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The reason Sorcerers/Sages are OP in PvP

STAR WARS: The Old Republic > English > PvP
The reason Sorcerers/Sages are OP in PvP

Targetboy's Avatar


Targetboy
02.10.2012 , 07:24 PM | #361
Title says it all. /discuss

wwkingms's Avatar


wwkingms
02.10.2012 , 07:24 PM | #362
if a maruader is getting 1v1'd by an equal geared sorcs hes.. a BAD MARAUDER

annihilation mara's BY FAR have the best survivability in 1v1 scenarios in the game

we have bubbles absorbing ~3k dmg? ok we have the lowest dmg mitigation and lowest health pools and no dmg reduction/defensive cooldowns. when focused nothing drops faster than a sorc

our knockback that binds? mostly annoying for the person we're not focused on. any dmg including a DOT will break the bind at 2 seconds.. 2 seconds is JUST BARELY LONGER than the gcd it took to cast the knockback

Oh wrath should be moved up? dude our 31 pt talents SUCK in pvp, all three trees.
is our wrath chain lightning bothering you? hrm without adrenals and relics my WRATH chain lightning crits for about 2.5k-3k on equal geared targets, THATS GAME BREAKING HUH!?

lightning barrage means are Froce lightning has a potential of about 3kdmg over 3 second downt o 3k dmg over 1.5 seconds.. KINDA LIKE how mercs can spam tracer at ~1.4s a cast for 3k+ dmg each.

backlash bothering you? 3 seconds of cc broken on ANY dmg too tough? how bout aoe flashbangs for 8 seconds or warrior cc for the same time.

lightning storm doesnt provide the +20% dmg and is a waste of time tbh. now that 3k crit CL is down to even less on geared targets.



you basically want every talent as a 25pt or 31 pt talent

GET REAL OP YOU'RE TERRIBLE

LEARN TO PLAY YOUR POWERFUL CLASS and STOP COMPLAINING YOU GOT OUTSKILLED BY A SORC
NIHIL

THE BASTION

wwkingms's Avatar


wwkingms
02.10.2012 , 07:25 PM | #363
Quote: Originally Posted by Caelrie View Post
The TRUTH is that in geared level 50 PvP, sorcs aren't all that, and marauders are.
ikno right?

marauders/sentinel's are DOMINATING with gear


OP is bad guys move along to the next qq thread
NIHIL

THE BASTION

Rallic's Avatar


Rallic
02.10.2012 , 07:26 PM | #364
Quote: Originally Posted by sithgrizley View Post
Stop being bad and read the first post. He lists a build and it does have all of that CC.
No it don't have it all , most yes but you can't have it all , you can not have all the cc he's listing and be a healer .

Me I think my build is better then the lightling/madness as I'm healer/madness.

Lol iv got a merc , a sorc , a shadow , a gunslinger, and working on a jug now.
The sorc is by far one of the better over all classes but not op.
I do more dps then the sorc with my shadow, with my merc with my gunslinger .
But I doe less on my sorc then all but my shadow.


There are no op classes just under powered players ie bad .

Varicite's Avatar


Varicite
02.10.2012 , 07:29 PM | #365
Quote: Originally Posted by sithgrizley View Post
I think you are correct. It's not the raw numbers of the abilities that are OP, it's the utility and survival package is too good for the rest of the package. I don't support an across the board numbers nerf, I would rather see the talents shuffled around until they can't all be grabbed into the super spec that never goes more than 20ish points into any tree.

Assassins used to do that, there weren't even balance problems with that hybrid spec and they nerfed it saying it was unintended and while they were at it added a 100% force cost to changing stances.



This I will take exception to.

They are similar in terms of playstyle but the similarities end there.

The Merc abilities that can be used on the run are Heetseeker, which requires Tracer Missile debuffs to do damage and Railshot, which not only relies on a stacking buff to the next railshot to do damage but requires at least 1 TM debuff to even be used. That is at best a wash with the Sorc instant dots.

The Merc relies on RNG procs both in the form of TM crits to be able to maintain their rotation and to reset the cooldown on Unload.

If the Merc is allowed to sit and cast they can stack up a 10% damage reduction self buff that will last 10 seconds after the last TM is fired. That plus heavy armor is the sum total of their survivability and the heavy armor doesn't buy you nearly as much as you might expect. Shield alone would tip survivability to the Sorc and that's before getting into Force Speed, exploding bubbles, instant Whirlwind and all that package.

Something that I notice a lot of Sorcs seemingly missing is that both damage 31 point talents ignore armor. Does that mean they're worth giving up the crazy utilty of a hybrid spec? Probably not, but it's what Bioware expects a damage Sorc to do.

EDIT: Oh also I agree that one of the issues with the Sorc is how well they stack. Several Sorcs standing together are far far far more problematic than a lone Sorc. 4 Sorcs in a pile is a knockback and 5 second root on a 5 second cooldown.
You seem to be forgetting about Missile Blast (lol), Rapid Shots (which any Sorc would be jealous of on its own) which can also proc a DoT for you to Rail Shot off of, Explosive Dart, Rocket Punch.

See, the thing is, the Bounty Hunter base class receives more mobile damage moves before leaving Hutta than a hybrid-spec'd Sorc will ever have at 50.

A merc prefers to use its activation time moves like a sorcerer, but the simple fact is that when forced to flee, a merc still has these options to continue doing damage on the run (not to mention they have dots of their own that will be ticking for more damage than a sorc's).

A sorc does not have those options at all when forced to move. They have a weak dot and 1 instant attack on a cd, that does little damage. That's it. That's why they have more CC than you.
Quote: Originally Posted by JayPres View Post
Strap your digital dog to your digital roof and take your ideologies, lovely wife, and sweet little 8yr old girl to a PVE server where you fit best.

Hawaiianlion's Avatar


Hawaiianlion
02.10.2012 , 07:32 PM | #366
If you are having trouble with sorcs you should roll one, you will soon find out all you have is cc and escapes, and all of your damage is tied to the channeled lightning/pebble, which is interruptable and DING DING DING DISPELABLE off the target. yes you can stop their cast by dispelling their target. Play with a healer, stop q'ing up 4 man dps teams and ************ about a class you can easy counter with proper team composition. Stop kill chasing sorc runners you will not catch them. As a healer it is near pointless trying to heal a sroc, they drop in seconds to melee, it isnt even worth it. Melee crush them so fast with a healer backing them it isnt even funny. Try it! Go play 2v2 against some buddies as jug/healer mara/healer op/healer merc/healer powertech/healer vs a sorc/healer or hell a double sorc/sorc team, and you will ROLL THEM! I know this isnt an arena based game but all of these qqs are stemming from some noob losing a 1v1 against a class they kill chased for 5 mins around huttball and then got crushed when his help arrived. Get a healer, the only reason a sorc can top the numbers is because most people suck and healers never dispel.

Rateds are going to sort all of this out, i promise.

wwkingms's Avatar


wwkingms
02.10.2012 , 07:34 PM | #367
Quote: Originally Posted by Varicite View Post
You seem to be forgetting about Missile Blast (lol), Rapid Shots (which any Sorc would be jealous of on its own) which can also proc a DoT for you to Rail Shot off of, Explosive Dart, Rocket Punch.

See, the thing is, the Bounty Hunter base class receives more mobile damage moves before leaving Hutta than a hybrid-spec'd Sorc will ever have at 50.

A merc prefers to use its activation time moves like a sorcerer, but the simple fact is that when forced to flee, a merc still has these options to continue doing damage on the run (not to mention they have dots of their own that will be ticking for more damage than a sorc's).

A sorc does not have those options at all when forced to move. They have a weak dot and 1 instant attack on a cd, that does little damage. That's it. That's why they have more CC than you.
absolutely, our dot is terrible and only used to get chain lightning cast procs




listen guys any dps class can be OP, sorcs however have rather LOW single target dmg and the lowest dmg mitigation with lowest health pools.. so get over yourself if u think sorc's are OP

mercs run warzones

NO SORC will win a shoot off with a sniper or merc

NO SORC can stand in one spot and beat a melee class..

its just not happening

the utility is what holds this classes weak dmg and weak dmg mitigation together
NIHIL

THE BASTION

Rallic's Avatar


Rallic
02.10.2012 , 07:35 PM | #368
Quote: Originally Posted by Hawaiianlion View Post
If you are having trouble with sorcs you should roll one, you will soon find out all you have is cc and escapes, and all of your damage is tied to the channeled lightning/pebble, which is interruptable and DING DING DING DISPELABLE off the target. yes you can stop their cast by dispelling their target. Play with a healer, stop q'ing up 4 man dps teams and ************ about a class you can easy counter with proper team composition. Stop kill chasing sorc runners you will not catch them. As a healer it is near pointless trying to heal a sroc, they drop in seconds to melee, it isnt even worth it. Melee crush them so fast with a healer backing them it isnt even funny. Try it! Go play 2v2 against some buddies as jug/healer mara/healer op/healer merc/healer powertech/healer vs a sorc/healer or hell a double sorc/sorc team, and you will ROLL THEM! I know this isnt an arena based game but all of these qqs are stemming from some noob losing a 1v1 against a class they kill chased for 5 mins around huttball and then got crushed when his help arrived. Get a healer, the only reason a sorc can top the numbers is because most people suck and healers never dispel.

Rateds are going to sort all of this out, i promise.
This o and this

TetraCleric's Avatar


TetraCleric
02.10.2012 , 07:38 PM | #369
Quote: Originally Posted by wwkingms View Post
lowest health pools..
mercs run warzones

NO SORC will win a shoot off with a sniper or merc
First off, I have 17.2k health. That's a lot. Second off, Snipers are probably the only class we actually hard counter. Third off, a sorc has more than 2 abilities to use while moving. Affliction, Death Field, Shock, and Force Slow. Lastly, Affliction has a very high DPCT when coupled with a Death Field.

Thundartwothree's Avatar


Thundartwothree
02.10.2012 , 07:38 PM | #370
Kill the hybrid specs. Increase the skill curve of the class. Or enjoy 8v8 Sorc on Sage action in WZs.
I will reach my field of battle at any means at my disposal, and when I get there I will arrive violently, no one will deny me, no one will defy me.