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The reason Sorcerers/Sages are OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerers/Sages are OP in PvP

Bloodtau's Avatar


Bloodtau
02.11.2012 , 09:35 PM | #441
The nerf will come soon, happy days when it does.

Darth_Ricky's Avatar


Darth_Ricky
02.11.2012 , 09:48 PM | #442
Quote: Originally Posted by Tumri View Post
Me in Normal WZs: https://imgur.com/a/Kk2Fd#0

Me vs Hybrid/CC Spec Sorcerers: http://i.imgur.com/hHVKs.jpg
2 ss's prove ur point, ITS SCEINCE

Tumri's Avatar


Tumri
02.11.2012 , 09:50 PM | #443
The first link has 23 screenshots in an album.

The second link was a recent WZ. Granted it's rare that I do so badly but I don't screenshot the matches where I am sodomized by big groups of hybrid CC spec Sorcerers. I don't know why anyone would..
Wrath
Pre-Launch Hardcore Guild that has moved on to better games.
www.wrathnation.com

Abadus's Avatar


Abadus
02.11.2012 , 11:58 PM | #444
I am an OP sorc. My friend is an OP marauder. We both have some battle-master. We fight for top damage spot every match. He almost always gets the 5K hit, sometimes 6K+


This thread is amusing. Until everyone playing has full champ or they have rated battlegrounds useless threads like this will continue.


I am squishy but I put out a lot of DPS. Marauders are squishy but have a lot of cool downs to help them stay alive. Get some more gear play some more. It will all change.

Seurot's Avatar


Seurot
02.12.2012 , 12:19 AM | #445
Quote: Originally Posted by Abadus View Post
I am squishy but I put out a lot of DPS. .
LOL at squishy sorc. With a bubble on already, and then second bubble and force speed and stuns and knockbacks, its one of the hardest to kill in warzones.

Adzzy's Avatar


Adzzy
02.12.2012 , 12:32 AM | #446
Quote: Originally Posted by Tumri View Post
The first link has 23 screenshots in an album.

The second link was a recent WZ. Granted it's rare that I do so badly but I don't screenshot the matches where I am sodomized by big groups of hybrid CC spec Sorcerers. I don't know why anyone would..
their team had 3 sorcerers and 2 assassins (krei and twelvetwelve), and the assassins seem to be sodomizing you as well as anyone.
Keys are lame

Abadus's Avatar


Abadus
02.12.2012 , 12:43 AM | #447
Quote: Originally Posted by Seurot View Post
LOL at squishy sorc. With a bubble on already, and then second bubble and force speed and stuns and knockbacks, its one of the hardest to kill in warzones.
O you play a sorc I see? Knock back does little against other ranged. Warriors have leap if they are smart and don't blow it early.

Never killed anyone with force sprint. Besides as a DPS sorc if I am sprinting I am not doing damage. So cry more.

And yes I can 100% of the time doube bubble. I spam bubble every 6 seconds and I never die. Yes that is exactly how it happens. I would trade for maurader invunerability or the crazy bubble bounty hunters get.

If you don't think sorcs are the one of the squishiest classes you shoudl pass the hutball to them more.... Marauders sins power techs merchs are all way better and are easier to keep alive. You never want to pass a ball to a sniper that is for sure.....

This dude is crying about sorcs and the sorcs he plays against don't put up the numbers I put up. I have some that are 320 damage 200 healing. All in all I find this thread amusing. O yeah and my bubble does not blind nor does my knock back ever root :P If only I played the OP spec specs....

YMIHere's Avatar


YMIHere
02.12.2012 , 12:43 AM | #448
Quote: Originally Posted by Tumri View Post
Just thought I'd add this little pic. This is going to be every warzone if something isn't done.


http://i.imgur.com/QKmA2.jpg
Ok so let me get this straight.

Turmi: Good player
Argaloth: Good player
Shawa: Good player (assassin assumed with protection)
Rakkim & Endorn: Bad players, but propped up so well by an OP class that their damage together is almost as much as yours.
Volane: Good player, but got a raw deal because sorcs are OP.

Oh right, that wasn't the point. The point was that they're so OP people are rerolling in giant masses. Just curious, what classes did they reroll from? I remember there was a class that made up a large majority of players at the beginning of the game, but just can't remember what it was. There were lots of complaints about it. Stop being silly, your screenshots are not any kind of proof of anything. The problem with the hybrid spec isn't insane damage, and the population of sorcs has always been huge. So, mind if we go back to the real issues?

Let me start with some stats so that tooltips I mention make sense if the damage seems off. I have eleven pieces of Champion gear, one piece of Columi, one piece of Tionese, and my matrix cube. With the Inquisitor buff and no consumables I have 1405 willpower, 609.7 bonus damage, 27.25% crit chance, 66.08% crit multiplier, and 10.17% activation speed. More competitive people are going to have higher stats with the same gear because I don't have biochem (or wish to spend a ridiculous amount of credits on it) and I'm still missing quite a few datacrons.

Quote:
"Lightning Barrier" - Gives 20% increased absorption to Static Barrier. Tier 2 talent. Lightning Sorcs need this talent because of their need to stand still and leave themselves more vulnerable to damage. Healers use this talent for survival and PvE purposes.
I don't know what you're trying to say here, you don't seem to be calling it OP even if you don't mention a need for Madness sorcs. From a sorc standpoint, specifically one using a spec much like yours, I wouldn't spec higher into a tree for this unless I was healing and it was still tier 2 or lower.

Quote:
"Electric Bindings" - Adds a 5 second immobilize to their 20 second knockback "Overload". Tier 3 talent. Again this talent is needed for a 31 point Lightning PvP build to be effective but for all other specs it's just a ridiculous amount of utility that they don't need. This needs to be moved up the tree.
The uses for this in order of importance:
1. Voidstar, defending the person trying to cap the door when the respawn gate opens. Admittedly if nobody breaks this, it's a huge play. I hesitate to call it OP because it's fairly situational and requires a ranged class to run into melee.
2. Hutball, extra stun into fire (if I could aim it better =P) or acid. You have to take the hazard for two seconds now, but barring serious hazard damage reduction I'd still be trying to punt you in there.
3. If your resolve bar isn't full and all of my other ground gaining abilities are on cooldown the extra 2-5 seconds will help me gain ground or completely escape.

I should note that I DoT targets pretty heavily so in my case it's more like 2 seconds (unless it's the spawn gate play). As full Lightning I could see staying away from Affliction to use the whole 5 seconds to get to 35m range.

Quote:
"Wrath" - Force Lightning damage has a 30% chance to make your next cast instant and do +20% damage. This is the talent that allows hybrid Sorcerers to surpass the 31-point specs. This makes it insanely effective to build hybrid and use the proc for instant cast "Chain Lightning".
A must have talent with the option for Chain Lightning. With Crushing Darkness having a 15 second cooldown it's not quite as nice for someone without, but still great. With good luck and nobody after me I can get three of these off while waiting for Crushing Darkness' cooldown. My tooltip reads kind of low at 1375-1407, but I know I can crit for 2.5k because I get the medal more often than not. I'm currently specced more madness for better on the run damage, but people with Forked Lightning have a chance at a second hit for 30% of that. That is my biggest hit and only real burst. Not a huge hit, but it's going to be accompanied by a 35% stronger Affliction and with a little luck a 20% stronger Crushing Darkness.

Quote:
"Lightning Barrage" - Affliction critical hits have a 100% chance to cause your next "Force Lightning" to channel and tick twice as fast(10s CD). This talent gives further incentive to the hybrid Lightning/Madness build. In PvP it causes Sorcerers to have a surprising amount of burst. While this talent isn't a problem on it's own it does further the gap between hybrid specs and proper 31-point specs. It's nonsense to have this talent in the Lightning Tree when you consider that "Force Lightning" is Madness's main filler. Lightning spec is supposed to use Lightning Strike.
Agree 100%

Quote:
"Backlash" - Causes "Static Barrier" to apply a 3 second CC to surrounding targets upon breaking. Shouldn't be in the hands of hybrids. Period. This is only balanced in the hands of an incredibly immobile caster.
This is a big part of why I run a hybrid spec. Stealthy got the drop on me? Too bad (unless you're a Shadow who's used to this). Knight leap out of nowhere? Time to run. This is an awesome spec point, as a sorc I'm going to have my bubble on as much as possible anyway so it's all win.

Now the problem is determining what's balanced. Is 5 seconds of invincibility balanced? Even with 4 seconds of stealth to run off and get your health back (which by the way is what I do, trying to use my unspecced heals in combat is suicide)? I don't think this is overpowered, I think it gives us a fighting chance against people who were going to lock us down.

I don't think it suppose to be an on demand blind by right-clicking the bubble buff off though, I'd like to see it only blind when it's broken by damage.

Quote:
"Lightning Storm" - 30% chance on "Lightning Strike" to reset the CD of Chain Lightning and cause it to be instant-cast the next time you use it(10s CD). Essentially a second Wrath. Combine the two and you have a spec that can use instant-cast Chain Lightning with disgusting frequency.
I think you overrate this. The cooldown reset is nice, but the cooldown by default is only 6 seconds. Lightning Strike is certainly not the way to proc this because you're taking a dps loss and a Wrath proc chance loss. Force Lightning is a channel, you get a 30% chance per tick to proc Wrath (which has that extra 20% bonus damage).

Force Storm could potentially give you a better proc rate with the right number of people (I'm not sure how many ticks each channel has), but the cooldown reset can only happen every 10 seconds so it's not like you're going to be spamming Chain Lightning to decimate groups. You'll get at most 2 Chain Lightnings in 4.5 seconds(unless the first one is a hard cast) and then wait 6 seconds to cast another. It's pretty situational, I don't even have Lightning Storm in my spec because I can throw Chain Lightning almost like clockwork every 6 seconds with a 20% damage boost.

Granted, I'm not the best player or theory crafter so if you have any pointers to make me overpowered feel free to give them. =) As far as spec goes, I think this is closer to your Chain Lightning spamming CC ninja hybrid, it's got some more damage in Chain Lightning and can reduce the cooldown on Force Speed.
Gort - Sorc
Iron Citadel

WaywardOne's Avatar


WaywardOne
02.12.2012 , 12:56 AM | #449
It's absurd how much arguing is going on. At least half the players of this game know that Sage/Sorcs are op'd in pvp. It's cool that someone with experience and logic is spelling it out but there's no way it should be necessary at this point.

baltman's Avatar


baltman
02.12.2012 , 01:00 AM | #450
Quote: Originally Posted by WaywardOne View Post
It's absurd how much arguing is going on. At least half the players of this game know that Sage/Sorcs are op'd in pvp. It's cool that someone with experience and logic is spelling it out but there's no way it should be necessary at this point.
The same 10 people on a message board don't equal half the players.