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Living, breathing world....


Inixus's Avatar


Inixus
02.12.2012 , 07:19 AM | #81
Quote: Originally Posted by chubbywan View Post
So I have always felt, since beta anyway, that the swtor world felt dead. Not just in the number of players but the environments. Lifeless cities. No ambient sound. Well played the Tera beta the last 24 hours straight and it confirms these feelings even more.

The cities feel so alive. Players are everywhere. Sounds of city life, crafting, players dueling in the dueling ring. I actually felt like part of an MMO WORLD. The list goes on and on. Yes it has flaws too (Korean) just makes me hope and some point Swtor will feel more alive.
During the Swtor beta weekends it was the same.

But i agree with you.
Coolermaster HAF 932, Sabertooth p67 r, Corsair H70, I7 2600k, Corsair Dom 12 gig dd3, 2X gtx 560 msi TwinF. Ssd ocz agil 2.

6 years wow, 1 year EvE, 6 months Rift, 8 months Dcuo, 2 years GW, 2 years runescape.

Arnokar's Avatar


Arnokar
02.12.2012 , 07:19 AM | #82
Quote: Originally Posted by Droidlife View Post
Yeah, thats an astute observation...
Rifts team beats the BW outsourced mess to a bloody pulp without breaking a sweat.

So what are you trying to say...cause I don't have a clue. I know what astute means I just don't know what YOU mean....

RabidPopcorn's Avatar


RabidPopcorn
02.12.2012 , 08:18 AM | #83
I agree. Nothing in SWTOR even comes close to Elwynn forest (even after discounting the sentimental value of the place). SWTOR is a little lifeless, and lacks vibrant colours. (don't even need to mention the map) Not only does SWTOR lack ambient sounds, the background music it has doesn't feel as appropriate as compared to how WoW did it. SWTOR's environment doesn't compel you to explore because it's not very engaging (what a waste because I think it's supposed to be way bigger than WoW).

for teh fanboys: if you ask me why I'm playing SWTOR it's really because i wanted to try something new; besides, there's nothing wrong with pointing out what we feel could be improved.

EDIT:[ tbh, i don't know how WoW did it, neither do i know how SWTOR can fix it, but it's important that this issue gets looked at or else people just won't feel like logging on - the game is only a few months old and people are getting tired of logging on? I mean come on this has got to be a sign of something.

I agree with what someone said earlier: SWTOR doesn't trigger emotion, there's like no attachment and you don't remember much about it (everyone will remember their first Deadmines, but Esseles? Elwynn Forest v Ord Mantell?) I'll bet that SWTOR fanboys who played WoW feel this deep down inside. ]

wifeaggro's Avatar


wifeaggro
02.12.2012 , 09:22 AM | #84
Quote: Originally Posted by Arnokar View Post
So what are you trying to say...cause I don't have a clue. I know what astute means I just don't know what YOU mean....
clever and perceptive: shrewd and discerning, especially where personal benefit is to be derived.
I believe what he is saying is your clever . And rifts team lead by Scott hartsmen was hand picked paid well and zero corperate restrictions on their game. Rifts lvling process was very monotonous it was no where near as fun as TOR. But its end game was far better its itemization much more thought out. Class system for the win its hands down the most original class system in a MMO.

Im no rift fanboi but i will say this for aDX 9 game with an old engine they rewrote the code contained in it and made it a beast its a smooth beautiful game world. this is what he is talking about Rifts team , compared to EAowares' team. Personally had Bioware gotten private investors Hired big gun expierenced project leads, dodged the EA aquistion .TOR would have been better for it.
I

Arnokar's Avatar


Arnokar
02.12.2012 , 09:30 AM | #85
Quote: Originally Posted by wifeaggro View Post
clever and perceptive: shrewd and discerning, especially where personal benefit is to be derived.
I believe what he is saying is your clever . And rifts team lead by Scott hartsmen was hand picked paid well and zero corperate restrictions on their game. Rifts lvling process was very monotonous it was no where near as fun as TOR. But its end game was far better its itemization much more thought out. Class system for the win its hands down the most original class system in a MMO.

Im no rift fanboi but i will say this for aDX 9 game with an old engine they rewrote the code contained in it and made it a beast its a smooth beautiful game world. this is what he is talking about Rifts team , compared to EAowares' team. Personally had Bioware gotten private investors Hired big gun expierenced project leads, dodged the EA aquistion .TOR would have been better for it.
Ok. Go read the OP. He/She feels like SWTOR's world is dead, non living. I've seen worse, way worse and Rifts world is dead, nothing going on, no towns, no people no nothing...that's all. Rift as a game on the other hand is pretty enjoyable. Mechanics are good and graphics are marginally better.
So we are not talking about the same thing here. See ya.

chubbywan's Avatar


chubbywan
02.12.2012 , 10:45 AM | #86
Quote: Originally Posted by maxilo View Post
NDA been lifted then ?
Yes mea is lifted.....tera is amazing
More gameplay footage please..............................

wifeaggro's Avatar


wifeaggro
02.12.2012 , 10:48 AM | #87
Quote: Originally Posted by Arnokar View Post
Ok. Read the op,he feels like SWTORS world is dead, non living, I've seen worse, way worse and rifts world is dead, nothing going on, no towns, no people no nothing...that's all. Rift as a game on the other hand is pretty enjoyable. Mechanics are good and graphics are marginally better.
So we are not talking about the same thing here. See ya.
I do agree having only 2 starting cities or 2 factions for that matter is a form of lazyness it hink or resource management perhaps. I do feel a game like the original EQ that had a starting place for each race added a sense of uniqueness to your early game expierence. Being a Starting neriak and meeting up with a friend from kelethin required travel and adventure. you decieded what area you wanted to play in ( granted the exp was very grindy, itemization on the other hand was very very unique in the fact a rare drop from a boss could last you 20 lvls. gear was far less of a grind.) Once your location was agreed upon you ventured there which usally was an advneture on its own.

Fast travel was a completely player driven thing and was actually part of the economy, i made tons of money being a taxi. Several things are missing from MMO's that devolpment teams claim census polls showed players did not like them. what we know as a community , is that if you poll 10,000 people outof a 500 k player pool that is hardly the reflection of the entire community. Just like 10,000 People hating TOR is not a reflection of the entire population. MMO's are getting worse and worse the harder they rely on easy theme park designis and a end game gear grind as the back bone of the content. More sand box elements will be needed now as players are more expierenced and burnt out on the theme park design. A hybrid design is what will be needed for success in the future in my opinion definatey. more endepth game mechanics and a much richer crafting system or at the very least items from crafting that are use full at end game.
I

chubbywan's Avatar


chubbywan
02.12.2012 , 10:59 AM | #88
Quote: Originally Posted by chubbywan View Post
Yes mea is lifted.....tera is amazing
Nda is what I meant
More gameplay footage please..............................

Zhit's Avatar


Zhit
02.12.2012 , 11:04 AM | #89
Quote:
10,000 people outof a 500 k player pool
Actually--polling 10,000 random players out of 500,000 is an extremely good indication of what players are thinking. Polling 10,000 players out of 500,000 should produce results with a + or - 1% error... But don't let math stand in your way!

(You only need to poll 1,000 random players for a + or - 3% sampling error on a population of 500,000.)
Why no dual spec? Are dailies only for the DPS classes?
Why do folks not want addons because "they play the game for you", yet don't say a thing about companions.

marshalleck's Avatar


marshalleck
02.12.2012 , 11:07 AM | #90
Quote: Originally Posted by chubbywan View Post
Nda is what I meant
Tera doesn't have an NDA. They fully advocate publicly speaking about your experience with game, taking pictures, posting videos, etc. I know because I read the beta test invite boilerplate email and I've been playing it this weekend.
Classless character progression // Deep crafting & harvesting // Fully customizable spells & skills // Living world with seasons, weather, dynamic day/night & wildlife ecology // >