Please upgrade your browser for the best possible experience.

Chrome Firefox Internet Explorer
×

Incoming changes to global cooldown UI Blog Discussion

STAR WARS: The Old Republic > English > General Discussion
Incoming changes to global cooldown UI Blog Discussion
First BioWare Post First BioWare Post

SithIntraining's Avatar


SithIntraining
02.11.2012 , 01:09 AM | #201
While I'm completely satisfied, and still puzzled by all the gripes about the current UI, these changes look phenomenal. Kudos for all your hard work and listening to the troubled portion of the player base. You can't please everyone, but that looks like an *** load of customizability for the majority.
Edit: I play on a 27" LED screen at max res (with screen brightness to medium-high) but also rarely look at my cooldowns because I like mashing my keypad controls. This could be an explanation for why I rarely notice the flashing.

harpuax's Avatar


harpuax
02.11.2012 , 01:11 AM | #202
Quote: Originally Posted by rahbosse View Post
No UI scalability?
Really dude? C'mon this is a huge step forward with the UI and this is your response?


Awesome job Bioware!

Isathrea's Avatar


Isathrea
02.11.2012 , 01:13 AM | #203
Just to be on the safe side:

We will have the option that we can deactivate the GCD animation at all, right?
No need to see 30 animations due to the fact that I press 1 button!

One of the most feedback was to revert the change to avoid two things:
1. GCD animation at almost every button on the same time
2. Flash animation at almost every button on end of 1

Please confirm.

Bazeleel's Avatar


Bazeleel
02.11.2012 , 01:32 AM | #204
Awesome!

Now fix the FPS issue next......seriously!

Hanscholo's Avatar


Hanscholo
02.11.2012 , 01:40 AM | #205
Nice changes, thanks for listening to our feedback. GJ.

Partyrockk's Avatar


Partyrockk
02.11.2012 , 01:44 AM | #206
<3

TY Bioware

TerrorTigr's Avatar


TerrorTigr
02.11.2012 , 01:48 AM | #207
These changes are amazing!

I would like to express my thanks to the community team, the developers and whoever else is involved in this whole process of player feedback -> game improvements. As someone who has been working in both customer relations and software development for some time I'd like to say:

The community team is doing a horribly stressful job (I believe) and they're doing it well (I know). High-priority issues are found amidst the sea of whining and brought to the dev team's attention very quickly. I really appreciate your hard work, guys.

The dev team is doing a horribly stressful job (I believe) and they're doing it well (I know). They are working on an immensely complicated application with tons of bugs (normal for a product that size, which has been released too soon), something which I know can be very frustrating. Still, they manage to churn out at least one minor patch a week, producing a constant and steady stream of improvements to the game. I really appreciate your hard work, guys.

Together, you prioritize tremendously well and, as the case of the GDC UI changes shows, keep not just fixing stuff, but improving it. I would like to formally request a big pack of cookies to be provided to all these hard-working people.

Dosris's Avatar


Dosris
02.11.2012 , 01:51 AM | #208
Quote: Originally Posted by Geoteknate View Post
AS far as I know (read somewhere) the scalability is coming. In patch 1.2. March.
They dont care they'll whine and moan regardless. They need something to occupy their time since they aren't actually playing the game lol >.>

But I love this actually. Another nice tiny bit of polish to add on to the game. And this is the first game I've personally seen have a customizable "Cooldown" appearance.

TerrorTigr's Avatar


TerrorTigr
02.11.2012 , 01:54 AM | #209
Quote: Originally Posted by Isathrea View Post
Just to be on the safe side:

We will have the option that we can deactivate the GCD animation at all, right?
No need to see 30 animations due to the fact that I press 1 button!

One of the most feedback was to revert the change to avoid two things:
1. GCD animation at almost every button on the same time
2. Flash animation at almost every button on end of 1

Please confirm.
What I see from the current options, the global cooldown will always be displayed on all buttons affected by it. It has been since the game launched and if it were not displayed, you'd see abilities as "ready" which are not ready.

You will get the option to deactivate the "flash" at the end of the animation, so that it's just the bar moving down. You will also get to choose between two different kinds of GCD bars, a brighter, more obvious one and a darker, more subtle one.

Removing the GCD animation altogether might make for an optional choice for people (like me) who mash buttons anyway, not really looking at the animation, but that wasn't really the issue people were having with the previous/current system.

EchoTwoOmega's Avatar


EchoTwoOmega
02.11.2012 , 01:56 AM | #210
nice changes.
Really like the text timer overlay. Looks like its going to be VERY useful.
Flash toggle ...nice.


I Would still like to see a 3 tier setup on the cooldowns.
Fully illuminated- ready for use
33% dimmed - GCD
66% dimmed - ability on CD
And of course allow those values to be adjusted.
Squadron 367