Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Open letter to Bioware about raiding with 16 ppl

STAR WARS: The Old Republic > English > Flashpoints, Operations, and Heroic Missions
Open letter to Bioware about raiding with 16 ppl

Unixx's Avatar


Unixx
02.12.2012 , 05:21 AM | #61
Quote: Originally Posted by ViperI View Post
If there are unique drops that only drop on the 16 player ops, then you are wrong. You would be forced up to 16-man raids [...]
I still don't get how you are forced into 16 ppl raids if they drop one more item per run or one better item.
Let me ask you something: Do you get "forced" to play another class because it deals slightly more damage?

I don't think so. Dropping one more item per run or even one better item per run makes such a small difference, that no 8 man raid group is forced to do anything.



Quote: Originally Posted by Raideag View Post
Not to sound to cynical here, I'm just trying to get your process and some advice here. Did everyone in your Guild just Powerlevel and/or just PVP the whole entire time to get gear high enough to be Clearing all the Hardmodes and Nightmares? I mean seriously your whole entire guild was already clearing all Flashpoints and Operations on Hard Mode and Nightmare mode by January?

The reason why I'm asking is because I was the very first person in our Guild to hit lvl 50 in the beginning of Jan. I'm still waiting for the rest of our Guild to get one lvl 50 toon. Most are leveling 3 or 4 toons at the same time instead of just finishing one toon first. Yet tonight was the very first night seven of members of our guild went into Eternity Vault in a 16-man group and only got the first robot boss down to 45% before the enrage timer.

Frankly I seriously don't understand how some of you can already have that stuff on farm status by now. I'm not trying to be mean I'm trying to get information to help others and myself. Any help would be appreciated instead of stupid comments like learn to play newb.
Well, most of us started with the 13th of December and were max level within 5 days of played time. It was not that fast, but also not slowly... we started doing 16 man groups in mid of January and also had some 8 man runs before. We were slowly since some hardcore guilds on our server were already running EV hardmodes when we started doing our 8 man normals.....
Semi-Hardcore-Gilde:
http://www.galactic-senate.org

Raideag's Avatar


Raideag
02.12.2012 , 05:58 AM | #62
Quote: Originally Posted by Unixx View Post
Well, most of us started with the 13th of December and were max level within 5 days of played time. It was not that fast, but also not slowly... we started doing 16 man groups in mid of January and also had some 8 man runs before. We were slowly since some hardcore guilds on our server were already running EV hardmodes when we started doing our 8 man normals.....
Thanks for the response, I guess that's the difference between casual Guilds and Guilds that are Hardcore Raiders. Everyone in your guild was more focused in leveling one toon first and doing operations. Where our guild is a casual guild that raids on occasion when everyone has time.
The Wampas Legacy - lvl 50 - Jedi Covenant
Genla (50) Ossktini (50) Aldius (50) Dodman (50) Senturi (50) Maffis (50)
Raideag (50) Osskto (50)

Throwa-fett's Avatar


Throwa-fett
02.12.2012 , 10:47 AM | #63
I personally don't like large raids for many reasons, but I do agree that there should be something that seperates it from the 8 mans like gear or mounts. It has to be content that you can play as an 8 man though because I will never see it if it is 16 man only. I got bored and left wow during the crusades cause all endgame content was 25 man only. It sucked.
My idea of large raiding 16+ should be a world event like an attack on a planet or something that everyone who goes there can join in and become part of the raid. Make it more global and epic. I think Rift is on the right track with this idea, but it needs to be perfected and more of an epic raid / world event feel than a rinse and repeat invasion.
An epic battle that everyone can be part of and get rewards for participating.
"Where does he get all those wonderful toys?"

Zaxaras's Avatar


Zaxaras
02.12.2012 , 11:02 AM | #64
If there is an additional incentive for raiding 16-mans (or it's more efficient to raid with 16 than 8) then 8-man guilds are 'forced' to raid 16-mans with another guild.

If there is no incentive for raiding 16-mans (or it's equal to raidin 8-mans) then 16-man guilds are 'forced' to raid 8-mans because it's the path of least resistance for exactly the same end result.

Even when you're raiding purely for fun you'll get annoyed at somebody who made a mistake and think "If we only took the 8 best we'd have floored this by now"...

I can't see a balanced solution to be honest, besides only having 1 raid size. :/
Within strength, exists power. Within power, exists pain.
Within pain, exists purpose. Within purpose, exists life.
- Darth Zaxas

Laced's Avatar


Laced
02.12.2012 , 11:27 AM | #65
Quote: Originally Posted by Zaxaras View Post
If there is an additional incentive for raiding 16-mans (or it's more efficient to raid with 16 than 8) then 8-man guilds are 'forced' to raid 16-mans with another guild.

If there is no incentive for raiding 16-mans (or it's equal to raidin 8-mans) then 16-man guilds are 'forced' to raid 8-mans because it's the path of least resistance for exactly the same end result.

Even when you're raiding purely for fun you'll get annoyed at somebody who made a mistake and think "If we only took the 8 best we'd have floored this by now"...

I can't see a balanced solution to be honest, besides only having 1 raid size. :/
There is a solution to everything. The solution for this is very, very simple. Bioware, you are mucking up big time. If the new content you put out next month is the same as the current(ie:faceroll,no challenge,no mechanics,straight RNG.) you will fail. You will be another SWG that is only hanging on because of the fanboys. Get your **** together Bioware!!!

We are a 16 man guild. We know that we can get all the gear we need in 8 mans because we have already cleared 8m NM. 8m NM is on the same caliber as 16m HM. 16m normal was as hard as 8m NM before they nerfed/adjusted operations. Oh, and by the way...thanks for letting us know about ALL the changes you made to operations. Soa would have been such a good fight if you wouldn't have used gay RNG and hired competent people for the job. You have all the concepts and all the wrong ideas. Clean out your office and get programmers in there that actually know what they are doing! *Whew* Now that i got some of it off my chest.

Last thing i want to say...Give something to show that 16m guilds are running 16m. Preferably different sets of gear/mounts. We don't need any stat changes, just let us show we are a organized 16m that goes for the hardest content available!! FYI Tera is looking mighty fine on live stream...watch out Bioware.

Emeda's Avatar


Emeda
02.12.2012 , 12:08 PM | #66
Why are there two size raids to begin with anyways (besides the fact they wanted to copy WoW). All it does is cause problems within the game and actually fixes nothing.
If this game is so great then why do so many people that love the game spend all their time in the forums?

Morthis's Avatar


Morthis
02.12.2012 , 12:39 PM | #67
Quote: Originally Posted by cipher_nemo View Post
Are 4-man flashpoints, normal to hard, "destroyed" by 8-man ops? No, even though 4-mans have worse loot than 8-man ops. So why would 8-man ops be destroyed by 16-man ops if the 16-man chests/bosses had better loot? As it stands 16-man ops are "destroyed" (ie: very few run them) because there's no major reason to do so.

You keep avoiding that parallel and just want to make up your own guess on what would and wouldn't happen.
You're ignoring an important aspect here. Flashpoints are expected to be cleared by any decently competent group of 4 players without too much issue. Raids, especially on harder settings, are expected to take some time and effort and have a learning curve (or at least, other MMO's have this standard for raids, and it's not just WoW either). The difference isn't supposed to be just a change in numbers, but also a drastic increase in difficulty and need for teamwork. Of course, this doesn't apply at all currently and half the bosses are free loot even on hard, that's where things get all screwy.

Foenixz's Avatar


Foenixz
02.12.2012 , 01:13 PM | #68
I followed this thread for the first 2 or 3 pages then lost interest and I can't be bothered to read through it all. I am not trying to be rude but there it is.

It was said somewhere that tier 2 gear would be available in the 16 man raids at some point. I am not sure if that has changed or not. No, I cannot point to where it was said. It may go all the way back to early beta for all I know. we will know the answer to that by the end of the month I am hoping.

!6 mans at the moment are only good for repair bills and the challenge. Hopefully that will change soon.
Member Synergy Online Gaming

since 2002 and we are still going strong

ViperI's Avatar


ViperI
02.12.2012 , 01:25 PM | #69
Quote: Originally Posted by Unixx View Post
I still don't get how you are forced into 16 ppl raids if they drop one more item per run or one better item.
Let me ask you something: Do you get "forced" to play another class because it deals slightly more damage?

I don't think so. Dropping one more item per run or even one better item per run makes such a small difference, that no 8 man raid group is forced to do anything.
Well, I wasn't talking about quantity, I was talking about quality. I think that if 8-man raids drop 2x columi/rakata items then 16-mans should drop 4x columi/rakata items. But I've seen several people mention that there should be superior items that drop only in 16-man ops. IE, a tier set that is better than rakata that is exclusive to 16-man ops. At that point, in order to continue our progression, once we get full rakata we'd have to expand to do 16-man ops. If I misunderstood what people were talking about, whatever, that's how it came across.
Viper 1
Frozen In Carbonite

Laced's Avatar


Laced
02.12.2012 , 02:26 PM | #70
I am bumping this for your sake Bioware. Endgame needs to be fixed.