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The reason Sorcerers/Sages are OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerers/Sages are OP in PvP

YMIHere's Avatar


YMIHere
02.12.2012 , 03:03 AM | #461
Quote: Originally Posted by Ahebish View Post
PT's are not mercs either.

1/2 of our damage is at less than 10m range.

Don't confuse our range abilities with mercs whom have 90% of their skills at 30m range.

What we have at 30m range that mercs don't have is utility to get within 10m on a sorc. A merc doesn't have to... but a PT has to to maximize their damage output.

At least until the sorc learns to kite and heal at the same time... then said sorc becomes unkillable 1v1.

Which leads us back to square 1 and the OP's post.
And I didn't say you had to damage from 30m, why not taunt and have them waste GCDs or even WW figuring it out. How about a Jet Charge, even if you get CC'd he has to turn and run before attacking your partner or face a full melee wrath in 8 seconds. I'm going by what's on torhead under Bounty Hunter and Pyrotech.

A hybrid sorc isn't kiting and healing for long against a powertech. My only instant is the bubble, which doesn't help my sorc brother at all because they share the same lockout. So I stop to use my 3 second heal and hope it crits(totally see where the inflated numbers on Dark Infusion come from now, damn torhead) assuming you didn't have Jet Charge up to interrupt it. Once I've used two CCs you've got full resolve and I've got a melee problem that can instacatch me every 15 seconds without worry of a white bar of "Oh, it's time to die now." My slow has a cooldown double it's duration, yours can have 100% uptime. Even without Jet Charge you've got me once CC is up, and I fill that resolve bar way faster than I empty the health bar.

How is this supposed to be way in favor of the hybrid now that it's two on one? 8 seconds of CC to try burning down a tank class that has a heal? Why do we even do this hypothetical battle stuff? We need templates on the test server so we can duke it out before nerfing everything.
Gort - Sorc
Iron Citadel

Vales's Avatar


Vales
02.12.2012 , 03:09 AM | #462
Quote: Originally Posted by biowareftw View Post
What is amusing is that you don't know your friend is a much better player then you. You are the second easiest class to play in the game and he is the hardest class to play in the game.

I can lead dmg most games as marauder/sent also. FYI it is MUCH easier to be a marauder then a sent. Why? Cus you aren't fighting mostly hybrid sorcs/mercs and SiN's and you aren't chain stunned the entire game. When I play huttball latenight against republic I absolutely slaughter them because they are not made up of just classes that can ranged stun.

Just because I can lead dmg on a sentinel doesn't mean hybrid sorc is balanced. I can do 100-200 k more dmg on the sorc/sage and die a whole hell of a lot less, while also throwing out the best INSTANT HEAL in the game (shielding other players), because this game has no dispel mechanic.

Hybrid sorc is the most stupidly OP ranged class I have ever played in any MMO and other then merc/commando the EASIEST ranged class I have played in an MMO. Hell freakin arcane mages (facerollus maximus from WoW) were harder because you at least had to do things fast on them (twitchy). Do me a favor, make some alts with your friend. You be a sentinel, he can be the sage. When he outdpses you by 200 k? Tell me how balanced this game is. Have fun being stunned by everyone, popping a trinket, then being stunned again.

With multiple hybrid sorcs? Have fun being aoe mezzed when their shield breaks (can't trinket that), then being knocked back a few times and not having your resolve bar fill up. Then being stunned.

Ever wonder why there is a lot more sorc then marauders? Cus people as bad as you can equal the damage your friend does...
Oh you again bathing in your selfproclaimed glory "CUZ SENT AND MARAS SO HARDZ TO PLAI GUIZ!!!!1111"
This game needs more Kel Dor!

Smashbrother's Avatar


Smashbrother
02.12.2012 , 03:12 AM | #463
The only things I find OP about this class is that their bubble counts towards defense/protection medals (i forget the exact name) and thus they can get more medals easier than other healer classes.

The other thing I find OP about them is that their knockback can have a root. Whoever thought a gosh darn AOE KNOCKBACK can also have a root that doesn't break on damage needs to be shot.

Other than those two things, I'm cool.

Vales's Avatar


Vales
02.12.2012 , 03:14 AM | #464
Quote: Originally Posted by WaywardOne View Post
It's absurd how much arguing is going on. At least half the players of this game know that Sage/Sorcs are op'd in pvp. It's cool that someone with experience and logic is spelling it out but there's no way it should be necessary at this point.
Just like Affliction Warlocks in S2 in WoW were supposed to be and after nerfs became the second worst class in the "competetive" environments?
99% in these forums do not know what they are talking about. The masses are often more wrong than right and easily manipulated.
This game needs more Kel Dor!

YMIHere's Avatar


YMIHere
02.12.2012 , 03:21 AM | #465
Quote: Originally Posted by Smashbrother View Post
The only things I find OP about this class is that their bubble counts towards defense/protection medals (i forget the exact name) and thus they can get more medals easier than other healer classes.
It counts for healing, and I agree.

Quote:
The other thing I find OP about them is that their knockback can have a root. Whoever thought a gosh darn AOE KNOCKBACK can also have a root that doesn't break on damage needs to be shot.

Other than those two things, I'm cool.
It does break on damage, but only after 2 seconds. This is a death sentence in the fires of huttball though, at least for me.
Gort - Sorc
Iron Citadel

Nedreep's Avatar


Nedreep
02.12.2012 , 06:32 AM | #466
As a sage who has played a similar hybrid to the one your all ranting about I can truthfully say I don't like it.

You are so much more mobile in full Balance that I only play that way.

You can call me bad if you like (for not using hybrid spec) but I almost always top the score board. 450k+ damage and 11 medals is not out of reach in strait balance if played well.

The thing you all have to understand is while that is a LOT of damage a lot of it is AE damage. It is not the same as a Sent or Marauder doing 300k damage as that is all single target damage.

Single target damage and focus fire kills people. The AE damage helps... but its somewhat scoreboard padding. This is even more so in the hybrid spec your all crying about as it does away with DOT damage to add even more AE.

There aren't that many Sents or Marauders around. However if played well I think they may be the best pvp class.

Sayuri-chan's Avatar


Sayuri-chan
02.12.2012 , 07:30 AM | #467
Quote: Originally Posted by YMIHere View Post
And I didn't say you had to damage from 30m, why not taunt and have them waste GCDs or even WW figuring it out. How about a Jet Charge, even if you get CC'd he has to turn and run before attacking your partner or face a full melee wrath in 8 seconds. I'm going by what's on torhead under Bounty Hunter and Pyrotech.

A hybrid sorc isn't kiting and healing for long against a powertech. My only instant is the bubble, which doesn't help my sorc brother at all because they share the same lockout. So I stop to use my 3 second heal and hope it crits(totally see where the inflated numbers on Dark Infusion come from now, damn torhead) assuming you didn't have Jet Charge up to interrupt it. Once I've used two CCs you've got full resolve and I've got a melee problem that can instacatch me every 15 seconds without worry of a white bar of "Oh, it's time to die now." My slow has a cooldown double it's duration, yours can have 100% uptime. Even without Jet Charge you've got me once CC is up, and I fill that resolve bar way faster than I empty the health bar.

How is this supposed to be way in favor of the hybrid now that it's two on one? 8 seconds of CC to try burning down a tank class that has a heal? Why do we even do this hypothetical battle stuff? We need templates on the test server so we can duke it out before nerfing everything.
IF even one of the PT's spec as a tank their damage output would be terribly low that they cant even take out a bubble with 3 hits. now assuming the fight would be 2 hybrids vs 1 pt tank and 1 pyro dps they can just CC the pyro dps since it has no protection whatsoever from CC and just proceed to kill the tank PT in which they can just slow him down then dps him while the other PT is mercilessly CCed before he can do anything, now you would say that he can just trinket it up but that way he would be vulnerable to another CC which would **** him up now after all those CC the tank PT would be almost dead and before he can join the fight the tank PT would have died already.

Abadus's Avatar


Abadus
02.12.2012 , 09:27 AM | #468
Quote: Originally Posted by biowareftw View Post
What is amusing is that you don't know your friend is a much better player then you. You are the second easiest class to play in the game and he is the hardest class to play in the game.

I can lead dmg most games as marauder/sent also. FYI it is MUCH easier to be a marauder then a sent. Why? Cus you aren't fighting mostly hybrid sorcs/mercs and SiN's and you aren't chain stunned the entire game. When I play huttball latenight against republic I absolutely slaughter them because they are not made up of just classes that can ranged stun.

Just because I can lead dmg on a sentinel doesn't mean hybrid sorc is balanced. I can do 100-200 k more dmg on the sorc/sage and die a whole hell of a lot less, while also throwing out the best INSTANT HEAL in the game (shielding other players), because this game has no dispel mechanic.

Hybrid sorc is the most stupidly OP ranged class I have ever played in any MMO and other then merc/commando the EASIEST ranged class I have played in an MMO. Hell freakin arcane mages (facerollus maximus from WoW) were harder because you at least had to do things fast on them (twitchy). Do me a favor, make some alts with your friend. You be a sentinel, he can be the sage. When he outdpses you by 200 k? Tell me how balanced this game is. Have fun being stunned by everyone, popping a trinket, then being stunned again.

With multiple hybrid sorcs? Have fun being aoe mezzed when their shield breaks (can't trinket that), then being knocked back a few times and not having your resolve bar fill up. Then being stunned.

Ever wonder why there is a lot more sorc then marauders? Cus people as bad as you can equal the damage your friend does...
Funny thing is we talk about how much harder a marauder is to play than sorc. My friend is good we are both good. Just because my class is "easier" does not make me bad LOL. We are equally skilled we have been playing together for longer than some of the people posting have been alive :P

Sorcs can run through hazards and this makes them OP in huttball? How about jumping over everything, or out of the pit or going dam near invulnerable and just running through the fire... O yeah I am not talking about sorc...

The best part of this thread is it is based on LOL sorc players are bad everyone else is good but sorc is so OP a bad player beats a good player. If you can't beat a sorc 1 on 1 you either got out geared or you need to re-think your strat. Besides if you can't beat a class but it is a close fight then be happy. Maybe they had their cool downs and you did not. My spec is VERY proc based and a simple interrupt can ruin my day. I probally get interrupted 2-3 times in about 4 hours of war-zones though.

The above quote and the OP keep saying this and it is FUNNY. I can out damage a sorc but they are still OP. IF sorcs got nurfed and you were doing 2x their damage every game would you then be op or is that balance for you?

Daecollo's Avatar


Daecollo
02.12.2012 , 09:37 AM | #469
I love tracer missilin' sorcs.

Abadus's Avatar


Abadus
02.12.2012 , 09:38 AM | #470
OP SORC IS OP! PROOF BELOW!

http://files1.guildlaunch.net/guild/...SORC_WHOOT.jpg

O and look at Elafir he is a gimpy sniper, and he beat my damage Had had a bad game though he is usually 450K+ but he is in T3 raid gear so humm maybe gear matters in this game.

Damage is up but healing is down in this one. Funny how that works.

http://files1.guildlaunch.net/guild/...27K_Damage.jpg

The thing is I did not just take my champion put it on and call it a day. Using things like math I have gone and pulled the mods for other gear, even gear from other classes to put in mine to make it better. I use the assassin belt and bracers because the stats are better. I use the champ belt over the battle-master belt because it is better. I use my brain I build my toon. I don't just put on the cruise control and expect to own.