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Why Ranged Classes Dominate This Game and Why It needs a fix

STAR WARS: The Old Republic > English > PvP
Why Ranged Classes Dominate This Game and Why It needs a fix

mBass's Avatar


mBass
02.11.2012 , 02:25 PM | #161
Quote: Originally Posted by Wakantanka View Post

melee vs ranged, both in melee range, each class has equal defenses and damage.
Good point... Except it's not true at all.

Evilmyst's Avatar


Evilmyst
02.11.2012 , 02:52 PM | #162
Marauders are the 1v1 king (they only had Ops/smgl to hold them back) and are a valuable asset to any team hoping to win a WZ, OP but not broken (maybe a little), a good marauder can easily take on any good merc because of its awesome burst and survivability. As a Full BM geared Merc i can say confidently that i cannot beat a GOOD Marauder 1v1 in a flat fighting area. My knock backs and stuns arent enough on flat terrain. The best Marauder I know agrees that Merc a ranged class is his easiest target. Melee is not weak in this game. I know i never want to see a full team of Marauders ever.

Jesmcalli's Avatar


Jesmcalli
02.11.2012 , 04:18 PM | #163
Quote: Originally Posted by Evilmyst View Post
Marauders are the 1v1 king (they only had Ops/smgl to hold them back) and are a valuable asset to any team hoping to win a WZ, OP but not broken (maybe a little), a good marauder can easily take on any good merc because of its awesome burst and survivability. As a Full BM geared Merc i can say confidently that i cannot beat a GOOD Marauder 1v1 in a flat fighting area. My knock backs and stuns arent enough on flat terrain. The best Marauder I know agrees that Merc a ranged class is his easiest target. Melee is not weak in this game. I know i never want to see a full team of Marauders ever.

So, because one well-geared AC ( on your side, no less) is doing well, then all melee are fine? As it stands right now, ranged really doesn't have to do anything aside from tab targeting to be effective. They autoface their targets, and with the plethora of CC flying around, chances are a melee won't be on them for long. In the case of Sorcs/Sages, they can face tank all but the best geared melee anyways, so CC is just icing on the cake.

The main issue is, time on target. Ranged has much more time on target, simply by having a target within 30m of them in any direction. Melee has to get to the target and keep them within 4m to the bulk of their damage. In WoW , damage was handled so that melee could do a lot of damage in the short time they'd have on a target, and ranged would do less burst, but similar damage at range, over a longer period of time. SWTOR on the other hand, ranged does the same burst and same overall damage, but with much longer time on target. Ranged simply doesn't *have* to get melee off them in SWTOR like they do WoW.

Kelticfury's Avatar


Kelticfury
02.11.2012 , 04:22 PM | #164
Quote: Originally Posted by MiaRB View Post
i dont think ranged classes donimate as much as people claim. just people roll melee characters but instead of learning how to play them, they get pasted by some ranged classes and give up and turn into forum pvpers.

im not the best pvper in the world and i dont see or have a problem vs ranged classes, so if i can handle it then anyone should be able to. truth is, a well played melee class gives me more problems than any of the ranged classes.
I agree. The only ranged that my pre lvl 20 sentinel has trouble with are commandos. Luckily I only have to face them in huttball.

Kaarsa's Avatar


Kaarsa
02.11.2012 , 04:27 PM | #165
1. Stuns, mezzes, KNOCKBACKS affect resolve.

2. Roots are not affecting resolve, which is bad in my opinion, and here I agree with OP.

3. Snares should not stack to 100%

3. Snares should NEVER affect resolve. Why? How you, as melee, prevent being kited to death by running away ranged pew pewing you with his instant cast abilities? You slow them. If your first move after getting into melee range is not a slow, then in 99% cases you deserve to loose. Resolve being affected by slows = ranged kiting melees all the time. It would only make things worse.

mBass's Avatar


mBass
02.11.2012 , 04:29 PM | #166
Quote: Originally Posted by Jesmcalli View Post
Ranged simply doesn't *have* to get melee off them in SWTOR like they do WoW.
Where do you people keep coming up with this nonsense? As a sniper, the only reason I fight any melee classes toe to toe is because kiting doesn't exist for my class. The only reason I win some of those is because of gear..... even with that advantage, a shadow/assassin can roll right over me without any effort at all. To add insult to injury, even when it looks like I'm about to win a 1 on 1 at close range, most melee can just vanish into thin air... either to open on me again or run off and lick their wounds.

Confine your complaints to sorcerers/sages or learn how to play your class and accept its limitations.

Xenon-se's Avatar


Xenon-se
02.11.2012 , 04:31 PM | #167
Quote: Originally Posted by Karandor View Post
Melee classes are generally harder to play. Marauders and assassins specifically require a ton of keybinds and can have complex rotations.

Once people learn how to play the class they find that it's actually quite powerful and ranged classes need that range of they get beatdown fast.
This.

Bad vs Bad = Range have advantage
Good vs Good = Range does no longer have advantage

mBass's Avatar


mBass
02.11.2012 , 04:38 PM | #168
Quote: Originally Posted by Xenon-se View Post
This.

Bad vs Bad = Range have advantage
Good vs Good = Range does no longer have advantage
Because kiting is way easier than binding force charge.... ... ...

Spyde's Avatar


Spyde
02.11.2012 , 04:39 PM | #169
I dominate with my Jugger ?


Saber throw is ranged yo.

Zlashie's Avatar


Zlashie
02.11.2012 , 05:39 PM | #170
Quote: Originally Posted by Kaarsa View Post
1. Stuns, mezzes, KNOCKBACKS affect resolve.

2. Roots are not affecting resolve, which is bad in my opinion, and here I agree with OP.

3. Snares should not stack to 100%

3. Snares should NEVER affect resolve. Why? How you, as melee, prevent being kited to death by running away ranged pew pewing you with his instant cast abilities? You slow them. If your first move after getting into melee range is not a slow, then in 99% cases you deserve to loose. Resolve being affected by slows = ranged kiting melees all the time. It would only make things worse.
I think this is perfect. Well Written, Thank you