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The reason Sorcerers/Sages are OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerers/Sages are OP in PvP

Sayuri-chan's Avatar


Sayuri-chan
02.12.2012 , 01:03 AM | #451
The Problems with sorcs is that they scale so much better than any other classes in terms of class stacking that they can win even if they only have sorcs on their team.

imagine 1 vs 1 PT vs sorcs with same gear same skill etc .maybe 70% of the the time maybe higher the PT will win.

2 PTs vs 2 sorcs with same gear and skill 80% of the time maybe higher the sorcs team will win hands down. why? they can just whirlwind one of the PTs then kill the other the PT. on the other hand the PT's dont have any CC except for 2 stuns which the sorcs can break easy so the fights breaks down into 2 vs 1 in favor of the sorcs. not to mention heals etc.

3 PT's vs 3 sorcs with the same gear and skill the sorcs team will win 95% of the time

and so on and so forth


my point is that there is no penalty for having too many sorcs on 1 team and on the contrary having too many sorcs in 1 team compliments eash other which is what is happening in wz's now since many people realized this and so they rolled sorcs

biowareftw's Avatar


biowareftw
02.12.2012 , 01:10 AM | #452
Quote: Originally Posted by Abadus View Post
I am an OP sorc. My friend is an OP marauder. We both have some battle-master. We fight for top damage spot every match. He almost always gets the 5K hit, sometimes 6K+


This thread is amusing. Until everyone playing has full champ or they have rated battlegrounds useless threads like this will continue.


I am squishy but I put out a lot of DPS. Marauders are squishy but have a lot of cool downs to help them stay alive. Get some more gear play some more. It will all change.
What is amusing is that you don't know your friend is a much better player then you. You are the second easiest class to play in the game and he is the hardest class to play in the game.

I can lead dmg most games as marauder/sent also. FYI it is MUCH easier to be a marauder then a sent. Why? Cus you aren't fighting mostly hybrid sorcs/mercs and SiN's and you aren't chain stunned the entire game. When I play huttball latenight against republic I absolutely slaughter them because they are not made up of just classes that can ranged stun.

Just because I can lead dmg on a sentinel doesn't mean hybrid sorc is balanced. I can do 100-200 k more dmg on the sorc/sage and die a whole hell of a lot less, while also throwing out the best INSTANT HEAL in the game (shielding other players), because this game has no dispel mechanic.

Hybrid sorc is the most stupidly OP ranged class I have ever played in any MMO and other then merc/commando the EASIEST ranged class I have played in an MMO. Hell freakin arcane mages (facerollus maximus from WoW) were harder because you at least had to do things fast on them (twitchy). Do me a favor, make some alts with your friend. You be a sentinel, he can be the sage. When he outdpses you by 200 k? Tell me how balanced this game is. Have fun being stunned by everyone, popping a trinket, then being stunned again.

With multiple hybrid sorcs? Have fun being aoe mezzed when their shield breaks (can't trinket that), then being knocked back a few times and not having your resolve bar fill up. Then being stunned.

Ever wonder why there is a lot more sorc then marauders? Cus people as bad as you can equal the damage your friend does...
Einstein's relativity work is a magnificent mathematical garb which fascinates, dazzles and makes people blind to the underlying errors. The theory is like a beggar clothed in purple whom ignorant people take for a king... its exponents are brilliant men but they are metaphysicists rather than scientists.- Nikola Tesla - New York Times (11 July 1935)

Ahebish's Avatar


Ahebish
02.12.2012 , 01:16 AM | #453
Quote: Originally Posted by Tumri View Post
I'm not asking for a nerf to legitimate specs. I'm asking for an end to the unintended hybrid spec that resulted from poor oversight from the devs. There's a reason they're nerfing the assassin hybrid spec, it's overpowered/difficult to balance without breaking the trees when played as intended.
Define irony: Operatives are OP

Yet sorcs get a 3 second blind when their bubble pops.

Operatives get a 1.5 second KD which 9 times out of 10 pops their bubble.

Assassins, get 1 knockdown, 1 knockback, and a gap closer.

Sorcs can run through hazards, have a gap closer, can heal and DPS... And a good sorc is unkillable 1v1 in the 50's bracket.

Say what you will but trust me I to am a PVP god as some so eloquently pointed out to the OP.

Yes I am that efing good.

I have 2 level 50 pvp characters I have no life so all I do is PVP. Why? Because it's fun killing operatives and scoundrels on an overpowered class that is grossly overlooked. Until you fight me.

Like the OP... I never lose to people 1v1.... Short of "FULL" BM's I never lose at all to anyone in a 1v1.

There are some balance issues in game the OP is just pointing out a hybrid spec issue that most people complain about in PVP specifically against sages and sorcs. Why? Because 85% of the community plays them. So naturally they stand out more.

Here's my proposal that should appease 3 different parties here.

1. Reverse the nerf on scoundrels and operatives.

2. Leave sorcs/sage hybrid builds alone

3. Consider the fact Scoundrels and Operatives NEED to be the anti-tank and anti-healer class of the game.

4. L2P - and stop biznitchin about things that are clearly not overpowered while things that are blatently overpowered with 6 other classes in the game gets overlooked. <--- See what I did there? I included my own overpowered class in this statement.

My 2 cents

/sitnspin_ifittickles_bounce

Adzzy's Avatar


Adzzy
02.12.2012 , 01:21 AM | #454
Quote: Originally Posted by Sayuri-chan View Post
The Problems with sorcs is that they scale so much better than any other classes in terms of class stacking that they can win even if they only have sorcs on their team.
not really, the only real issue in warzones of serious sorcerer stacking, is extricate bounces (which is why i think it needs to apply a 15s debuff to stop the bouncing)

2 pts vs 2 sorcs, the pts should win, they just need to think they're melo and play iso ball.
Keys are lame

Tumri's Avatar


Tumri
02.12.2012 , 01:46 AM | #455
Quote: Originally Posted by YMIHere View Post
Ok so let me get this straight.
Turmi: Good player
Argaloth: Good player
Shawa: Good player (assassin assumed with protection)
Rakkim & Endorn: Bad players, but propped up so well by an OP class that their damage together is almost as much as yours.
Volane: Good player, but got a raw deal because sorcs are OP.
On the contrary actually Endorn is a guildie who's been a sorc since launch and doesn't use the full hybrid spec(no backlash, which is probably the best part about it..). He also doesn't focus on damage and goes for the objective nearly 100% of the time in huttball. If he used the PvP hybrid spec with backlash and focused on doing damage I'm sure he would have done multiple times what he did that game. I actually screenshotted that game because it was two pre-mades from within our guild facing off. I posted it here because literally all but three non-guildies were Sorcerers. At launch there was a big Sorcerer population but it wasn't more than 20% for sure. After launch the population has steadily grown to nearly 40%(Maybe more on some servers). It's getting difficult to find anyone that isn't a Sorcerer or Mercenary. This isn't ok.
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

YMIHere's Avatar


YMIHere
02.12.2012 , 01:54 AM | #456
Quote: Originally Posted by Sayuri-chan View Post
The Problems with sorcs is that they scale so much better than any other classes in terms of class stacking that they can win even if they only have sorcs on their team.

imagine 1 vs 1 PT vs sorcs with same gear same skill etc .maybe 70% of the the time maybe higher the PT will win.

2 PTs vs 2 sorcs with same gear and skill 80% of the time maybe higher the sorcs team will win hands down. why? they can just whirlwind one of the PTs then kill the other the PT. on the other hand the PT's dont have any CC except for 2 stuns which the sorcs can break easy so the fights breaks down into 2 vs 1 in favor of the sorcs. not to mention heals etc.

3 PT's vs 3 sorcs with the same gear and skill the sorcs team will win 95% of the time

and so on and so forth


my point is that there is no penalty for having too many sorcs on 1 team and on the contrary having too many sorcs in 1 team compliments eash other which is what is happening in wz's now since many people realized this and so they rolled sorcs
Do we just assume that sorcs get the first hit? PTs have 30m range abilities too, and 8 seconds of CC immunity. Assuming one PT gets CC, why doesn't the other pop his bubble? Use Kolto Overload? Maybe even interrupt one of the sorcs so he can't proc Wrath. Tried again after 4 seconds? Time for a stun, oh hey, my buddy is back. It's probably too much trouble for him to interrupt the other guys horrible attempt at healing if he tries to use the one decent unspecced heal he has.
Gort - Sorc
Iron Citadel

Ahebish's Avatar


Ahebish
02.12.2012 , 02:01 AM | #457
Quote: Originally Posted by YMIHere View Post
Do we just assume that sorcs get the first hit? PTs have 30m range abilities too, and 8 seconds of CC immunity. Assuming one PT gets CC, why doesn't the other pop his bubble? Use Kolto Overload? Maybe even interrupt one of the sorcs so he can't proc Wrath. Tried again after 4 seconds? Time for a stun, oh hey, my buddy is back. It's probably too much trouble for him to interrupt the other guys horrible attempt at healing if he tries to use the one decent unspecced heal he has.
PT's are not mercs either.

1/2 of our damage is at less than 10m range.

Don't confuse our range abilities with mercs whom have 90% of their skills at 30m range.

What we have at 30m range that mercs don't have is utility to get within 10m on a sorc. A merc doesn't have to... but a PT has to to maximize their damage output.

At least until the sorc learns to kite and heal at the same time... then said sorc becomes unkillable 1v1.

Which leads us back to square 1 and the OP's post.

Darth_Ricky's Avatar


Darth_Ricky
02.12.2012 , 02:03 AM | #458
Quote: Originally Posted by biowareftw View Post
What is amusing is that you don't know your friend is a much better player then you. You are the second easiest class to play in the game and he is the hardest class to play in the game.

I can lead dmg most games as marauder/sent also.
so lets see

if lite armor sorc get top dmg its cos sorc is so easy

if you & the op get it its cos your so pro

LOL

ppl need 2 have moar kidz theres 2 much only child qq fillin up the forums haha


no bro your not the best if u lose maybe u just got beat lol

how do i know ur not the best,, cos the best dont come cryin to forum after they lost a wz

YMIHere's Avatar


YMIHere
02.12.2012 , 02:23 AM | #459
Quote: Originally Posted by Tumri View Post
On the contrary actually Endorn is a guildie who's been a sorc since launch and doesn't use the full hybrid spec(no backlash, which is probably the best part about it..). He also doesn't focus on damage and goes for the objective nearly 100% of the time in huttball. If he used the PvP hybrid spec with backlash and focused on doing damage I'm sure he would have done multiple times what he did that game. I actually screenshotted that game because it was two pre-mades from within our guild facing off. I posted it here because literally all but three non-guildies were Sorcerers. At launch there was a big Sorcerer population but it wasn't more than 20% for sure. After launch the population has steadily grown to nearly 40%(Maybe more on some servers). It's getting difficult to find anyone that isn't a Sorcerer or Mercenary. This isn't ok.
I should note that I meant no actual offense to any of these players, just being sarcastic. I agree about Backlash, and I would expect to lose some damage to pick up that skill. As it turns out, I gain instead. I don't feel overpowered, but I haven't gotten any other classes to 50 to gauge against. My scoundrel just hit 40 today, and while I know that Huttball isn't his game (unlike the sorc), he blows people up a lot quicker (which is what he's supposed to do). Not being 50 or personally inspecting everyone I kill I don't really know what advantages and/or disadvantages are in play.

Personally I have no problem losing damage for a CC ninja build, I'm just not sure that it's the hybrid spec that's OP as opposed to the full specs being UP. Without template 50s on the test server I don't know how they're deciding what to nerf.
Gort - Sorc
Iron Citadel

CaptainInsano's Avatar


CaptainInsano
02.12.2012 , 02:26 AM | #460
This Sorc hybrid spec that gives them about 5 different CCs needs to be brought in line just like the Assassin hybrid specs (which still made the Assassin a mediocre PvP class) or BW is clearly trollin. Reminds me of the Bright Wizard fiasco in Warhammer. Same PvP team in fact, go figure.