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Leaving PVP excuse - Not enough time to do dailies with losses

STAR WARS: The Old Republic > English > PvP
Leaving PVP excuse - Not enough time to do dailies with losses

Aurinax's Avatar


Aurinax
02.10.2012 , 06:02 PM | #51
"I pay my subscription" is the most pathetic excuse possible for intentionally degrading the quality of gameplay for others.

Your $15 < The rest of the teams' $105.

Did I just curbstomp everyone in this thread that has tried to pull that card? I think so.

Airoper's Avatar


Airoper
02.10.2012 , 06:04 PM | #52
The Mighty Ven Zallow is not pleased with you lack of zeal for killing!

RayneDancer's Avatar


RayneDancer
02.10.2012 , 06:07 PM | #53
Quote: Originally Posted by Aurinax View Post
1. Change warzone daily and weekly to require finishing Warzones; not winning.
2. Triple the amount required from 3/9 to 9/27 so it still kind of feels like effort.
3. People stick around til the end more often, reducing overall leaves and therefore improving camaraderie between teams due to playing with the same people that joined more often.
4. ????
5. Profit.
The only thing that would accomplish is AFK botters in Warzones. No thanks.
Ξ█(•)||||||||||(•)█Ξ██████████████████████████████████████████)

Aurinax's Avatar


Aurinax
02.10.2012 , 06:08 PM | #54
Quote: Originally Posted by RayneDancer View Post
The only thing that would accomplish is AFK botters in Warzones. No thanks.
>Implying that doesn't already happen and would become worse were this change implemented.

HBninjaX's Avatar


HBninjaX
02.10.2012 , 06:08 PM | #55
Quote: Originally Posted by Aurinax View Post
"I pay my subscription" is the most pathetic excuse possible for intentionally degrading the quality of gameplay for others.

Your $15 < The rest of the teams' $105.

Did I just curbstomp everyone in this thread that has tried to pull that card? I think so.
/thread

justadude's Avatar


justadude
02.10.2012 , 06:14 PM | #56
Alderaan, trailing from the start, down about 370 to 235, we lost 3rd turret. We won the game 5 - 0 on the last tick.

"Never Give Up! Never Surrender!"

Calista_ZK's Avatar


Calista_ZK
02.10.2012 , 06:20 PM | #57
Quote: Originally Posted by Kerraii View Post
Joe Smith has no time for "Morons" that can not do warzones correctly.
Add in the fact that there are still too many bugs and glitches in each warzone that contribute to an edge to one side in the first 2 minutes, not 5 minutes and slant the outcome.
it is easier for "Joe Smith" and myself to just leave, and force a quick lose to everyone and try again on the next warzone pop. There are plenty of warzone pops to have an equal start on.

Now if the 8 players just blow then there is no reason to leave early. Get your commendations, your easy minimum 4 medals and stick it out...it will be over soon enough.

I am paying to play the game as it is presented to me. I am not here to be your friend.

Join a guild and queue as a premade 4 and then you know at least your 4 man will not leave early.
"Joe Smith" should roll a pre-made and not waste people's time by deserting. No, I don't necessarily want to be your friend, but for 15 minutes I should expect a team player, not a selfish brat. You can't assume why the others joined, or if that match can't be turned around, in all cases.


Agree with OP.

Astarica's Avatar


Astarica
02.10.2012 , 06:20 PM | #58
Let's take two worlds, one world where everyone always sticks until the end, and another world people always leave as soon as it looks like they're losing. Assume all games are played 15 minutes completion, and a queue time of 5 minutes. Assuming completely average luck/skill for the player.

In the first world it takes 20 minutes per game X 6 (play 6, win 3) = 120 minutes to win 3 games on average.

In the second world, since everyone is doing the exact same thing you gain no advantage for leaving. Since people are leaving and there's a 50% chance the first person join the WZ is on the losing team, there's a 50% chance of all wins to not count, so in the second world your win rate is still 50%, but 50% of the game won't count. You need 20 X 12 (play 12, win 6, only 3 count) = 240 minutes to win, plus all the games you quit immediately without playing to completion.

The closer you're to world 1 (ideal world), the faster it is for everyone to finish their dailys in light of the current win not counting bug.

Now some people may say who cares if everyone is doing better as long as I'm doing better. But this shows a complete lack of undestsanding of Prisonner's Dilemma, which basically says cheating is only useful if you are the only person cheating. I can assure you that you're not the only person on the server who thought leaving is a good idea, so most of the advantage you gain is canceled out by the fact that other people are doing exactly the same thing. Your chance to win a game is not really significantly improved if there are significant others doing the same thing, because your game will be subject to wild fluctuation in roster. Even if your team is indeed stronger, it is quite possible another guy who is less risk adverse on your side decides to leave if your team didn't score in the first minute, and that leaves you a man down which made your team, which was originally stronger, actually weaker while waiting for the replacement. I've seen people leave teams immediately that'd win 6-0. I've seen people join teams up 4-0 and immediately leave. Whatever their reason to do this, in the current environment just seeing a stronger team is no guaranteed to win since people leave for all kinds of weird reasons.

Since the win-not-counting bug is directly related to how often people quits, this bug more than wipes out any possible gain you may gain from quitting games because you're not the only person on the server who quits when your team is losing, yet there's a 50% chance the losing team has the first person who joined the WZ.

Note that even without the bug, it is not necessarily advantageous to try to 'cheat' the system, because the amount of time you spend in queue can be considerable. Someone who sticks to all his game is likely to have shorter queues since he'll often be queuing at the same time as 15 other people, which means he'll wait less between games on average.

Right now giving reason for leaving is not about excuses. It just shows you do not understand that leaving the game at all greatly increases the chance of all games not counting, and you will definitely be on the receiving end of this bug too.

Firefling's Avatar


Firefling
02.10.2012 , 06:32 PM | #59
People leaving WZ's is more a product of the rules in place.
People will do whatever they are allowed to do. If someone that leaves could not que up 5 seconds later, you would see the number drop over night.

----


I for one, do leave at times but not for being 2 points down. I leave when being 2 points down and seeing yet another AFK bot on my team that spends 10 minutes trying to run through a corner some place.

Down on points and no chance to come back due to somebody paying $79 to get to 50 without effort and breaking my game in the process, is not my idea of fun.

Bioware needs to add a timeout for leaving and get control over the no effort bots using WZ's for XP and credits.

XP and credit rewards in WZ's should be based on effort! Meaning, objectives, damage and non-self healing, and nothing else.

zgodsill's Avatar


zgodsill
02.10.2012 , 06:32 PM | #60
Op, the stupidity on this thread is astounding. What you have said is 100% correct and I fully support you. If you don't want to be a team player, don't play PvP. Easy as that.