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Leaving PVP excuse - Not enough time to do dailies with losses

STAR WARS: The Old Republic > English > PvP
Leaving PVP excuse - Not enough time to do dailies with losses

Alundo's Avatar


Alundo
02.10.2012 , 03:21 PM | #11
Quote: Originally Posted by snakester View Post
Again, selfish actions.
Welcome to the human race?

Kerraii's Avatar


Kerraii
02.10.2012 , 03:22 PM | #12
Joe Smith has no time for "Morons" that can not do warzones correctly.
Add in the fact that there are still too many bugs and glitches in each warzone that contribute to an edge to one side in the first 2 minutes, not 5 minutes and slant the outcome.
it is easier for "Joe Smith" and myself to just leave, and force a quick lose to everyone and try again on the next warzone pop. There are plenty of warzone pops to have an equal start on.

Now if the 8 players just blow then there is no reason to leave early. Get your commendations, your easy minimum 4 medals and stick it out...it will be over soon enough.

I am paying to play the game as it is presented to me. I am not here to be your friend.

Join a guild and queue as a premade 4 and then you know at least your 4 man will not leave early.

Astarica's Avatar


Astarica
02.10.2012 , 03:23 PM | #13
It's an excuse but for the wrong reason. If leaving games really helps you getting dailys done faster, then in theory those guys ought to be done before the guys doing it the old fashion way. This means, if you're sticking out in your games in the presumably inefficient ways, you shouldn't see very many leavers since they'd have gotten their 3 wins already.

With the reason for wins not counting discovered, the more people leave, the more likely the win will not count for anyone. If everyone sticks around, the win will count for at least half of the guys (the winning side). Leaving early increases the chance that the win won't count for anyone, and it can easily be you when you finally get your game that looks like a 6-0 clownstomp.

To put things in number, let's say you expect to win 50%, you'd need 6 games to get 3 wins on average.

Let's say leaving a game increases your chance of winning to 75% on the games you do play, but because everyone is leaving, there's a 50% chance the game you win didn't count (half of the time the first person who joined is on the other side, and if they apply the same strat then your win won't count). You'd need 8 games on avearge to get your 3 wins (you win 6 of them, but half of them ddin't count). Also, each of your games will take longer than someone who never leaves, since that's only the games you played, not the games you leave early while trying to find a game that you can win, so you spend more time in queue.

So in the end leaving the game hurts yourself and hurts other people too. That's why there should be a deserter debuff, not to punish people, but to stop people from punishing themselves.

Zalhonan's Avatar


Zalhonan
02.10.2012 , 03:23 PM | #14
People that leave are screwing the people in queue. In most cases you wait a bit just to get dropped into a losing match. If people got the debuff they would be more inclined to try and win. Change it to matches completed and increase the number for the daily/weekly Also have a slight valor multiplier for people who never leave a WZ do that grows faster.. Cause the crawl to 60 is a pain in the tookis.

Kunari's Avatar


Kunari
02.10.2012 , 03:23 PM | #15
Quote: Originally Posted by Aurinax View Post
1. Change warzone daily and weekly to require finishing Warzones; not winning.
2. Triple the amount required from 3/9 to 9/27 so it still kind of feels like effort.
3. People stick around til the end more often, reducing overall leaves and therefore improving camaraderie between teams due to playing with the same people that joined more often.
4. ????
5. Profit.
I'm afraid people would just AFK in a corner and not try to win the warzone.

Seriasx's Avatar


Seriasx
02.10.2012 , 03:24 PM | #16
Adding a penalty without fixing the actual problem of uneven matches will solve nothing, it will just lead to more afkers and people logging out to do something else

snakester's Avatar


snakester
02.10.2012 , 03:25 PM | #17
Do you guys realize that if ALL players leave the game because they don't want to participate in a losing game, you have an extremely good chance of getting right back in a game with them? It's that way for Empire who continuously get Huttball games. Not only is leaving a game selfish but when many people do it, you'll see the same results repeated over and over.

Have you tried actually contributing to the group instead of just getting pissed off and ditching because it's such a waste of your time? How about paying attention to who is the most likely cause of the losing and making helpful suggestions to them? It's called constructive criticism if you can keep from losing your patience, which many of you could but don't.

Zalhonan's Avatar


Zalhonan
02.10.2012 , 03:25 PM | #18
Quote: Originally Posted by Astarica View Post
It's an excuse but for the wrong reason. If leaving games really helps you getting dailys done faster, then in theory those guys ought to be done before the guys doing it the old fashion way. This means, if you're sticking out in your games in the presumably inefficient ways, you shouldn't see very many leavers since they'd have gotten their 3 wins already.

With the reason for wins not counting discovered, the more people leave, the more likely the win will not count for anyone. If everyone sticks around, the win will count for at least half of the guys (the winning side). Leaving early increases the chance that the win won't count for anyone, and it can easily be you when you finally get your game that looks like a 6-0 clownstomp.

To put things in number, let's say you expect to win 50%, you'd need 6 games to get 3 wins on average.

Let's say leaving a game increases your chance of winning to 75% on the games you do play, but because everyone is leaving, there's a 50% chance the game you win didn't count (half of the time the first person who joined is on the other side, and if they apply the same strat then your win won't count). You'd need 8 games on avearge to get your 3 wins (you win 6 of them, but half of them ddin't count). Also, each of your games will take longer than someone who never leaves, since that's only the games you played, not the games you leave early while trying to find a game that you can win, so you spend more time in queue.

So in the end leaving the game hurts yourself and hurts other people too. That's why there should be a deserter debuff, not to punish people, but to stop people from punishing themselves.
BTW thank you for doing the math. This is good, sound logic.

Aurinax's Avatar


Aurinax
02.10.2012 , 03:26 PM | #19
Quote: Originally Posted by Kunari View Post
I'm afraid people would just AFK in a corner and not try to win the warzone.
An understandable concern, but I think the benefits would outweigh that risk.

VoidJustice's Avatar


VoidJustice
02.10.2012 , 03:26 PM | #20
It's pretty sad that the gaming community has become such a train wrek.
Back in the early MMO days of games like EQ and AO it was important to treat
people with respect because due to the smallish communities being an ****** could ensure you a one way ticket to solo ville... which there really was no way to solo back then so... you'd be sol..

With the solo everything mindset and the steal everything it's free mentality of today... it's no wonder the gaming community has hit the lowest common denominator.

I remember when people would buff eachother and wave and even spend time socializing in games... o well...

Guild Leaders would organize events that had NO REWARDS but were FUN and people found ways of having FUN even thou there were no rewards for it...