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Why Ranged Classes Dominate This Game and Why It needs a fix

STAR WARS: The Old Republic > English > PvP
Why Ranged Classes Dominate This Game and Why It needs a fix

Mosene's Avatar


Mosene
02.11.2012 , 07:25 AM | #91
Quote: Originally Posted by prodarkwolf View Post
yes, meles autoatack(spameable atack) MUST have 30 yards like operative one, it do crap dmg but at least can do something when u are chasing the sissy rangedd(90%time)

and the break cc ability HAVE TO give us an inmunity to every cc for 5 secs at least, is too stupid that u brak a stun and get restuned again.

oh, and knowback, must go out. why every ranged have knowback but only tanks have sumons?? if every ranged have ae knowback every mele have to get a sumon, is comon sense.
As mara they can't do **** to you, pretty sure other classes have other tools too.I charge they knockback>deadly throw root, they stun>unleash, cover pulse> camouflage and get back in there. Not to mention the allmighty cripling slash permaslow with no cd.You just need to have half brain, use all your skills fast and specc for PVP. Easy.
No BIRD is made out of metal, unless it's a machine.

jcyrus's Avatar


jcyrus
02.11.2012 , 07:28 AM | #92
Honestly, as a Marauder I don't feel like I'm at a disadvantage to ranged classes at all.

I have numerous tools at my disposal to close the gap. I can Force Charge every 12seconds, specced to root them for 3seconds. Even if they knock me back they aren't going to get far. I can use Force Camouflage, which is good for closing a gap in addition to an escape. I can use Predation, which is specced to 80% speed boost.

As soon as I get near a ranged player I hit them with a snare, and as soon as that snare hits they aren't going to get away unless either they or their teammates kill me.

Of course, I haven't tried the other melee classes to any great extend, so perhaps I'm just not seeing it on my particular class.
1 1 1
Fweooo!*BOOM*
Fweooo!*BOOM*
Fweooo!*BOOM*

prodarkwolf's Avatar


prodarkwolf
02.11.2012 , 07:30 AM | #93
oh, then meles must be GODS of pvp and have pvp gear, talents etc, only to have a chance to kill a noob ranged on greens and spaming 1 botom?

my main is a gunslinger, but i have a sentinel 50 too so no, im not a melee criying for nerfs but i think everything that i said is fair.

meles must do higher dmg because have less uptime, but everyone would whine on that so both do the same dps but meles have less uptime.
and they give an aoe knowback to every ranged to make the diference bigger and u say me that it is fair??

KrotanaThrall's Avatar


KrotanaThrall
02.11.2012 , 07:41 AM | #94
Quote: Originally Posted by BobaFurz View Post
Step 1: Roll a Marauder
Step 2: Spend time figuring out what you're doing (10 mins - eternity, your results will vary)
Step 3: Melt face
Step 4: die before you melt faces since someone comes into the 30m range and fires at you
Step 5: you notice that ranged classes dps you down faster than you can down them yourself

This is at least the problem for this class at lvl 30-40.
I've played a Vanguard and a Commando now to 50 (well the Commando is only 49) and a well played Sent/Marauder Can Absolutely Destroy you. I've seen lev 12 Sents deal upwards of 300k damage in a single match with only 3 deaths. I've had my *** handed to me more times then I can count by them unless I'm being backed up by teammates. Yes I can still win in a 1v1 match with one but even the matches I'm winning are close and come down to timing and GCDS

Zunayson's Avatar


Zunayson
02.11.2012 , 07:45 AM | #95
Knockbacks affect resolve. Go Electrocute and then Overload, or even debilitate/Flashbang and then Cover pulse

Also, breakable CCs are known as Mezzes (I've heard "Mez" as well).

EDIT: Also, note that snipers cannot enter cover while rooted (100% snare). That puts them at a disadvantage, so really if snipers get knockback'd/taken out of cover + rooted, they can't do damage for the root duration either.

DOUBLE EDIT: Also note that a sniper's range is 35 meters, not even just 30.

Snares are the only thing that doesn't affect resolve.

I think that giving melee classes a low cooldown slow will help

I know that the operative has sever tendon, a 12 second 50% snare... at a 12 second cooldown. So you can constantly control the enemy. Concealment (Knife stealth spec) can spec the first 2 seconds into a root. Force speed? Root. Snipers Root as well. So maybe if jedi knight classes could maybe throw their lightsabers at the leg of a target and put them at 50% movement speed? Have this on a low cooldown, so it can be used as a normal kiting move, like Sever Tendon or Leg Shot for the sniper
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carliiiiito's Avatar


carliiiiito
02.11.2012 , 07:55 AM | #96
i play a marauder anni spec lvl 25,if i dont get rooted/slowed/knockbaked i just wreck people.so imo,if u add limits to those form of cc..melee will be way too powerful .
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Spuck's Avatar


Spuck
02.11.2012 , 08:06 AM | #97
From what I have seen, if a melee gets in range and stays in range for any length of time... range class is generally toast.

Jadeor's Avatar


Jadeor
02.11.2012 , 08:10 AM | #98
Quote: Originally Posted by Zunayson View Post

I know that the operative has sever tendon, a 12 second 50% snare... at a 12 second cooldown. So you can constantly control the enemy. Concealment (Knife stealth spec) can spec the first 2 seconds into a root. Force speed? Root. Snipers Root as well. So maybe if jedi knight classes could maybe throw their lightsabers at the leg of a target and put them at 50% movement speed? Have this on a low cooldown, so it can be used as a normal kiting move, like Sever Tendon or Leg Shot for the sniper
any decent sorc would go "cleanse" --> knockback --> snare you, and you are unable to hit em untill you caught up, which can take up to 10sec depening on his kiting skills... makes me cry :s, same for BH's really..

Jestunhi's Avatar


Jestunhi
02.11.2012 , 08:11 AM | #99
Quote: Originally Posted by Zlashie View Post
I just like to point out that the thread I made is a list of mathematics and numbers. Numbers never lie
If 10% of traffic accidents are caused by alcohol (made up figure) then 90% are caused by sober people. So we should ban driving without alcohol.

Numbers can be made to mean almost anything and they can certainly lie.
Quote: Originally Posted by AlyxDinas View Post
Jestunhi's responses might be just about the the most asinine and pigheaded responses I've ever read on a forum.

Tattum's Avatar


Tattum
02.11.2012 , 08:18 AM | #100
lol i`m dps jugg and i never have problem to keep the close distance. of course when i`m beeing rooted/stunned/knocked back by 2-3 players , then yes... but one simply cannot kill 3 skilled players anyway..

but on 1v1 agaisnt ranged i usually win with enough hit points..



but i see your point.. but have in mind that it takes YEARS to balance classes into the way they are totalycomparable
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BW doesn't listen to their community at all and they pretty much never interact with the community on their forums...