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Suggestion - A Simple Way to Fix Ilum

STAR WARS: The Old Republic > English > PvP
Suggestion - A Simple Way to Fix Ilum

Psiwolf's Avatar


Psiwolf
02.11.2012 , 04:53 PM | #31
Oki, so I read your thread, now go read my idea! Tbh, I never really enjoyed the world objective pvp, I was always more of a xroads raid or SS/TM pvp kinda guy.

http://www.swtor.com/community/showthread.php?t=283893

Mformature's Avatar


Mformature
02.11.2012 , 04:57 PM | #32
Quote: Originally Posted by WittyRaevyn View Post
You need to read through the thread.

Right now - you cannot complete your dailies because either

A) You can't get to the middle to get armaments

=or=

B) You can't kill the Imps because they vastly outnumber you

Now - what CAN you do in Ilum with your current population problem??

You CAN capture the objective points by sneaking around the Imperial raid group.
You CAN sit in your base.
You CAN, when you have an influx of people, actually go out together and kill some folks

So - with my proposition, all of the things you can actually do right now you will get REWARDED FOR. You will actually get to complete your dailies because all you need to do is sneak around and capture ONE objective. You can complete your weeklies the same way. Or...if you guys happen to have a lot of people in the zone...you can take over the base if you want.

I don't understand how my suggestion will "make it worse" for you. Please explain more thoroughly.

Your right I stopped reading though your initial post at valor gained per tick. Sorry about that, I do like your idea and would love to see it implemented. Now not sure about other servers but the imps on ours a determined to take any advantage they can from the rep side ( ie: stand their zerg far enough away from the fort so that we have to come out to get any kills then quickly overwhelm us with their numbers) So the only negative thing I can see on our server would be this turning into a valor or even "only people we like" type thing. I do support this idea an hope BW reads this and takes notes.

DarthLightSide's Avatar


DarthLightSide
02.12.2012 , 12:59 AM | #33
100% agree with OP...this should be stickied along with alot of other alternative to current failing system PVP threads


Faction vs Faction is fine and fun an all......But the real fun and meaningful PVP should be Guild vs Guild, or over a contested area on any given planet (PVP area like Alderan WZ for example, but actually on the planet in a real-time non instanced area, similiar to Illium, but on every planet, with a 3 hour reset clock) You Battle over it with your guildies against all those who appose you. No matter what the enemies faction is, their race, color, or political/lore background.

Simple contested over area and whoever wins/caps the objective gets some type of bonus for the next 3 hours. It could be an xp/valor xp bonus for the whole guild, or 50,000+ credits per hour of ownership, or some type of crafting material etc...etc...etc...


If I want to kill someone it usually stems from something they did to piss me off. I don't want faction or race to get in my way of killing someone. There are cool people on both sides of the faction fence. And the reverse applies as well....there are idiots on both sides of the faction fence...and I'd like to give them all an equal opportunity to taste the burning blades of my Lightsaber!
GAME of THRONES

queen: "I shall wear this like a badge of honor"
king: "Wear it in Silence..or I'll Honor you AGAIN!"

WittyRaevyn's Avatar


WittyRaevyn
02.12.2012 , 01:26 AM | #34
Quote: Originally Posted by DarthLightSide View Post
100% agree with OP...this should be stickied along with alot of other alternative to current failing system PVP threads


Faction vs Faction is fine and fun an all......But the real fun and meaningful PVP should be Guild vs Guild, or over a contested area on any given planet (PVP area like Alderan WZ for example, but actually on the planet in a real-time non instanced area, similiar to Illium, but on every planet, with a 3 hour reset clock) You Battle over it with your guildies against all those who appose you. No matter what the enemies faction is, their race, color, or political/lore background.

Simple contested over area and whoever wins/caps the objective gets some type of bonus for the next 3 hours. It could be an xp/valor xp bonus for the whole guild, or 50,000+ credits per hour of ownership, or some type of crafting material etc...etc...etc...


If I want to kill someone it usually stems from something they did to piss me off. I don't want faction or race to get in my way of killing someone. There are cool people on both sides of the faction fence. And the reverse applies as well....there are idiots on both sides of the faction fence...and I'd like to give them all an equal opportunity to taste the burning blades of my Lightsaber!
I agree with you that faction vs. faction has killed MMO PVP completely. The best kind of pvp comes from true Player vs. Player - where you forge alliances with other players and guilds, and you have rivalry based upon your battles for conquest. I'll be sure to remember you when the PVP mmo I am designing comes out in a couple years

Until then, I'm hoping that this suggestion will be taken seriously to at least bring a little bit of fun to the lackluster world pvp.
Frey the Heartless
~Bounty Hunter~
HELP FIX ILUM!! SIGN HERE: http://www.swtor.com/community/showthread.php?t=292895

Gamedwarf's Avatar


Gamedwarf
02.12.2012 , 01:47 AM | #35
I support this thread 100%. This is the most practical solution (for starters anyway) I've read to fix ilum. Other suggestions would require too much time/energy for Bioware to do in a timely fashion or well. Starting with this template, theres lots of places they could go.

My only critique is that, while the undermanned side could finish dailies/weeklies, they would be really outgunned when it came to merc commendation aquisition. I feel like a buff that allows the underpopulated side to aquire more merc coms per kill would be a good way to go with that, my 2 cents.

Additionally, give valor/merc com rewards for open world pvp on every other planet, and implement +/- 8 level cap in which you can attack someone to keep 50s from ganking 25s on tattooine.

Cheers

Mcfree's Avatar


Mcfree
02.12.2012 , 10:50 AM | #36
Bump for + feedback.
Gutter-Vanguard-Hinge-Gunslinger- Harbinger
" Absorb what is uselful, discard what is not, Add what is uniquely your own." -Bruce Lee

WittyRaevyn's Avatar


WittyRaevyn
02.12.2012 , 02:49 PM | #37
Quote: Originally Posted by Gamedwarf View Post
I support this thread 100%. This is the most practical solution (for starters anyway) I've read to fix ilum. Other suggestions would require too much time/energy for Bioware to do in a timely fashion or well. Starting with this template, theres lots of places they could go.

My only critique is that, while the undermanned side could finish dailies/weeklies, they would be really outgunned when it came to merc commendation aquisition. I feel like a buff that allows the underpopulated side to aquire more merc coms per kill would be a good way to go with that, my 2 cents.

Additionally, give valor/merc com rewards for open world pvp on every other planet, and implement +/- 8 level cap in which you can attack someone to keep 50s from ganking 25s on tattooine.

Cheers

That is an excellent suggestion.

My proposed solution would be this: The longer you personally are in Ilum contributing to the war effort, you receive a stacking bonus up to a 2 hour limit (the time it takes the zone to reset if the full objective isn't completed). So for every 30 minutes you spend there, a scaling increase of Merc commendations will drop from whatever Objective or Person that you complete/kill.

The math would look something like:

30 Mins 1 Bonus = 2 per kill
1 hr = 2 Bonus = 4 per kill
1 hr 30 = 3 Bonus = 8 per kill
2 hr = 4 Bonus = 12 per kill

The Objective based rewards would go up incrementally by 5 per half hour.

This means that while the successful team will end up getting more, the losing team can still gain a bonus and if they constantly roam around capping objectives and killing randoms, they will still get rewarded.

Again - the main thing I am trying to accomplish is to make Ilum feel like a giant Warzone where everyone actually wants to be there and is given incentive to kill each other..

It wouldn't hurt if Bioware put some pvp Vendors in each base while they're at it...now would it?
Frey the Heartless
~Bounty Hunter~
HELP FIX ILUM!! SIGN HERE: http://www.swtor.com/community/showthread.php?t=292895

WittyRaevyn's Avatar


WittyRaevyn
02.12.2012 , 02:54 PM | #38
Quote: Originally Posted by Psiwolf View Post
Oki, so I read your thread, now go read my idea! Tbh, I never really enjoyed the world objective pvp, I was always more of a xroads raid or SS/TM pvp kinda guy.

http://www.swtor.com/community/showthread.php?t=283893
I commented on your idea as well but my thread is actually supposed to make this just like SS/TM and xroads by encouraging people to be out there and kill each other and get increased rewards. However, it ALSO includes objectives for bonus valor/commendations for people who feel like participating.

The great thing about the world pvp is there is no wrong way to do it with this system! Sure there are more efficient ways, but JUST BY BEING THERE, you will get something! This is the crucial aspect that Bioware keeps missing.
Frey the Heartless
~Bounty Hunter~
HELP FIX ILUM!! SIGN HERE: http://www.swtor.com/community/showthread.php?t=292895

fluid's Avatar


fluid
02.12.2012 , 03:01 PM | #39
i kind of disagree with doing anything that lets someone afk-bot in their factions starting area in a zone to earn anything.

here are some other ideas though...

bases are not "static"... get rid of the turrets in the bases.

make bases capturable objectives. have combat around the base determine who owns it. if there is a lot of combat at the gate of the republic base, have the bases swap sides. imperial becomes republic, republic becomes imperial. upon death, you spawn in your new base (if you died at your old base) instead of spawning in the middle. this keeps imperials from zerging a base until they own it, and vice versa.

put "hot spots" on the map. if there is a lot of fighting at central, put a flashing "explosion" icon on the map so you can tell with just a glance what objectives are being fought over. planetside used to do something similar to this.

spawn armament boxes ALL over the dedicated pvp side of the map, but do so sparsely.

as for your "ticking valor" idea. give a buff each time you enter combat. the buff will start awarding you 2 valor per minute for the next 5 minutes. at the end of that time, you lose the buff and will not get it back until you enter combat again. it also expires on death. that keeps the afk-botters from hiding under a rock like roaches and getting free valor.

oh and for the love of god get rid of the damned "quest log" tracking of objectives in the zone. again, a simple icon on the map would suffice, and probably get rid of the damned delays we all get when objectives change hands!

Kelticfury's Avatar


Kelticfury
02.12.2012 , 03:03 PM | #40
Quote: Originally Posted by WittyRaevyn View Post

THE PVP DAILIES/WEEKLIES


PVP Dailies for Ilum should now be: Overtake 3 objectives
PVP Weekly for Ilum should now be: Seige and capture the Republic/Imperial Base OR Overtake 30 Objectives

These new dailies discourage trading kills and encourage groups to work together to complete objectives. You can still potentially trade "objectives" however there are no mercenary drops that come from that, so you'll likely want to kill the republic rather than bargain with them.
I haven't gotten level for Ilum yet, but this is a perfect solution. Anyone should be able to see that.