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Dungeon Finder Needed Badly


Nitewolfe's Avatar


Nitewolfe
02.10.2012 , 06:42 PM | #431
Quote: Originally Posted by Gramm View Post
SWTOR is nothing like world of warcraft or rift its new and built from foot to head,so please stop with the wow and rift connections, anyway i agree to the lfg tool because i hate not lvling siting in a station waiting for someone to start a group or someone to join my group.
Actually there is nothing new in swtor. Even the great VO that is swtors claim to fame has been done before in other mmo's. Swtor just took it a few step further.
If you boil away all the star wars theme and all the fantasy themes in other mmo's we are left with them all being the same and swtor is no different.

They are all build around leveling a character via experience gains.
They all have quest
They all have the same basic UI (hotbars maps minimaps.. ect)
They all have close to the same basic combat mechanics (some are trying to break the mold but have yet to achieve it)
Most of theme follow the same themepark linear progression line.

You could literally copy the starwars theme over most mmo's out there and not notice a difference.

Now this is not a bad thing. Most of us play this genre because we LIKE those things. It also makes transition from one game to the next easier since it feel familiar.

BW did not rewrite the book when they make swtor.

navarh's Avatar


navarh
02.10.2012 , 06:48 PM | #432
Quote: Originally Posted by Arell View Post
However, I am someone who treats people like I want to be treated myself.
guess what? same here
but for some weird reason in your case it is good and in our case it is bad…

example,how this:
i perform at max or near max of my ability and expect same from others
any different from yours
i don't ninja-loot, and expect same from others?


if you want an answer

here, catch it

selfishness

BlueSkittles's Avatar


BlueSkittles
02.10.2012 , 06:51 PM | #433
The Q&A is out and while they don't address LFG, they do address cross-server Warzones:

"Simoon: Will you be adding the option to choose what Warzone you enter a queue for?

Gabe Amatangelo: Not until we introduce cross server queuing. If we were to allow players to choose their Warzone before they could queue across servers, then it would negatively affect how often every player would see a Warzone – and for every player that loves a certain Warzone there is another player that hates it. The population would end up divided by their Warzone choice, negatively affecting the time it would take for a specific Warzone to become available for anyone. With cross server queuing we will still have a preference to match players of the same server, but those players who choose specific preferences such as these will likely end up in a match with players in the larger Wargroup."

http://www.swtor.com/blog/community-qa-feb-10th-2012

What did I tell ya. They're going to have "Wargroups" like WoW has Battlegroups and I'm sure when they announce their updated LFG tool, we'll have cross-server LFG based on the Wargroups.

Arell's Avatar


Arell
02.10.2012 , 07:03 PM | #434
Quote: Originally Posted by navarh View Post
guess what? same here
but for some weird reason in your case it is good and in our case it is bad…

example,how this:
i perform at max or near max of my ability and expect same from others
any different from yours
i don't ninja-loot, and expect same from others?


if you want an answer

here, catch it

selfishness
I never said anything remotely suggesting that in my case it's good and yours not. :S

I stated why I feel a LFG tool shouldn't be implemented UNLESS IT'S DONE PROPERLY. And by properly I meant a system that does not promote bad behavior, in the form of not penalizing it.

Nitewolfe's Avatar


Nitewolfe
02.10.2012 , 07:04 PM | #435
Quote: Originally Posted by BlueSkittles View Post
The Q&A is out and while they don't address LFG, they do address cross-server Warzones:

"Simoon: Will you be adding the option to choose what Warzone you enter a queue for?

Gabe Amatangelo: Not until we introduce cross server queuing. If we were to allow players to choose their Warzone before they could queue across servers, then it would negatively affect how often every player would see a Warzone – and for every player that loves a certain Warzone there is another player that hates it. The population would end up divided by their Warzone choice, negatively affecting the time it would take for a specific Warzone to become available for anyone. With cross server queuing we will still have a preference to match players of the same server, but those players who choose specific preferences such as these will likely end up in a match with players in the larger Wargroup."

http://www.swtor.com/blog/community-qa-feb-10th-2012

What did I tell ya. They're going to have "Wargroups" like WoW has Battlegroups and I'm sure when they announce their updated LFG tool, we'll have cross-server LFG based on the Wargroups.
Sweet good news for us! Seems they are weaking there stance against cross server!

SomeDudeIsanub's Avatar


SomeDudeIsanub
02.10.2012 , 07:07 PM | #436
Quote: Originally Posted by Nitewolfe View Post
Sweet good news for us! Seems they are weaking there stance against cross server!
Bioware is not comprised of idiots. They see a change is needed.
In Peace: Vigilance. In War: Awesomeness. In the Kitchen: Deliciousness.

Touchbass's Avatar


Touchbass
02.10.2012 , 07:07 PM | #437
Playing on Shadow Hand server, people looking for tanks for MH's but only allowing geared tanks. Destroys communities or destroys your ability to be an elitest? You decide!
Our lack of a proper LFD tool will black out the sun!
Then we shall cancel our subs in the shade!

Nitewolfe's Avatar


Nitewolfe
02.10.2012 , 07:16 PM | #438
Quote: Originally Posted by Arell View Post
I never said anything remotely suggesting that in my case it's good and yours not. :S

I stated why I feel a LFG tool shouldn't be implemented UNLESS IT'S DONE PROPERLY. And by properly I meant a system that does not promote bad behavior, in the form of not penalizing it.
The only penalty for bad behavior needed is /ignore!
Once you ignore some one they can have no effect on you. I still stand by that! Any desire for more control over a player after you have ignored them is a desire for control and vengeance on them for treating you in a way you didnt want them to.
People only have power over you if you let them effect you. Clearly you have left these people effect you deeply.
I wont state that i have never had some one win a item i also wanted. I will state that i didnt let it effect me negatively because i know for a fact that that item will drop again at some point! If the lose of a virtual item in a game effects you this deeply then maybe you need to look inwardly at yourself.

Touchbass's Avatar


Touchbass
02.10.2012 , 07:30 PM | #439
Aurozia: Will there be a dual specialization system in the future? Will there be a possibility of changing advance classes as well?

Daniel Erickson: We have no plans for switching advanced classes - which we see as fundamentally different class designs- but dual spec is in the works and coming soon.


^, this is going to be HUGE for leveling and finding instances. Unfortunately it's too late for that part of the game. It'll help at 50 though. Looks like we are winning battles all over the place.
Our lack of a proper LFD tool will black out the sun!
Then we shall cancel our subs in the shade!

Arell's Avatar


Arell
02.10.2012 , 07:35 PM | #440
Quote: Originally Posted by Nitewolfe View Post
The only penalty for bad behavior needed is /ignore!
Once you ignore some one they can have no effect on you. I still stand by that! Any desire for more control over a player after you have ignored them is a desire for control and vengeance on them for treating you in a way you didnt want them to.
People only have power over you if you let them effect you. Clearly you have left these people effect you deeply.
I wont state that i have never had some one win a item i also wanted. I will state that i didnt let it effect me negatively because i know for a fact that that item will drop again at some point! If the lose of a virtual item in a game effects you this deeply then maybe you need to look inwardly at yourself.
Nah, it's not that. Like I said, I'm never the one that's being kicked or whatever. But I still see it happening to others in groups I come across. Someone died or does low dps, and I see a popup "<random player> is trying to kick <random player>....".

Or another example, I'm in a group with 3 from one guild and another random. An item drops that the random dude needs and one from the "guilded group". Then the other 2 guildies from that group roll need on it aswell, effectively giving their guildie 75% chance to win the item, cause they can trade it to him.

It's just ****** behavior like that which just puts me off. You don't see me trying to kick all four people cause I'm doing four times their combined dps, or leaving the group because of it.

There is a certain risk you expose yourself to when you join a pug, whether it be through LFD or simply by spamming general/trade/lfg channel. Things like wiping, inexperience, individual performance, same people needing same loot, etc. While I am well aware that rudeness or ****** behavior can be part of this aswell, I personally would like to see the chances for those two eliminated, cause games should be fun afterall.

Though I guess you could argue that people have different definitions of fun... ^^

Maybe the big problem is me being a carebear. ^^

EDIT: Just to add, regarding the ignore function. I don't know how many times it happened to me when I tried to use it, and it said "Player not found" or "Player does not exist". Maybe they actually managed to fix it properly now though, haven't played WoW in a while now. :P