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BW announced their plans to kill server communities yesterday...

STAR WARS: The Old Republic > English > PvP
BW announced their plans to kill server communities yesterday...

OklahomaSooner's Avatar


OklahomaSooner
02.12.2012 , 01:14 AM | #121
Quote: Originally Posted by EternalFinality View Post
Keeping your team together isn't the only thing in PvP. You never had rivals on the other faction you played AGAINST? In early WoW, we had several rival guilds that fielded premades against us. Have you ever killed Leeroy Jenkins? I have. I did it all the time. Pals4Life were on our server.

GG to that with cross server!
That was when WoW was a lot smaller and that kind of thing could be accomplished.

The more people, the less of a "server community" there is.

And seriously - I don't give two ***** about WoW. The PvP in that game is worse than the PvP in this game..and that is saying a lot.

EternalFinality's Avatar


EternalFinality
02.12.2012 , 01:15 AM | #122
Quote: Originally Posted by OklahomaSooner View Post
That was when WoW was a lot smaller and that kind of thing could be accomplished.

The more people, the less of a "server community" there is.

And seriously - I don't give two ***** about WoW. The PvP in that game is worse than the PvP in this game..and that is saying a lot.
I don't understand. If WoW was getting bigger, why would they need cross server warzones?

Why does TOR? They're implementing it for the exact opposite reason.

Majspuffen's Avatar


Majspuffen
02.12.2012 , 01:31 AM | #123
Quote: Originally Posted by OklahomaSooner View Post
>Join Guild
>Make "friends"
>Group with "Friends"
>Community intact

Server communities aren't a thing. Guild communities are a thing.

Cross-Server is necessary to ensure server population vitality in events of off-peak hours or a lower-population server.
This post made me cringe.

If server communities aren't a thing, all you'll end up with is a very sheltered game. I played world of warcraft from first week of TBC -> Cataclysm October 2011. Back during the days of TBC when I was looking for a guild I got to know a lot of people on my server by simply running dungeons. That's how I found a guild, through my server.

I quit the game in WLK, and when I got back the dungeon finder had been introduced. As I was looking for a new guild, I realized that there was simply no way of getting to know anyone. I stood in dalaran and ran either a dungeon queue or a battleground queue, grouping up with people I would never meet again... and for what, smoother queue times? F*ck smoother queue times.

People misbehave, are rude and simply do not talk because of these functions. And why would they, when the queues and the systems provides them with everything they need? Other people become means to an end for your own selfish goals. Why would you care about someone who you'll never team up with again?

Of course, you could say that the same applies to the game today. However, if you act like a pr*ck in a group, chances are there will be repercussions. I've seen some people on my server that disgust me, and I know to stay clear of them. Then I've met a lot of people that I really like, and I have a chance to continue to play and chat with them. Best part is; they are NOT in my guild! In fact, the people I pvp with are most often in other guilds! This never happened in wow.





From an early Q&A before the game was launched, Bioware was asked this:

Are waiting queues cross-server and, if so, also cross-language?


And their response was this:

No. We believe that fostering rivalries and memorable encounters with recognizable players are important in building a good PvP community on a server. We suspect cross-server queuing compromises these key tenets. Additionally, systems like bolster and same faction vs same faction Warzones (like Hutball) help matches pop frequently and regularly.





And to finish my wall of text, I am going to quote something another person wrote yesterday:

Quote: Originally Posted by Senthiri View Post
a MMO can go one of two routes:

1) Focus on the Massive
We open things up so that you can do anything you want with random faceless people. You don't have to ask, the game will find these faceless people for you. And you don't have to see them ever again either, because they don't play on your server!
2) Focus on Community
Your queues are longer. But you can build a name and a reputation. People know you, what you do and whether or not you're good at it. While your guild might be your family, your server becomes your extended family.

EternalFinality's Avatar


EternalFinality
02.12.2012 , 01:34 AM | #124
Quote:
From an early Q&A before the game was launched, Bioware was asked this:

Are waiting queues cross-server and, if so, also cross-language?

And their response was this:

No. We believe that fostering rivalries and memorable encounters with recognizable players are important in building a good PvP community on a server. We suspect cross-server queuing compromises these key tenets. Additionally, systems like bolster and same faction vs same faction Warzones (like Hutball) help matches pop frequently and regularly.
Bioware is on a roll these days for saying one thing and then compromising their own principles later (probably at the demands of EA).

It was all over Dragon Age 2. Some of the older dev interviews are hilarious.

Shmn's Avatar


Shmn
02.12.2012 , 01:34 AM | #125
+1 Majspuffen

The camel is starting to get pretty overencumbered..

Ahebish's Avatar


Ahebish
02.12.2012 , 01:37 AM | #126
Quote: Originally Posted by schwiz View Post
One for, one against, wish I could have made a poll
tbh I'm on the fence about this one.

I don't like the fact that xserver's are coming because I get to meet all the other tools in the game and I see enough of them on my own server.

I hope the ignore list in game gets expanded. I know mine will fill up quick.


However, I do like the fact xservers are coming, because I get to face roll all the tools who think I'm just flyby night pvp newb who knows nothing about pvp'ing.

Bring it on... your tears never tasted so good.

KilllerRock's Avatar


KilllerRock
02.12.2012 , 01:39 AM | #127
I understand the server community thing. On my server now, i know what names i like to see on my team and what names i cringe to see on the other team. (unless im in a premade, then i like to face other premades)

But when cross server bgs hit WoW. It wasnt the end of the world, its more like a bigger community, so it just takes longer to familiarize yourself with all the people. This was where those cluser server forums on WoW were cool. More premades, more pugs, more competition , que pops, and then you had to be really good to make a name for yourself and stick out. But you still could stick out.

Also when you pug cross servers, in WoW i felt like anytime i ended up with ANYONE from my server on my team, we were in it together then. Like its us vs the rest and we had to represent our server to make our server look better than the rest.

So ya cross servers changes it up a bit, but its not terrible or the end of the world or anything.

Ahebish's Avatar


Ahebish
02.12.2012 , 01:41 AM | #128
Quote: Originally Posted by EternalFinality View Post
I don't understand. If WoW was getting bigger, why would they need cross server warzones?

Why does TOR? They're implementing it for the exact opposite reason.
Any idiot who believes there are 12million people playing that game at any given time is just deluted. What blizzard didn't tell anyone was, "There are 12 million accounts. But shh not all of them are active!" I know mine isn't, nor has it been in ages.

It's called marketing something most gamers know nothing about.

That's because wow wasn't getting bigger it was getting smaller.

They implemented xserver Q's because there isn't enough people in the game to Q.

You see evidence of this when you Q as a DPS class for dungeons and have to wait upwards of 90 minutes to get into a boched dungeon filled with egomaniacal idiots from other servers.

You see this when tanks and healers get instant Q's while DPS classes have to wait upto 90 minutes.

You see this when you are in a dungeon with a tank/healer and 1 idiot DPS'er decides to mouth off to one of them and they leave the dungeon effectively screw'ing the other DPS'ers of completing the dungeon since it takes so damn long to get a replacment.

Which believe it or not is a HUGE REASON why xserver Q's need not be applicable at least for PVE... PVP not so much.

EternalFinality's Avatar


EternalFinality
02.12.2012 , 01:48 AM | #129
Quote: Originally Posted by Ahebish View Post
Any idiot who believes there are 12million people playing that game at any given time is just deluted. What blizzard didn't tell anyone was, "There are 12 million accounts. But shh not all of them are active!" I know mine isn't, nor has it been in ages.

It's called marketing something most gamers know nothing about.

That's because wow wasn't getting bigger it was getting smaller.

They implemented xserver Q's because there isn't enough people in the game to Q.

You see evidence of this when you Q as a DPS class for dungeons and have to wait upwards of 90 minutes to get into a boched dungeon filled with egomaniacal idiots from other servers.

You see this when tanks and healers get instant Q's while DPS classes have to wait upto 90 minutes.
I know. The person I was quoting foolishly appeared to be implying the opposite. Pure nonsense.

Interestingly, Bioware "fixed" the whole dungeon problem by forcing every party to be composed of 1 tank 1 healer and 2 dps for Hard Modes. Enrage timers for everyone is the laziest design I've ever seen.

Campaigner's Avatar


Campaigner
02.12.2012 , 01:49 AM | #130
They don't think community is important.

Just look at the "server forums."
OldTraunus (Formerly Traunus from SoEK)
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