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I vote no on cross-server WZ queues

STAR WARS: The Old Republic > English > PvP
I vote no on cross-server WZ queues

Spero-Mcgee's Avatar


Spero-Mcgee
02.11.2012 , 11:02 AM | #41
Quote: Originally Posted by Aidank View Post
IMO the better solution is to just merge low population servers.


In WoW I never really respected any good players I played against because I'd only play against them every 20 bgs, and never talk to them in game because they're on another server, but now there are people on my server well known because of how good they do in bgs.


The game feels a whole lot better with a sense of community, It's nice talking to players in general that you consistently play with in warzones. It's one of the main reasons I don't really plan on unsubbing despite all of the other problems this game has.
I agree wholeheartedly! But it's hard to build a great community on certain servers when the community itself of your faction is small. This is why I'm all for merging smaller pop servers together. Wouldnt this in effect also decrease costs if they merge servers together?
I've been given compliments mostly by friends, had nice talks with strangers and other people whom I meet regularly with pvp. But doing flashpoints or raids is hard without other people around with the approiate roles. I can't take on every role in the game by myself and as much as I enjoy tanking or healing aside from dpsing, I'd like to able to provide more. But if theres hardly anyone around, how can I?
Even with a decent guild, theyre not always around and even playing with the same people over and over again as much fun as that can be, it can get dull.
I'm ok with a lfg flashpoint/ops finder just make it server only and merge smaller pop servers this way we can truly build a magnificent community that we can be proud of to be part of, whether it's For the Republic! or The Empire, we all depend on each other in the end.

All in all if PVP-wise the que times cant be resolved(would be the same for a lfg system),
then a cross-server WZ queues is certainly an option. You can still group up with people from your own server regardless of whether or not this would be implemented.

TLDR: I think I'm leaning a bit towards no, but in my own interests its better to remain neutral on this issue.

Chiefy's Avatar


Chiefy
02.11.2012 , 11:36 AM | #42
Quote: Originally Posted by Calitri View Post
I dispise cross server anything, but since it sounds like i'll have to deal with it. I just hope they group the PvP servers with PvP servers and PvE severs with PvE servers.
the reason a lot of players went pve servers in TOR is because we have direct experience of pvp servers in a lot of previous mmo's

I know I only speak for our guild, but we have talented pvpers, but world pvp in other mmo's was 90% griefing while levelling the majority of the time, and looking back on our corpse camping / ganking days while we sat alone not able to do any quests was not something we particuarly wanted (albeit we did not know TOR would be implemented in the manner it has predominately splitting both sides in seperate instances/different places while levelling)

never judge a book by its cover as you seem to think "we dont want grouped with people from a pve server" which is just a tad idiotic imo

personally I do not want cross server anything, but i speak from the perspective of someone who's server (hidden beks) is heavy population and can get wz popping both on alt and 50 lvl up to 3-4 am without much of a wait time (not so much the 50's queue, that seems to go quiet around 2am on weekdays). Alt though can pvp through the night and have warzones popping.

(on a seperate note, i would rather cross server nothing. I know the good guilds/pvpers on both sides of the fence on our server and its a nice feeling having that community)

JeedaiFiresaber's Avatar


JeedaiFiresaber
02.11.2012 , 12:25 PM | #43
At first i wanted cross server WZs cause i was used to playing with such a large pool of players.

But now...the sense of community i get with it being same server only far outweights that imo. i vote no to cross server wzs

Zlashie's Avatar


Zlashie
02.11.2012 , 12:35 PM | #44
If they add cross-servers, Im out.

Bioware despite you creating a city just like wow (afk until raid/wz), I sincerely hope you do not copy their community as well.

A great part of the star wars universe is the fact that republic and empire knew their rivals and enemies by name and title. Its also why people liked SWG (didnt play myself), because your name ment something.

When I get owned by that awesome guy on my server I dont go "DA***. I got fckin ownd. z****!" I usually go "Mother of god..*takes off glasses*.. its that guy again. And he totally ownd me again!"

-Z

amcolex's Avatar


amcolex
02.11.2012 , 12:37 PM | #45
I was greatly saddened to read they were working on implementing cross server warzones. Im guessing that since WoW does, they must feel its a smart decission and do it aswell.

I can understand that the queues on lower population servers can be frustrating and beleive something should be done for those servers (such implementing cross server wz in groups of 2 low population servers). But for the majority of the medium to high population servers, please leave them as is.

After countless warzones, i know the players/ guild im going against, i get to fight them on ilum aswell. I know their style, how they play etc. I also talk to them from time to time on ilum. To sum it up, there's a great sense of COMMUNITY at the moment, which would simply dissapear with cross server warzones (as it did when it was implemented on wow).

If they must be added, please only do it for the very low population servers.

(As a small note, I play on The Shadowrunner, which isn't by any means a high population server)

Forsbacka's Avatar


Forsbacka
02.11.2012 , 12:38 PM | #46
Quote: Originally Posted by Zlashie View Post
If they add cross-servers, Im out.

Bioware despite you creating a city just like wow (afk until raid/wz), I sincerely hope you do not copy their community as well.

A great part of the star wars universe is the fact that republic and empire knew their rivals and enemies by name and title. Its also why people liked SWG (didnt play myself), because your name ment something.

When I get owned by that awesome guy on my server I dont go "DA***. I got fckin ownd. z****!" I usually go "Mother of god..*takes off glasses*.. its that guy again. And he totally ownd me again!"

-Z
Bye, they aint interested of players of such a niche games as SWG. They want big player base so they have been copying WoW from start and will continue to do so.

Zarthorn's Avatar


Zarthorn
02.11.2012 , 12:41 PM | #47
As long as Cross realm is for ranked queues thats fair enough as I can see why they would want to go with that (would mean the top team would be the top team and not just a top team on a server with no way other than rerolling to know if they are the best)

As for normal Wz's keep em as they are, it has bred some kind of factional pride and it's something that needs to stay.

Aikagi's Avatar


Aikagi
02.11.2012 , 12:41 PM | #48
I'd rather see Voidstar/Civil War be same faction before we move onto cross-server. As an Imperial, I get absolutely sick of Huttball, since that's what we always get shoved into due to the population imbalance. I doubt cross-server pvp is going to change that either, since most servers are imbalanced.
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Forsbacka's Avatar


Forsbacka
02.11.2012 , 12:42 PM | #49
Quote: Originally Posted by amcolex View Post
To sum it up, there's a great sense of COMMUNITY at the moment, which would simply dissapear with cross server warzones (as it did when it was implemented on wow).
This game doesnt have any community feel as WoW did and cross server warzones actually made PvP community much bigger and "real" PvPrs from different realms got popular webpages and forums to discuss about things. Since i played under old ranking system, normal BGs, arenas and RBGS at fairly high ratings i can say that cross server BGs was best thing that happened to PvP community as whole.

Zlashie's Avatar


Zlashie
02.11.2012 , 12:46 PM | #50
Quote: Originally Posted by Forsbacka View Post
Bye, they aint interested of players of such a niche games as SWG. They want big player base so they have been copying WoW from start and will continue to do so.
Thats funny. The original wow plan was a copy of everquest which had great server community. WoW had great server community up until WotLK.

Also WoW had about 7mill subscribers when TBC was released. The majority of wows current community are not part of the original people who played during vanilla/Tbc.

If I were EA/BW, I would target that group. All those players who pay the monthly wow subscription because they cant find another MMORPG worth playing.

Also, you need to give people a reason to leave wow. If SWTOR = WoW then people will either say "Glowsticks.. YAY!" or "I spent 1-7years in wow, why start over?", vs. If SWTOR =/= WoW they can say "I will start SWTOR because It has this x thing which WoW doesnt ahve (anymore)". (<== the boat I am on).

If SWTOR changes to be exacly like wow, il simply start playing wow again because from an investors point of view, I invested more time in wow allready, so why start over with the copycat?

(And No I currently do not ahve such plans of leaving. I love SWTOR for what it currently is despite the few problems here and there.)