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Why Ranged Classes Dominate This Game and Why It needs a fix

STAR WARS: The Old Republic > English > PvP
Why Ranged Classes Dominate This Game and Why It needs a fix

maximusedward's Avatar


maximusedward
02.11.2012 , 10:49 PM | #191
Quote: Originally Posted by mBass View Post
Let's make snipers go from the least played class to the not played class. Marauders and assassins are clearly underrepresented in warzones.
Agreed last I checked the only ranged class that dominated this game are sorc/sages due to healing and speed boost combined with a shield, the perfect ingredients for kitting.
Last time I tried to kite a sentinel he chocked and slam my *** to ground and afterward leaped toward me while he was immune to cc.
Not to mention the stealth class can go invisible whenever they want.
melee have the same cc has the ranged combined with pulls and leaps and some have a ridiculous single target knockback that can knock you across the map some melee even have a ranged stun? ***? Im ranged and I dont even have a ranged stun.
You would think as a sniper you would have the longest range ingame? Every melee in this game has at least on cc or more that has the same range has a sniper.

Wakantanka's Avatar


Wakantanka
02.11.2012 , 11:55 PM | #192
Quote: Originally Posted by mBass View Post
Uh.. what?

Just because you have to get into position before you can damage us doesn't mean we enjoy 100% defense against you. On top of that, what you're suggesting is ridiculous. Attacking unwitting targets from range is the sniper/gunslinger's bread and butter. Why should people like you be immune to that because you don't want to learn your class?
Ummmm, If you can hit me and I can't hit you back that is the definition of 100% defense. However many seconds it take me to "get back into position" or in normal speak, get into melee range, you have a 100% defense against me, while at the same time I have just my normal defense against your damage, therein lies the problem.

mBass's Avatar


mBass
02.12.2012 , 12:10 AM | #193
Quote: Originally Posted by Wakantanka View Post
Ummmm, If you can hit me and I can't hit you back that is the definition of 100% defense. However many seconds it take me to "get back into position" or in normal speak, get into melee range, you have a 100% defense against me, while at the same time I have just my normal defense against your damage, therein lies the problem.
It's only a problem if you're afk or if you don't know how to move. Despite what you people are saying, melee utterly destroys equally geared ranged classes when you're in melee range.

Mohawksinspace's Avatar


Mohawksinspace
02.12.2012 , 12:13 AM | #194
Quote: Originally Posted by maximusedward View Post
Agreed last I checked the only ranged class that dominated this game are sorc/sages due to healing and speed boost combined with a shield, the perfect ingredients for kitting.
You've never seen a sniper who knows what they are doing.


Quote: Originally Posted by maximusedward View Post
Last time I tried to kite a sentinel he chocked and slam my *** to ground and afterward leaped toward me while he was immune to cc.
And what, you just sat there and took it?


Quote: Originally Posted by maximusedward View Post
Not to mention the stealth class can go invisible whenever they want.
Not how that works.

Quote: Originally Posted by maximusedward View Post
melee have the same cc has the ranged combined with pulls and leaps and some have a ridiculous single target knockback that can knock you across the map some melee even have a ranged stun? ***? Im ranged and I dont even have a ranged stun.
/sigh all classes have these abilities.

Quote: Originally Posted by maximusedward View Post
You would think as a sniper you would have the longest range ingame? Every melee in this game has at least on cc or more that has the same range has a sniper.
30 (Ranged)>10 (Melee 'ranged' attacks)
Ma'iq - Sith Assassin
Darkness - Gardens of Talla
CC Tips:http://www.swtor.com/community/showthread.php?t=283501

mBass's Avatar


mBass
02.12.2012 , 12:16 AM | #195
Quote: Originally Posted by Mohawksinspace View Post
You've never seen a sniper who knows what they are doing.
Yeah that's why snipers are the most played class... oh wait.

Mohawksinspace's Avatar


Mohawksinspace
02.12.2012 , 12:22 AM | #196
Quote: Originally Posted by mBass View Post
Yeah that's why snipers are the most played class... oh wait.
ROFL Thats such a weak arguement. The most played classes are the ones with the most lightsabers.
Ma'iq - Sith Assassin
Darkness - Gardens of Talla
CC Tips:http://www.swtor.com/community/showthread.php?t=283501

mBass's Avatar


mBass
02.12.2012 , 12:53 AM | #197
Quote: Originally Posted by Mohawksinspace View Post
ROFL Thats such a weak arguement. The most played classes are the ones with the most lightsabers.
Like troopers, bounty hunters and ops/scoundrels pre-nerf... oh wait. If snipers were dominating pvp you'd see more than one of them per match.

maximusedward's Avatar


maximusedward
02.12.2012 , 01:36 AM | #198
Quote: Originally Posted by Mohawksinspace View Post
You've never seen a sniper who knows what they are doing.
Any snipers that gets no attention on battlefield will give the illusion of being awesome.

Quote: Originally Posted by Mohawksinspace View Post
And what, you just sat there and took it?
my class allows me to cast a bubble that can absorb tons of dmg while casting heals and dashing forward like the wind. snipers have so much mobility we can instantly teleport in-front of you, break your los and heal ourselves.



Quote: Originally Posted by Mohawksinspace View Post
/sigh all classes have these abilities.
/sigh last i checked my snipers didnt have a ranged stun, a single target chain ranged root that didnt break on dmg but dealt dmg, a single target long range knock back that didnt require a 1.5/2.5 casting time, nor a single target pull. Neither do we wear heavy armor.

Quote: Originally Posted by Mohawksinspace View Post
30 (Ranged)>10 (Melee 'ranged' attacks)
yep because it requires you to take 3 steps or a leap to get with 20meter


lets see
assasins/shadows same cc as their counterparts range stuns, range snare/roots, and a dash ability combined with some range defense abilities
not to mention they have the option of stealthing out of battle while activating a 1min cd skill that makes them immune to any dmg for 3 sec.

sith warriors/jeddi knights best know for their leaps and 2 sec knockbacks which is pretty much a 5 sec stun combined with the animations.
marauders/sentinels can go invisible which gives them a bonus in movement speed and they also have the ability to trade off 50% of their hp for a 99% dmg reduction, so if youre thinking hey this guys has 10% hp left he will be an easy kill then you're wrong that is only the beginning of the fight.

last but not least the infamous scoundrel/operatives
the only melee class that has no gap closer like a leap, dash, or a pull but makes up for with heals and stealth.

Swtor melee class are like melee for dummies with so much counter cc.

the only ranged class that dominates in this game are sorcs/sages which comes to no surprise when BW made WaR and "BWs" dominated.

I also like the fact that op forgot to mention most of the range massive dmg abilities comes from casted abilities.

Mycrof's Avatar


Mycrof
02.12.2012 , 01:56 AM | #199
Double the speed resolve builds up and/or triple the time you become cc immune. Let melee do about 5 to 10% more damage versus ranged, problem solved.

maximusedward's Avatar


maximusedward
02.12.2012 , 02:12 AM | #200
Quote: Originally Posted by Mycrof View Post
Double the speed resolve builds up and/or triple the time you become cc immune. Let melee do about 5 to 10% more damage versus ranged, problem solved.
so what youre saying is we should turn every melee class into a scoundrel/OPS?
so for every five seconde you are away from me I should only be able to cast 2 skills while when youre in range you should be able to deal the same with no casting required and 5/10% more dmg?