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Why Ranged Classes Dominate This Game and Why It needs a fix

STAR WARS: The Old Republic > English > PvP
Why Ranged Classes Dominate This Game and Why It needs a fix

JuicyFruits's Avatar


JuicyFruits
02.11.2012 , 12:04 PM | #141
Quote: Originally Posted by Trujan View Post
Op, I read your post, and considered your hit scenario, and your post doesn't make sense.
Not because your logic is flawed, but purely because I am melée dps and I am not owned by ranged anymore than I am melée. I don't think ranged have anymore of an advantage than I have over them.
I think BW have actually intergrated the ranged abilities very nicely into this game, and I can say this hand on heart, I have never been kited to death by a ranged yet.
Ever been knocked down huttball platforms over and over?

I just played a game where I basically spent 90% of my time trying to get back to the platforms after being knocked back... only to be KBed again as soon as I got there. Ad nauseum.

Boring gameplay. When I play ranged I can at least deal DPS to people above me, to help my teammates. As a melee I feel utterly useless. Heck, even fire in that map favor ranged players.

However yes, in 1v1 I feel fine, and I have never been kited to death. But I'd like to actually be useful in the warzone, instead of being forced to do meaningless random 1v1s on the side of the map.

mBass's Avatar


mBass
02.11.2012 , 12:07 PM | #142
As a lethality sniper, (the only sniper spec that can actually do damage to most melee), my only effective cc method is a melee range stun. I fight marauders toe to toe more often than not because trying to cc them while they're beating the *** out of me is a waste of time and will get me killed. I have to save all of my cc for when they bubble up anyway.

The problem, if there is one, is sorcerers/sages... not all ranged classes.

Scotland's Avatar


Scotland
02.11.2012 , 12:11 PM | #143
Quote: Originally Posted by BobaFurz View Post
L O S counts aswell for melee, never met players who did LOS you so you cant charge.
this is basically the answer to any melee who cant handle range.

melee from what ive seen possess way more overall dmg than any other class, so being able to draw your ranged target into a situation where he cant attack you until you attack him, is key and part of the challenge, is it not?

Zlashie's Avatar


Zlashie
02.11.2012 , 12:17 PM | #144
Quote: Originally Posted by Scotland View Post
this is basically the answer to any melee who cant handle range.

melee from what ive seen possess way more overall dmg than any other class, so being able to draw your ranged target into a situation where he cant attack you until you attack him, is key and part of the challenge, is it not?
And that brings us back to the problem I pressented in the thread.

You cant stun your enemy because he is at full resolve bar, and you cant run out of LOS because you are rooted/slowed. What do you do?

Fix for this: Make roots/slows affect resolve bar as well.

Invictusthetaru's Avatar


Invictusthetaru
02.11.2012 , 12:19 PM | #145
Great post OP! It's not that slows,roots and stuns are the problem for melees, it's that we can literally be perma stunned rooted and made completely useless, whereas ranged is never useless.

I don't think they will every address this though, which is why I'm rolling a trooper now.

JuicyFruits's Avatar


JuicyFruits
02.11.2012 , 12:22 PM | #146
Quote: Originally Posted by Scotland View Post
this is basically the answer to any melee who cant handle range.

melee from what ive seen possess way more overall dmg than any other class, so being able to draw your ranged target into a situation where he cant attack you until you attack him, is key and part of the challenge, is it not?
BW stated that they want all classes to output overall the same DPS. Melees dont deal more damage.

Dracosz's Avatar


Dracosz
02.11.2012 , 12:24 PM | #147
The issue is that ranged aren't punished for being in melee range enough and have ample ways to generate a gap. Ranged classes simply have better snares than most of the melee specs.

That being said, as another poster said somewhere earlier in the thread, the more melee there are, the harder it is for ranged to maintain that efficacy.

gwrtheyn's Avatar


gwrtheyn
02.11.2012 , 12:24 PM | #148
lethality sniper with 50% free slow in rotation,kb+root,root shot,stun+speed,blind+debuff has a lot tools to kill a jedi without getting more than 1-3 hits(dead range mele kiting)

Zlashie's Avatar


Zlashie
02.11.2012 , 12:25 PM | #149
Quote: Originally Posted by Dracosz View Post
The issue is that ranged aren't punished for being in melee range enough and have ample ways to generate a gap. Ranged classes simply have better snares than most of the melee specs.

That being said, as another poster said somewhere earlier in the thread, the more melee there are, the harder it is for ranged to maintain that efficacy
.
Isnt this the same thing as saying: "The more ranged there are, the harder it is for melee to maintain that efficiancy" ?

Fredder's Avatar


Fredder
02.11.2012 , 12:26 PM | #150
when it comes to a sorc/sage. i think a good fix would be to take one abilty away, eitehr the bubble,sprint,the slow or the slow from teh lightning/force throw. and as for the push back stop they have to spec into that, thier not having it givin to them so its ok in my books.