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BW announced their plans to kill server communities yesterday...

STAR WARS: The Old Republic > English > PvP
BW announced their plans to kill server communities yesterday...

Brosephiine's Avatar


Brosephiine
02.11.2012 , 01:59 PM | #11
I've never seen the cross server queues kill a community on WoW. Every server I went to still had a booming community. Or in the case of my main server, Thrall, we had a small Alliance population that generally knew each other and chatted (or trolled) in trade chat frequently. I don't think it'd kill the community, but this is just my experience. I'll admit that yours could be different.

As for transfers... Well, not all of us are willing to spend the money. If they devise a way to keep track of friends off server and allow you to play with them like Blizzard did, that'd be great. But it's not necessary. Likewise, it's not harmful.

A system run by the ergophobic
is destined for failure.

Shiningriver's Avatar


Shiningriver
02.11.2012 , 02:03 PM | #12
I think it won't. It'd be nice to play with people from other servers. I have friends from other servers, and it'd be nice to get in touch with them and play with them IG.
"We'd make a cute couple... if only you were cute."
AmaterasuMikoto Susanoo Izanamimikami Izanagimikoto

tentaclerape's Avatar


tentaclerape
02.11.2012 , 02:11 PM | #13
I play on an extremely unbalanced server and very often wait 20 minutes to an hour for a level 50 q to pop. So if x server pvp will help cut down the wait and the unfair numbers then I am all for it. Maintaining the community you've become a part of is simple, that's what guilds are for. I very much hope they fix it so you are still q'd together in a group after you've gone in a warzone though.

Naethion's Avatar


Naethion
02.11.2012 , 02:15 PM | #14
If this goes through most of the Anti-LFG X-server peeps will leave and the whining will die down thank god.
Old newbie on a return pad to his game

schwiz's Avatar


schwiz
02.11.2012 , 02:34 PM | #15
Quote: Originally Posted by tentaclerape View Post
I play on an extremely unbalanced server and very often wait 20 minutes to an hour for a level 50 q to pop. So if x server pvp will help cut down the wait and the unfair numbers then I am all for it. Maintaining the community you've become a part of is simple, that's what guilds are for. I very much hope they fix it so you are still q'd together in a group after you've gone in a warzone though.
This is sort of my point, I found my guild through solo pvp queing and getting paired with them enough times we got to know each other. Also while you can't really talk to the other faction you still get to know them and enjoy playing against them. At least I do.

pmarsh's Avatar


pmarsh
02.11.2012 , 02:35 PM | #16
I don't think cross server warzones are that much of an issue since for the most part teams are randomly assembled without any interaction from other players and most communal PvP is world PvP.

The cross-server community killing only happens when you introduce cross-server dungeon finders since most groups now are formed through chat and getting to know people for a shot time.

origional's Avatar


origional
02.11.2012 , 02:43 PM | #17
The only issue I have with cross server PVP is that I like getting to know the guys im fighting, You develope grudges when you see them on a regular basis. Water that down with cross server stuff and it will be lame. Id rather see server merges.

I would hate to see cross server 'looking for groups'. You would just get all the ******* from silvermoon all the time, oh wait, wrong game, still.....
George Lucas: I told you the game was called Star Wars. Bioware: You sure? We thought you said Stun Wars
Republic General on Imperial Favouritism: We can't win. If we strike them down Bioware will just make them more powerful than we could possibly imagine.

schwiz's Avatar


schwiz
02.11.2012 , 03:01 PM | #18
Quote: Originally Posted by origional View Post
The only issue I have with cross server PVP is that I like getting to know the guys im fighting, You develope grudges when you see them on a regular basis. Water that down with cross server stuff and it will be lame. Id rather see server merges.

I would hate to see cross server 'looking for groups'. You would just get all the ******* from silvermoon all the time, oh wait, wrong game, still.....
Yes this is a major aspect of the game to me as well. I remember before x-server BGs in wow there was an amazing paladin that we all knew never to try and 1v1. He when we had pre-mades going he would actually hop in our vent to shoot the $hit and talk a little trash while he owned us. Never really saw him again after x-server went live.


Quote: Originally Posted by pmarsh View Post
I don't think cross server warzones are that much of an issue since for the most part teams are randomly assembled without any interaction from other players and most communal PvP is world PvP.

The cross-server community killing only happens when you introduce cross-server dungeon finders since most groups now are formed through chat and getting to know people for a shot time.
You are partially right, x-server warzones kill the pvp community and x-server LFG kills the pve community.

Soultranna's Avatar


Soultranna
02.11.2012 , 03:10 PM | #19
My experience was twofold:

Prior to the LFG system, you kinda had to do some legwork, meeting folks, getting to know them a little, making friends of the people you grouped with that you actually enjoyed grouping with. Once you got a solid core group together, things went smoothly. However, when random strangers started popping into the dungeons, there was no real reason to do this... but it also became rather sterile and mechanical. Plus people started getting more judgemental, you had 'mandatory' recount stats, Gearscore checks... and the people starting the teams wouldn't look for scores high enough to survive/beat the encounter... they'd look for much higher scores so that it'd be EASY. Which meant people just coming into range for the encounter were left out in the cold... unless we also advertised for a bunch of random high-levels to 'come help us out'.

THEN we started seeing jerktard behavior. People would aggro bosses, or pull something early, or wake up something that'd been purposefully CC'd. They didn't care, they'd already run the encounter a jillion times, they were bored and wanted lulz. Add to that the occasional ninja-looter, or worse, the guy that insisted on master-looter and then would keep everything and bail.

Word would get out, about the most egregious of these.

Then cross-server came about.

The 'bads' multiplied. The jerktards multiplied.

And in order to form parties that we would actually not want to KILL SLOWLY by the end of the encounter... we ended up creating them the old-fashioned way, bypassing the LFG functionality altogether.

So, no, I see no gain in this functionality. Only a swirling smelly vortex of sludge and ill behavior.

Do. Not. Want.
"If you'll excuse me, I have to create a hangover to nurse." - Gault Rennow

Just another person behind a keyboard escaping reality for a while.

Ditched's Avatar


Ditched
02.11.2012 , 03:13 PM | #20
I dont have a problem with this at all.