05:36 PM | #556
Quote: Originally Posted by Ich_Bin View Post
As I told you, read his entire post and not just the thread title and his sig to draw your conclusions
IF he plays a sorc and says we're OP then i can draw one conclusion..

he doesnt play a sorc


all he did was LIST talents..

its all his opinion, which is bad

sorcs are great in group pvp when UNFOCUSED

working as intended


qqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqqq
NIHIL

THE BASTION

Varicite's Avatar


Varicite
02.12.2012 , 05:38 PM | #557
Quote: Originally Posted by Dregas View Post
Look if it was as simple as you say to counter sorcerers post like these would barely exist. People do complain a lot, but there is an OVERWHELMING outcry about this issue. Also there would be a lot less of them in the game dominating the pvp boards. And matches would not come down to who brought the most sorcs/sages = win.

Your advice of telling melee forgo the initial closer and to just hide behind something...atrocious. That does nothing but render said melee useless (something which the OP already explained to you). And telling us we all just need to get the jump on them is just as lame.

BTW that bubble that goes down so easily? Yah it can withstand the full brunt of an operative's opener and you take very little to no dmg. Then he his out of dps for a lil while. In the meantime you are free to go to town on him.

Here is a newsflash for you Var and everyone with your mindset, most of the players on SWTOR are not "bad". This is a video game designed for ease of use and enjoyment so it's pretty hard to be bad at it. They simply play classes that appeal to them while you stick to classes that have obvious advantages, exploit them to their fullest abilities, and claim everything is hunky dory because everyone else just sucks.

Look i don't expect to change your mind, because obviously your skill is so legendary that you can somehow change developer built in game mechanics with it. But stop belitting the thousands of players out there by insisting they all suck and acting like their concerns are because of it. That's called emotional manipulation. It's the same thing men do to women when she says something feels wrong and he constantly dismisses her and says that no such problem exists.

Great post Tumri and keep up the good fight. Don't let guys like these get to you. You have brought up a very valid game play issue that needs addressing. I hope your request does not go unanswered.
Sneaking up on a caster while he's busy doesn't involve a legendary amount of skill. I play an AP/Pyro Powertech; I don't think there's a whole lot of people in the game that would say that my class/spec is either OP or that I'm exploiting in some way. I will die if you look at me funny. Yet, I do this all the time.

I have the advantage of having some ranged damage in my arsenal, which I do use to its fullest extent when possible, but if I want to kill a Sorc, I have to close to melee range just like everyone else.

I'm not emotionally manipulating anyone; I said that there is a defeatist mentality going around when dealing Sorcs at the moment because their toolbox can seem very daunting when you don't know all of their drawbacks.

I also said that the lack of a combat log directly contributes to feeling helpless, because the majority of players don't even have the first clue what they are getting hit by.

I simply disagree that Sorcs are OP as a hybrid, because the spec does have its limitations which people cannot seem to acknowledge. Once you understand these limitations and exploit them, then what seemed OP at first might not seem so anymore.
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

wwkingms's Avatar


wwkingms
02.12.2012 , 05:43 PM | #558
Quote: Originally Posted by TrikkiOne View Post
Good post imo.

Sorcs/Sages are way OP in PVP.

Its just the most frustrating fight when you're knocked back, then rooted while lightning tears you up as you run towards them in slow motion. I'm often dead before I even get back to them a second time and that's with full PVP gear.

If I'm not dead, then I get stunned/or whatever that lightning spin thingee is and I'm dead shortly after, nothing I can do about it with 1 CC break on a 2 minute timer.

I think bubble is too strong too, does guard and other damage mitigation effects change the way it works? It just seems that sometimes I hit bubbles forever without knocking them off and other times they seem more reasonable.

As a Scoundrel with Defense Screen I can tell you they are a long way from each other in terms of power, what always seems 1 or max 2 hits shielded can be 5+ on a Sorc.

Their speed burst doesn't seem to work properly when I snare them too, almots like they're unaffected by it while the speed is up.
5 + hits?

lol it absorbs ~3k dmg if u cant do 3k dmg in 5 hits then u need to cancel your sub immediately




im glad u agree tho with the OP, i can now add you to the list of UN-knowledgable people to never ever pay attention to


sorcs are fine
NIHIL

THE BASTION

Tumri's Avatar


Tumri
02.12.2012 , 05:49 PM | #559
Quote: Originally Posted by Varicite View Post
Sneaking up on a caster while he's busy doesn't involve a legendary amount of skill. I play an AP/Pyro Powertech; I don't think there's a whole lot of people in the game that would say that my class/spec is either OP or that I'm exploiting in some way. I will die if you look at me funny. Yet, I do this all the time.

I have the advantage of having some ranged damage in my arsenal, which I do use to its fullest extent when possible, but if I want to kill a Sorc, I have to close to melee range just like everyone else.

I'm not emotionally manipulating anyone; I said that there is a defeatist mentality going around when dealing Sorcs at the moment because their toolbox can seem very daunting when you don't know all of their drawbacks.

I also said that the lack of a combat log directly contributes to feeling helpless, because the majority of players don't even have the first clue what they are getting hit by.

I simply disagree that Sorcs are OP as a hybrid, because the spec does have its limitations which people cannot seem to acknowledge. Once you understand these limitations and exploit them, then what seemed OP at first might not seem so anymore.
Powertechs can pull. It's not the same for other melee. We absolutely MUST fight on their ground or just get pelted by attacks.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

YMIHere's Avatar


YMIHere
02.12.2012 , 05:50 PM | #560
Quote: Originally Posted by justcallmetarzan View Post
Long post with point by point rebuttals.
Maybe this is why I don't feel overpowered. I opted for Backlash so my Death Field and DoTs are 30% weaker (does that include my channels aswell?), but I'm less likely to get stunlocked by scoundrels. Any idea where a spec like this sits on the dps scale you were talking about in your post? Just to weigh the loses to still get all the CC mentioned by the OP.
Gort - Sorc
Iron Citadel