Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Been thru Voss 3 times - IT. NEEDS. REBALANCING.

STAR WARS: The Old Republic > English > General Discussion
Been thru Voss 3 times - IT. NEEDS. REBALANCING.

Shingara's Avatar


Shingara
02.12.2012 , 12:30 AM | #21
i find that when i read these it states i hit a brick wall on planet x and it had been easy before that. Now this is the key to our little problem here in that you got to a point where the game was so easy that when you hit a chalange that even though you could overcome it, you found it dificult enough to question if it was worth continuing.


So far i have seen posts pertaining to the wall being on belsavis, balmora, hoth, quesh and now voss. I myself have found that the dificulty ramps up on quesh for me from the previous q's and when you get to the nightmare lands in voss it decidedly gets much tougher fights but i dont think that is a bad thing.

I play this game for the chance to get my *** kicked from pillar to post by npcs, if i wanted to cakewalk from lvl 1 to top level and then farm group content i would either play hello kitty or wow.
Health Warning - Thread May Contain Nuts.
First, you can continue as a subscriber, which gives you unlimited access to all game features and future Game Updates at no additional charge. http://www.swtor.com/info/news/blog/20120731

Kunra's Avatar


Kunra
02.12.2012 , 12:34 AM | #22
Quote: Originally Posted by Shingara View Post
i find that when i read these it states i hit a brick wall on planet x and it had been easy before that. Now this is the key to our little problem here in that you got to a point where the game was so easy that when you hit a chalange that even though you could overcome it, you found it dificult enough to question if it was worth continuing.


So far i have seen posts pertaining to the wall being on belsavis, balmora, hoth, quesh and now voss. I myself have found that the dificulty ramps up on quesh for me from the previous q's and when you get to the nightmare lands in voss it decidedly gets much tougher fights but i dont think that is a bad thing.

I play this game for the chance to get my *** kicked from pillar to post by npcs, if i wanted to cakewalk from lvl 1 to top level and then farm group content i would either play hello kitty or wow.
What you just described is the fact that this game, in terms of Beta Testing, WASNT TESTED PROPERLY!!

1/2 the game is largely untested and unrefined.

What arent you realizing about that?

Shingara's Avatar


Shingara
02.12.2012 , 12:37 AM | #23
Quote: Originally Posted by Kunra View Post
What you just described is the fact that this game, in terms of Beta Testing, WASNT TESTED PROPERLY!!

1/2 the game is largely untested and unrefined.

What arent you realizing about that?
So you think that the fights getting more dificult, mob factors being brought into the mix and npcs throwing a few of there skills into the mix via npc combination of healers, ccers etc as the game gets higher in lvl and planetery areas is a form of bad testing or a bad game.

Are you saying that the fact that you have a chance to die whilst questing is in some way a fault of the game ?
Health Warning - Thread May Contain Nuts.
First, you can continue as a subscriber, which gives you unlimited access to all game features and future Game Updates at no additional charge. http://www.swtor.com/info/news/blog/20120731

CeruleanNite's Avatar


CeruleanNite
02.12.2012 , 12:41 AM | #24
Quote: Originally Posted by Kunra View Post
What you just described is the fact that this game, in terms of Beta Testing, WASNT TESTED PROPERLY!!

1/2 the game is largely untested and unrefined.

What arent you realizing about that?
I think this has nothing to do with it.

These areas just happen to be areas where the game challenges you with more advanced content. Up until these points it is fairly easy, but now and again it throws you a curveball. You either learn to adapt/get better or you dont.

It it wasnt tested properly and this was bad design it would be fights that where unwinable, but obviously you can beat them as many have.

Kunra's Avatar


Kunra
02.12.2012 , 12:41 AM | #25
Quote: Originally Posted by Shingara View Post
So you think that the fights getting more dificult, mob factors being brought into the mix and npcs throwing a few of there skills into the mix via npc combination of healers, ccers etc as the game gets higher in lvl and planetery areas is a form of bad testing or a bad game.

Are you saying that the fact that you have a chance to die whilst questing is in some way a fault of the game ?
The fact that you will die, multiple times just to complete A quest is dumb.

Shingara's Avatar


Shingara
02.12.2012 , 12:43 AM | #26
Quote: Originally Posted by CeruleanNite View Post
I think this has nothing to do with it.

These areas just happen to be areas where the game challenges you with more advanced content. Up until these points it is fairly easy, but now and again it throws you a curveball. You either learn to adapt/get better or you dont.

It it wasnt tested properly and this was bad design it would be fights that where unwinable, but obviously you can beat them as many have.
Exactly, when you come up against these harder challanges then the fact that you manage to get to the level where you are able to kill them when at 1st you struggled to kill them then you have infact become a better player of your class.
Health Warning - Thread May Contain Nuts.
First, you can continue as a subscriber, which gives you unlimited access to all game features and future Game Updates at no additional charge. http://www.swtor.com/info/news/blog/20120731

LanceUpercutt's Avatar


LanceUpercutt
02.12.2012 , 12:43 AM | #27
was arsenal merc, everything is easy

what companion should i use? oh i know, tracer missile!

Shingara's Avatar


Shingara
02.12.2012 , 12:44 AM | #28
Quote: Originally Posted by Kunra View Post
The fact that you will die, multiple times just to complete A quest is dumb.
And the fact that when you can complete those quests without dieing multiple times means that you have become better, which isnt dumb.
Health Warning - Thread May Contain Nuts.
First, you can continue as a subscriber, which gives you unlimited access to all game features and future Game Updates at no additional charge. http://www.swtor.com/info/news/blog/20120731

Kunra's Avatar


Kunra
02.12.2012 , 12:45 AM | #29
Quote: Originally Posted by CeruleanNite View Post
I think this has nothing to do with it.

These areas just happen to be areas where the game challenges you with more advanced content. Up until these points it is fairly easy, but now and again it throws you a curveball. You either learn to adapt/get better or you dont.

It it wasnt tested properly and this was bad design it would be fights that where unwinable, but obviously you can beat them as many have.
Cerulean, not a single WoW player has ever had to deal with this much difficulty since it was released.

Devs want WoW players.

They aint going to get them with the last 1/2 of the game in this condition.

CeruleanNite's Avatar


CeruleanNite
02.12.2012 , 12:49 AM | #30
Quote: Originally Posted by Kunra View Post
Cerulean, not a single WoW player has ever had to deal with this much difficulty since it was released.

Devs want WoW players.

They aint going to get them with the last 1/2 of the game in this condition.
If WoW players cant handle it then they can go back to WoW.

The progression is fine. It allows you to learn and develop into a better player.

Do you think just waltzing through the game with no challenge is really helping you?